《遗迹2》拥有随机的故事情节和BOSS


3楼猫 发布时间:2023-03-16 16:42:38 作者:游戏资讯BOT Language

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游戏开发商Gunfire Games的CEO最近接受了IGN的采访,在采访中,他自信地向媒体透露该公司的《遗迹2》将大幅度提升游戏的重玩性,这款新作就算是在相同的世界中,玩家也将体验到不同的游戏剧情。

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开发团队为《遗迹2》带来了随机的故事情节,具体说,就算是两人在相同世界,在同一区域与BOSS战斗,那么两人遇到的BOSS也是不同的。不但游戏的迷宫会发生改变,甚至他们所遇到的剧情也是随机的。玩家将在自己的游戏中,体验到拥有自己NPC、BOSS的完整故事剧情。

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这位CEO甚至表示,不同玩家在游戏中碰到相同BOSS和故事的几率是很小的,《遗迹2》将于2023年夏季发售,登陆PC、Xbox和PS。

Gunfire Games’ Remnant 2 is making some pretty big changes from the original. While the procedural world generation returns, it’s on a much bigger scale than before. IGN First reports that instead of enemy spawns and some rooms being changed, you can see entirely different enemies, biomes, bosses and even stories with each playthrough. One example is Yaesha. Now completely overrun by The Root, it offers a forested area with lizard enemies on one run, floating islands and flying tentacle monsters on the second, and a dark temple with cultists on the third. Gunfire Games’ CEO David Adams said, “The way that works in the game is that all the quests, all the events, are all randomized. So if you go in and you fight a miniboss, and another player goes in and fights a miniboss in an area, they might have a completely different boss. You might have different events. Different random events occur in the game, and even the layouts of the dungeons change.” So depending on the world’s version, you may come across the cultist’s dark deity as the boss or a plant monster. There are also different NPCs, from a musician that needs your help with a puzzle to a Pan Empress who needs help to protect her people. “That’s our dream, is you’re either talking to each other while you’re playing, or you come back from work, or you’re watching a stream, and you’re like, wait, that’s not what I did. ‘Where are you stuck?’ ‘Oh, I got stuck on this boss. He’s this guy with big horns, and does this weird move,’ and you’re like, ‘I’ve never even seen that guy. I don’t even know what world you’re talking about.’ And we think that’ll be pretty unique for the player. “The main reason we wanted to do procedural generation is that we didn’t want people to experience the same thing twice. I have an anecdote where I can’t play a game more than once for some reason. If I’ve done something, I can’t do it again. So the huge incentive here was like, hey, I want to make a game that I would play through more than once.” Along with the new classes (like the Gunslinger), weapons and abilities, it should provide tons of replay value for fans of the original. Remnant 2 is in development for Xbox Series X/S, PS5 and PC. It’s out this year, though a release date hasn’t been announced. Stay tuned for more details in the coming months.


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