【主機遊戲】1月11日the finals更新 包括對輔助瞄準的調整和下週更新計劃


3樓貓 發佈時間:2024-01-12 13:18:31 作者:葉麗浮華 Language

以下為原文:

We’re back!

Today we have a small patch that addresses community feedback on aim assist, fair play, and bug fixes. These changes are the result of an in-depth review of how aim assist works — something we’ve only been able to validate with a player base as large as ours (thanks so much for playing our game, yolks!).


We have another bigger update in the works for next week, with a major security fix and some new exciting content, so stay tuned for that!

Aim Assist changes

Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.

Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.

Zoom Snapping Time will be reduced to 0.25s from 0.3s.

Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons.

Aim assist will ignore invisible players, fixing a bug with the existing system.

Clients running key re-mapping programs on PC will not have access to aim assist.

以下為機翻:


【主機遊戲】1月11日the finals更新 包括對輔助瞄準的調整和下週更新計劃-第0張


我們回來了!

 今天我們有一個小補丁,解決了社區對瞄準輔助、公平遊戲和bug修復的反饋。這些變化是深入審查瞄準輔助工作方式的結果——我們只能在我們這麼大的玩家基礎上驗證這一點

 我們下週還有另一個更大的更新,有一個主要的安全修復和一些新的令人興奮的內容,所以請繼續關注!

 瞄準輔助的變化

 縮放抓取角速度現在有一個最大上限,防止無意中快速的90度轉彎。

 相機磁性將從50%降低到35%,使玩家瞄準更不粘手,降低控制器精度。

 縮放抓取時間將從0.3秒降低到0.25秒。

 縮放抓取將從SR-84狙擊步槍、左輪手槍、LH1和所有霰彈槍中刪除,因為它比其他武器更加強勁。

 瞄準輔助將忽略隱形玩家,修復現有系統的bug。

 在PC上運行鍵盤重映射程序的客戶端將無法訪問瞄準輔助。


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