以下为原文:
We’re back!
Today we have a small patch that addresses community feedback on aim assist, fair play, and bug fixes. These changes are the result of an in-depth review of how aim assist works — something we’ve only been able to validate with a player base as large as ours (thanks so much for playing our game, yolks!).
We have another bigger update in the works for next week, with a major security fix and some new exciting content, so stay tuned for that!
Aim Assist changes
Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.
Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.
Zoom Snapping Time will be reduced to 0.25s from 0.3s.
Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons.
Aim assist will ignore invisible players, fixing a bug with the existing system.
Clients running key re-mapping programs on PC will not have access to aim assist.
以下为机翻:
我们回来了!
今天我们有一个小补丁,解决了社区对瞄准辅助、公平游戏和bug修复的反馈。这些变化是深入审查瞄准辅助工作方式的结果——我们只能在我们这么大的玩家基础上验证这一点
我们下周还有另一个更大的更新,有一个主要的安全修复和一些新的令人兴奋的内容,所以请继续关注!
瞄准辅助的变化
缩放抓取角速度现在有一个最大上限,防止无意中快速的90度转弯。
相机磁性将从50%降低到35%,使玩家瞄准更不粘手,降低控制器精度。
缩放抓取时间将从0.3秒降低到0.25秒。
缩放抓取将从SR-84狙击步枪、左轮手枪、LH1和所有霰弹枪中删除,因为它比其他武器更加强劲。
瞄准辅助将忽略隐形玩家,修复现有系统的bug。
在PC上运行键盘重映射程序的客户端将无法访问瞄准辅助。