以下為原文:
We’re back!
Today we have a small patch that addresses community feedback on aim assist, fair play, and bug fixes. These changes are the result of an in-depth review of how aim assist works — something we’ve only been able to validate with a player base as large as ours (thanks so much for playing our game, yolks!).
We have another bigger update in the works for next week, with a major security fix and some new exciting content, so stay tuned for that!
Aim Assist changes
Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.
Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.
Zoom Snapping Time will be reduced to 0.25s from 0.3s.
Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons.
Aim assist will ignore invisible players, fixing a bug with the existing system.
Clients running key re-mapping programs on PC will not have access to aim assist.
以下為機翻:
我們回來了!
今天我們有一個小補丁,解決了社區對瞄準輔助、公平遊戲和bug修復的反饋。這些變化是深入審查瞄準輔助工作方式的結果——我們只能在我們這麼大的玩家基礎上驗證這一點
我們下週還有另一個更大的更新,有一個主要的安全修復和一些新的令人興奮的內容,所以請繼續關注!
瞄準輔助的變化
縮放抓取角速度現在有一個最大上限,防止無意中快速的90度轉彎。
相機磁性將從50%降低到35%,使玩家瞄準更不粘手,降低控制器精度。
縮放抓取時間將從0.3秒降低到0.25秒。
縮放抓取將從SR-84狙擊步槍、左輪手槍、LH1和所有霰彈槍中刪除,因為它比其他武器更加強勁。
瞄準輔助將忽略隱形玩家,修復現有系統的bug。
在PC上運行鍵盤重映射程序的客戶端將無法訪問瞄準輔助。