首先是谷歌机翻中文:
问候,后裔!
这是 7 月 18 日星期四服务器维护时执行的 Hotfix 1.0.3 补丁。
■ 补丁日期和时间
- PDT 2024 年 7 月 18 日(星期四)00:00 - 04:00
(北京时间今天15点-19点)
■ 目标平台
- Steam、Xbox Series X│S、Xbox One、PS4、PS5
■ 补丁详情
内容改进
(1) UI/UX
- 添加了关闭其他玩家效果(弹丸爆炸)的选项。
- 为了提高可见度,爆炸效果和“残留器官”的持续时间已减少。
# 导演评论
随着 Gley 的无限发射器构建变得流行,我们采取了临时措施来解决爆炸效果严重扰乱游戏的问题。目前,我们仅提供禁用其他玩家弹丸爆炸效果的选项,但我们计划增强此功能以用于其他效果。
- 添加了系统消息以更轻松地检查盟友的 DBNO 状态,并在队员 UI 中添加了额外措施。
- 减少了研究中经常使用的材料的研究完成视觉效果持续时间。
- 玩家报告菜单中添加了“离开键盘 (AFK)”。
# 总监评论
我们一直在密切关注 AFK 的最新趋势,我们同意 AFK 妨碍了其他玩家的游戏体验。但是,我们认为在这个问题上需要谨慎处理。这是因为 AFK 判断机制有时可以通过简单的射击或移动动作来绕过,并且 AFK 踢出系统可以用于其他目的。
首先,我们正在尝试通过 AFK 报告了解 AFK 玩家的模式。通过这种方式,我们计划收集在匹配中区分 AFK 玩家所需的信息,并在未来准备适当的措施。
我们正在考虑解决 AFK 问题的方法,以便每个人都能一起享受游戏。在此期间,我们请您尊重其他玩家,如果您对此事有任何想法,请告诉我们。
- 已更新 UI,以便在任务列表中检查已完成任务获得的主要奖励。
- 已添加一个功能,可直接在库的目标部分查看获取信息。
- 修复了从图书馆的目标物品移动到相应物品列表时滚动到顶部的问题。
- 在图书馆武器列表中添加了枪械类型和弹药类型。
- 修复了加入虚空聚变反应堆的玩家在完成任务后即使没有虚空碎片也可以使用重建装置的问题。
- 完成获得两种虚空碎片的虚空碎片任务时,获得的数量增加了约1.5倍。
- 虚空聚变反应堆任务工具提示已更新,以显示虚空碎片的数量。
- 在虚空聚变反应堆任务工具提示中添加了链接非晶态材料。
- 虚空碎片属性现在将直接显示在地图上。
#导演评论
我们发现并修复了一个问题,即一名队员的“中止任务”系统被利用来反复玩虚空聚变反应堆而不消耗任何碎片。在解决此故障的同时,我们还考虑了玩家可能诉诸于使用它的原因。我们意识到从碎片耕种到实际的虚空聚变反应堆任务的过渡非常不方便且繁琐。因此,我们不仅修复了该错误,还增加了获得的虚空碎片数量并改进了耕种过程以使其更加方便。请稍等片刻,因为我们将在即将于 8 月 1 日发布的第 5 周更新中显著改善碎片耕种路线。
开发团队将继续从您的游戏体验中学习和成长。我们将始终倾听您的宝贵反馈,并努力提供更好的游戏环境。
- 可注册的附加物品数量已更新为武器、反应堆和外部组件各 1,000 个。
(2) 后裔
- 终极兔兔“高压”模块的“刺激炸弹”和“闪电发射”现在将瞄准附近目标,而不是随机目标。
- Yujin 的“重建血清”的“过敏”现在也适用于巨像。
- 终极兔兔“电荷”、“高压”和兔兔“电凝”的音效已更改。
- 兔兔进化皮肤“快速觉醒者”的第二和第三阶段进化条件中的“使用兔兔技能对敌人造成电击”已删除。
(3) 渗透行动
- 完成渗透行动后,您现在可以通过 ESC 菜单查看任务结果。
- 在渗透行动“堡垒 - 堡垒之心”中,摧毁钢铁之心的时间限制已删除。
- 渗透行动‘要塞-隔离区’中的补给机器人位置已移至战区,使补给子弹更加容易。
(4) 任务
- 有名怪物的免疫球位置将不再随着怪物的移动或旋转而改变。
- 白夜峡谷‘真理之眼’中出现的‘纳泽斯特拉的替身’的有名免疫的连续球类型已更新。
(5) 战场
- 困难难度下的掉落数量增加了约 1.5。
(6) 杂项
- 消耗品的堆叠上限已从 100 万增加到 1 亿。
- 更新了一些图标图像。
# 导演评论
《The First Descendant》的开发倾注了对各种掠夺射击游戏的深厚感情和尊重,我们非常重视有关其他类似游戏的反馈。通过此修补程序,我们试图体现“The First Descendant”的独特身份。我们将继续为该类型游戏的粉丝改进游戏。
优化改进
- 修复了窗口模式下偶尔发生的内存泄漏。
- 修复了使用帧生成时发生的内存泄漏。
- 修复了使用 DLSS 帧生成打开库存时暂时掉帧的问题。
- 修复了启用 DLSS 帧生成或 FSR 帧生成时即使将附加选项更改为关闭也无法恢复帧限制的问题。
错误修复
(1) UI/UX
- [俄语][西班牙语][葡萄牙语] 修复了武器传送中材料数量文本被切断的问题。
- 修复了滚动地图 > 顶部库通过获取信息,然后使用 ESC 移动到屏幕时顶部菜单保留的问题。
- 修复了启动特别行动时短暂显示黑屏的问题。
- 为“代码分析器”、“代码破解器”和“核心材料”添加了符号效果。
- 修复了以“#”开头的帐户名称不可见的问题。
(2) 后裔
- 修复了在完成 Bunny 任务中的“致我们心爱的女儿 Bunny”的专属地下城后无法更改后裔的问题。
- 修复了 Bunny 在翻过箱子或墙壁时即使没有移动距离也会使用闪电发射的问题。
# 导演评论
我们喜欢 Bunny 的快速奔跑,释放电能来击倒敌人。Bunny 是一位后裔,她的力量与她行进的距离成正比。然而,在角落里打滚并使用她的技能并不是我们对她的期望,所以我们决定解决这个问题。
此外,我们正在通过我们的监控系统检测各种宏和未经授权的程序的使用,包括原地滚动宏。我们目前正在对宏和未经授权的程序采取行动,并将继续努力为每个人创造更愉快的游戏环境。
- 修复了使用凯尔的“超导推进器”落地时音效不间断播放的问题。
- 修复了使用凯尔的“排斥冲刺”时充电动作重复的问题。
(3) 模块
- 修复了“Arche Acceleration”模块无法增加射弹的速度和距离的问题。
- 修复了 Ajax 的“Body Enhancement”模块在移动到地图后无法反映当前护盾中的最大护盾的问题。
- 修复了“Shoot Focus”模块的枪械攻击被应用为求和运算而不是乘法运算的问题。
- 修复了模块增强后模块列表滚动重置到顶部的问题。
(4) 任务
- 修复了如果进入 Vulgus Strategic Outpost 后立即杀死第一个怪物,则不会生成怪物的问题。
- 修复了在某些情况下无法启动下一个任务的问题。
- 修复了在命名怪物的球体噱头期间,球体在远处会颤抖的问题。
- 修复了白夜峡谷孵化场“上孵化场”任务中创建的护盾被移除导致战场无法改变的问题。
- 修复了白夜峡谷“要塞外围”中即使没有实际战斗也会生成怪物的问题。
# 导演评论
要塞外围已经成为一个受欢迎的农场区,从发布之初就有大量怪物涌入。我们喜欢“奔跑杀戮”的玩法,并认为奔跑、射击和爆发是掠夺射击游戏的基本要素。然而,利用地形开发和收集怪物而不采取任何行动并不是我们的本意。如果每个人都只是站着不动并狩猎,游戏的乐趣就会迅速减少。因此,我们决定做出改变。
我们通过同时激活 4 个 Vulgus 资源存储来保持生成率,但玩家闲置时怪物不会增加。奔跑、射击并制造一些爆炸!更多的怪物将继续出现。
(5) 战场
- 修复了在困难难度下使用加密保险库时,偶尔需要“代码分析器”的问题。
- 修复了在序章的某个部分使用抓钩时掉落导致您在下一个位置以任务未完成状态重生的问题。
(6) 虚空拦截战
- 修复了偶尔不会发生移除且在战斗中保持抓钩的问题。
(7) 杂项
- 修复了购买同一产品的多个物品时无法收集物品的问题。
# 导演的补充评论
感谢您对我们的爱和关注,我们感受到了社区的活力。Hotfix 1.0.3 包含许多修复,我们希望这些修复能改善您的游戏体验。
最近,我们在社区中看到了一个视频,其中通过模块切换可以更快地击败巨像。如果我们有更多时间,我们本来希望在 Hotfix 1.0.3 中包含对此的修复,但不幸的是,它没有包含在本次更新中。
开发团队不希望模块切换成为另一种策略。这种方法使战斗变得乏味,并且与跑动射击游戏风格不太相符。开发团队希望技能、武器、模块和外部组件成为该策略的一部分。我们希望深入的构建研究能够取得进展,但需要不便控制的策略并不是开发团队的目标。
最后但并非最不重要的一点是,我们计划在下周跳过补丁,以便在 8 月 1 日进行即将到来的第 5 周更新。请期待 8 月 1 日的新后裔露娜和终极瓦尔比、新的拦截战、新的终极武器、模块、外部组件和皮肤。
谢谢。
以下官网英文原文:
Greetings, Descendants!
This is the Hotfix 1.0.3 patch carried out with the server maintenance on Thursday, July 18th.
■ Patch date and time
- PDT 07.18.2024 (Thu) 00:00 - 04:00
■ Target Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5
■ Patch Details
Content Improvements
(1) UI/UX
- An option has been added to turn off other players' effects (projectile explosion).
- In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.
# Director's Comment
As Gley's infinite launcher build became popular, we took temporary measures to address an issue where the explosion effect was disrupting gameplay severely. Currently, we only provide the option to disable other players' projectile explosion effects, but we are planning to enhance this feature for other effects as well.
- A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.
- Reduced the research completion visual effect duration for materials frequently used in research.
- ‘Away from keyboard (AFK)’ has been added to the player report menu.
# Director's Comment
We have been keeping a close eye on recent trends regarding AFK, and we agree that AFK hinders the game play for other players. However, we believe that a cautious approach is required in this matter. This is because AFK judgment mechanisms can sometimes be bypassed with simple shooting or moving actions, and the AFK kick system can be exploited for other purposes.
First, we are trying to learn the patterns of AFK players with AFK reports. Through this, we plan to collect the information necessary to separate AFK players in matchmaking and prepare an appropriate measure in the future.
We are considering ways to resolve the AFK issue so that everyone can enjoy the game together. We ask you to respect other players in the meantime, and if you have an idea on this matter, please let us know.
- The UI has been updated so that major rewards obtained from quests that have already been cleared are checked in the quest list.
- A function has been added to view acquisition information directly in the target section of Library.
- Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.
- Added Firearm types and Rounds types to the Library Weapon List.
- Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.
- When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.
- Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.
- Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.
- Void Shard attribute will now be displayed on the map directly.
# Director's Comment
We discovered and fixed an issue where a party member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. While addressing this glitch, we also considered why players might resort to using it. We realized that the transition from Shard farming to actual Void Fusion Reactor missions was quite inconvenient and tedious. Therefore, we not only fixed the bug but also increased the amount of Void Shards obtained and improved the farming process to make it more convenient. Please wait a little longer, as we will significantly improve the Fragment farming routes in the upcoming Week 5 update scheduled for August 1st.
The Dev Team will continue to learn and grow from your playing experiences. We will always listen to your valuable feedback and strive to provide a better gaming environment.
- The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.
(2) Descendants
- ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.
- ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.
- Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.
- ‘Use Bunny's Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.
(3) Infiltration Operation
- You can now view mission results through the ESC menu after completing an Infiltration Operation.
- The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.
- The location of the supply droid in the Infiltration Operation ‘Fortress - Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.
(4) Mission
- The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.
- The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.
(5) Field
- The drop quantity on Hard difficulty has been increased by approximately 1.5.
(6) Miscellaneous
- The stack limit for consumable items has been increased from 1 million to 100 million.
- Updated some icon images.
# Director's Comment
The First Descendant has been developed with deep affection and respect for various looter shooters, and we take feedback regarding other similar games very seriously. Through this hotfix, we are trying to reflect the unique identity of ‘The First Descendant’. We will continue to improve the game for the fans of the genre.
Optimization Improvements
- Fixed the memory leak that occurred intermittently in windowed mode.
- Fixed the memory leak when using Frame Generation.
- Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation.
- Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled.
Bug Fixes
(1) UI/UX
- [Russian][Spanish][Portuguese] Fixed an issue where the material quantity text was cut off in Weapon Transmission.
- Fixed an issue where the top menu remained when Scroll Map > Top Library through Acquisition Information, and then moving to the screen with ESC.
- Fixed an issue where a black screen was briefly displayed when starting Special Operation.
- Symbol effects have been added for ‘Code Analyzer’, ‘Code Breaker’, and ‘Core Material’ dropped.
- Fixed an issue where account names starting with ‘#’ were not visible.
(2) Descendants
- Fixed an issue where the Descendant couldn't be changed after completing the exclusive dungeon of the quest ‘To Bunny, Our Beloved Daughter’ in the Bunny quests.
- Fixed an issue where Bunny's Lightning Emission was used even if there was no moving distance when rolling over a box or wall.
# Director's Comment
We love how Bunny runs fast, unleashes electric energy to take down her enemies. Bunny is a Descendant who gains her power in proportion to the distance she travels. However, rolling around in a corner and using her skills was not what we expected from her, so we decided to fix this.
Additionally, we are detecting the use of various macros and unauthorized programs through our monitoring system, including the rolling in place macro. We are currently taking actions against macros and unauthorized programs, and will continue to strive to create a more enjoyable gaming environment for everyone.
- Fixed an issue where sound effect was not played intermittently when landing on the floor with Kyle's ‘Superconductivity Thrusters’.
- Fixed an issue where the charging motion was repeated with Kyle’s ‘Repulsion Dash’.
(3) Modules
- Fixed an issue where the ‘Arche Acceleration’ module did not increase the speed and distance of projectiles.
- Fixed an issue where Ajax’s ‘Body Enhancement’ module did not reflect the max shield in the current shield after moving to the map.
- Fixed an issue where the Firearm ATK of the ‘Shoot Focus’ module was applied as a sum operation and not as a multiplication operation.
- Fixed an issue where the module list scroll was reset to the top after Module Enhancement.
(4) Mission
- Fixed an issue where monsters would not spawn if the first monsters spawned upon entering the Vulgus Strategic Outpost were immediately killed.
- Fixed an issue where the next quest could not be started under certain circumstances.
- Fixed an issue where the sphere would tremble when it was far away during the Named Monster's sphere gimmick.
- Fixed an issue that prevented field change by removing the shield created during the ‘Upper Hatchery’ mission in the White-night Gulch Hatchery.
- Fixed an issue where monsters would spawn even without an actual battle in the White-night Gulch ‘Fortress Outskirts’.
# Director's Comment
The Fortress Outskirts have become a popular farming area, with many monsters pouring in from the beginning of launch. We love the ‘run and kill’ play and believe running, shooting, and bursting are the fundamental aspects of a looter shooter. However, using the terrain to exploit and gather monsters without any action was not what we intended. If everyone simply stood still and hunted, the game's enjoyment would quickly diminish. Therefore, we decided to make a change.
We maintained the spawn rate by keeping the 4 Vulgus Resource Storages active simultaneously, but monsters will not increase when players are idle. Run, shoot, and create some explosions! Many more monsters will continue to appear.
(5) Field
- Fixed an issue where ‘Code Analyzer’ was intermittently required when working with the Encrypted Vault in the Hard difficulty.
- Fixed an issue where falling while using a grappling hook in a certain section of the prologue caused you to spawn at the next location with the Mission Unfinished status.
(6) Void Intercept Battle
- Fixed an issue where the Removal did not happen intermittently and the grappling hook was maintained during a battle.
(7) Miscellaneous
- Fixed an issue where items were not collected when purchasing multiple items of the same product.
# Director's Additional Comment
Thanks to the love and interest that you have shown us, we feel the brimming energy of the community. Hotfix 1.0.3 includes many fixes, which we hope will improve your gaming experience.
Recently, we saw a video in the community where the Colossus was defeated more quickly through module switching. If we had a bit more time, we would have liked to include a fix for this in Hotfix 1.0.3, but unfortunately, it didn't make it into this update.
The Dev Team does not want module switching to become another strategy. This method makes combat tedious and does not fit well with the run-and-gun playstyle. The Dev Team wants skills, weapons, modules, and external components to be part of the strategy. We hope that in-depth build research will progress, but strategies requiring inconvenient control are not what the development team aims for.
Last but not least, we are planning to skip the patch next week for the upcoming 5th week update on August 1st. Please look forward to the new Descendant Luna and Ultimate Valby, new intercept battles, new ultimate weapons, modules, external components, and skins on August 1st.
Thank you.
![《第一后裔》1.0.3更新:邦尼不再快乐,BUG修复,内容和性能优化-第0张](https://imgheybox.max-c.com/web/bbs/2024/07/18/d9b7ad7c635b85a8caca9cf21218ddfb/thumb.png)