《遺蹟2》擁有隨機的故事情節和BOSS


3樓貓 發佈時間:2023-03-16 16:42:38 作者:遊戲資訊BOT Language

來源:gamingbolt

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《遺蹟2》擁有隨機的故事情節和BOSS-第0張

遊戲開發商Gunfire Games的CEO最近接受了IGN的採訪,在採訪中,他自信地向媒體透露該公司的《遺蹟2》將大幅度提升遊戲的重玩性,這款新作就算是在相同的世界中,玩家也將體驗到不同的遊戲劇情。

《遺蹟2》擁有隨機的故事情節和BOSS-第1張

開發團隊為《遺蹟2》帶來了隨機的故事情節,具體說,就算是兩人在相同世界,在同一區域與BOSS戰鬥,那麼兩人遇到的BOSS也是不同的。不但遊戲的迷宮會發生改變,甚至他們所遇到的劇情也是隨機的。玩家將在自己的遊戲中,體驗到擁有自己NPC、BOSS的完整故事劇情。

《遺蹟2》擁有隨機的故事情節和BOSS-第2張

這位CEO甚至表示,不同玩家在遊戲中碰到相同BOSS和故事的幾率是很小的,《遺蹟2》將於2023年夏季發售,登陸PC、Xbox和PS。

Gunfire Games’ Remnant 2 is making some pretty big changes from the original. While the procedural world generation returns, it’s on a much bigger scale than before. IGN First reports that instead of enemy spawns and some rooms being changed, you can see entirely different enemies, biomes, bosses and even stories with each playthrough. One example is Yaesha. Now completely overrun by The Root, it offers a forested area with lizard enemies on one run, floating islands and flying tentacle monsters on the second, and a dark temple with cultists on the third. Gunfire Games’ CEO David Adams said, “The way that works in the game is that all the quests, all the events, are all randomized. So if you go in and you fight a miniboss, and another player goes in and fights a miniboss in an area, they might have a completely different boss. You might have different events. Different random events occur in the game, and even the layouts of the dungeons change.” So depending on the world’s version, you may come across the cultist’s dark deity as the boss or a plant monster. There are also different NPCs, from a musician that needs your help with a puzzle to a Pan Empress who needs help to protect her people. “That’s our dream, is you’re either talking to each other while you’re playing, or you come back from work, or you’re watching a stream, and you’re like, wait, that’s not what I did. ‘Where are you stuck?’ ‘Oh, I got stuck on this boss. He’s this guy with big horns, and does this weird move,’ and you’re like, ‘I’ve never even seen that guy. I don’t even know what world you’re talking about.’ And we think that’ll be pretty unique for the player. “The main reason we wanted to do procedural generation is that we didn’t want people to experience the same thing twice. I have an anecdote where I can’t play a game more than once for some reason. If I’ve done something, I can’t do it again. So the huge incentive here was like, hey, I want to make a game that I would play through more than once.” Along with the new classes (like the Gunslinger), weapons and abilities, it should provide tons of replay value for fans of the original. Remnant 2 is in development for Xbox Series X/S, PS5 and PC. It’s out this year, though a release date hasn’t been announced. Stay tuned for more details in the coming months.


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