來源:Aroged
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近日,萬代南夢宮的開發人員討論了《破曉傳奇》的開發歷程,並透露了該作最初並不打算作為“傳奇”系列的新作。
《破曉傳奇》於2021年發售,作為系列的第17款主要遊戲,同時也是“傳奇”系列的第一個全球同步首發的遊戲,《破曉傳奇》成功地實現了該系列的復興,在推出之初就創造了全新的銷售記錄,並獲得了良好的評價。
在外媒採訪中,製作人富澤佑介和總監香川博和透露,《破曉傳奇》的開發始於萬代南夢宮想要製作自己的IP,名字中的“破曉”部分是一開始就定下的,但“傳奇”部分並沒有,所以《破曉傳奇》給人的感覺與該系列的其他JRPG作品完全不同
目前,《破曉傳奇》還未公佈續集計劃,萬代南夢宮在本月早些時候為《破曉傳奇:Beyond the Dawn》申請了商標,推測其可能是一款衍生作品,大家敬請期待。
Concocting a game series that has been successful in the market is not an easy job. For games that have already been born from a successful franchise, the burden is at least not as heavy as games that are just trying to gain popularity. Games like this will usually gain attention solely because of the franchise’s old series, especially if it comes from a name with a strong community and great love. As soon as the latest series looks stunning? So success seems to come many times over, like what Bandai Namco achieved with Tales of Arise. Interestingly? It turned out that this success almost missed. In a recent interview with a Japanese publication, Tales of Arise producer – Yusuke Tomizawa and Director – Hirokazu Kagawa came with quite interesting information. Both admitted that early in the development process, Tales of Arise was not being developed as a Tales series at all. The game is simply named “Arise” and was planned as a new title to be developed by the team behind the Tales series. The reason? Because there were so many innovations and new things in the eyes of the team, it made it unsuitable to bear the name “Tales of” at the start. Arise was initially developed as a non-Tales of series. Tales of Arise itself is available on various platforms with its existence winning so many awards. How about you? Including gamers who agree that he bears the name Tales of or not? Source: NoisyPixel