*Coda作品集中的第02號作品。
個人收藏帖,為方便摯友回顧而產生的作品。
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Chapter 1 – Whisper – November 2008
第一章 – 低語 – 2008年11月
*Coda作品收錄者&旁白:Davey Wreden
*圖文收錄&添加吐槽者:我
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This game is called Escape from Whisper, and it’s one of the more generic games you’ll see from Coda.
這個遊戲叫做《逃離低語》,這是Coda那些比較普通的作品中的一個。
You can click to fire the gun.
你可以點擊左鍵開槍。
一條很短的通道中漂浮的石塊阻擋去路,只能選擇另一條通道,但它們的終點是一樣的(?)
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It kind of looks like this game was abandoned mid development.
看起來這個遊戲像是在開發中期時被棄置了。
For instance you have this gun which you’d think would indicate that there are supposed to be monsters or enemies somewhere, but then clearly there are no enemies anywhere.
例如,既然你手裡有把槍,那就應該意味著在某處有敵人或者怪物,然而遊戲內卻到處都沒有敵人。
You can’t even reload the gun when you run out of bullets.
甚至你用光子彈時也沒法更換彈夾。
兩扇關閉的門,這裡空蕩蕩的沒有任何敵人或怪物,只有尖銳的警報聲營造緊張的氛圍。
兩扇門週期性閃起紅光,加強緊張感。在第三和四下紅光時,門會打開,但玩家無法走進去。
真正的門在這裡。等待DW的長篇大論結束後才會開(為了收集一些細節要素,我會反覆遊玩每個單章。但這一章前頭走得再快,來到這裡也還是要被硬控)
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But ultimately we don’t really know, maybe Coda thought that actually it was complete the way that it is, and I think we should talk about his game for what they are rather than for what they’re not.
但歸根到底我們無法確認,或許在Coda眼裡它已經是一款成品,我覺得我們應該討論他的遊戲是什麼而非不是什麼。
I love how you can see the bottom of the universe from this room.
我最愛的是,在這裡你可以看到宇宙的底部。
在這條通道,能看到廉價的低成本星空(但是很漂亮吧?我總是很喜歡星空)
一片方形的灰色,這就是Coda塑造的所謂的宇宙底部,映入眼簾的還有玻璃上的髒汙(?)
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Apparently this space station has a labyrinth on it!
顯然這個太空站裡面有座迷宮!
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I – heh, sure, I dunno.
我,呃,我不知道。
There’s really no reason for it that I’ve ever been able to discern so in the interest of time I’m just going to skip^you on past it.
我一直也沒搞懂這樣設定到底是為了什麼,所以咱們還是跳過這個部分吧。
他甚至沒有詢問我的意願直接跳過了!
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(DW幫忙跳過了迷宮。如果往回走,他會說:
Or if you’d really like to solve the labyrinth you’re welcome to do that too.
如果你真的喜歡走迷宮,你也可以那樣做。)
注:因為迷宮是固定的,理論上來說只要玩的次數足夠多,試錯足夠多,自己就能夠找到正確路線,在DW幫我跳過之前自己走出迷宮。那麼這樣做會發生什麼呢?
答:兩種情況。
①正好在DW說完話時到達終點,DW幫忙跳過迷宮的程序依舊觸發,屏幕會再跳一次將你傳送到這裡的動畫。
②在DW講完話之前到達終點並進入第二扇門,第一扇門關閉。DW講完話後依舊會觸發傳送,我就會被傳送回第一扇門前。此時第一扇門永久處於關閉狀態,我會被困在迷宮中無法前進,直到重啟遊戲。
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Okey, this is the part that’s interesting.
好了,下面要談到有趣的地方了。
The game has his narrative about the whisper machine and how it has to be turned off, and then you get to the engine room.
故事背景有過交代,有一臺低語機器並且你必須去動力室把它關掉。
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【NPC‘s Voice】
Hey, you there, in the engine room. You could save us all!
嘿,你,在引擎室的那個人,你可以救我們所有人!
That beam is powering the whisper machine. We could disrupt it by introducing a great enough heat signature.
那束激光正在給低語機器提供能量。我們可以用一個足夠強大的熱能來干擾它。
If you… your body could stop the beam.
如果你……你的身體可以擋下激光。
It’s so much to ask, but for all of our lives, would you do it? Could you give yourself?
雖然要求過分了些,但是為了我們所有人的生命,你會去做嗎?你會獻身嗎?
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(如果遲遲不觸碰激光,DW會說:
This is not a branching point unfortunately, the only option is to step into the beam.
很不幸這裡沒有分支選擇,唯一的選擇就是進入激光。)
Lemme pause here for a second.
讓我先在這兒暫停一會兒。
What you just experienced, stepping into the beam and then dying, is probably what Coda had initially intended when he was developing this level.
剛剛所發生的事,也就是走入激光然後死亡。
But when he first compiles and plays it, something goes wrong, there’s a bug somewhere, and this is what happens instead.
應該是Coda在開發這裡時想要安排的。但當他編譯完成這個項目並測試時,某個地方出現了程序錯誤,結果就是你現在看到的樣子。
觸碰激光後我就嘎了,按照Coda的設定遊戲到此就結束了,我會一直保持這個姿勢,直到重啟或關閉遊戲。
但DW認為這是一個程序錯誤,並按照他的理解修改了遊戲,回到之前剛進入引擎室的樣子,讓我再碰一次激光。
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The beam causes you to start floating.
在激光的作用下你飄了起來。
And this is an important moment for him. Because yes, this is technically a glitch, but Coda identifies something human about it, like how small it makes you feel in the face of this larger chaotic system, or this floating could be the afterlife, a peaceful place juxtaposed against all the hysteria you’ve just had to traverse.
這對他來說很重要。當然,這兒的確屬於技術問題,但Coda發現了一些人文方面的東西,比如在這個巨大的混沌系統前你是多麼渺小,或者像是轉世之光,領你去一片淨土,使你忘卻所有塵世煩惱。
我飄了起來,看到了迷宮的全貌,看到了我來時走過的路的全貌,從起點到終點。
按照Coda的設想,這些是玩家正常遊玩永遠不會看到的東西(vip付費解鎖版 )(no!)
抬頭也能看見不被遮擋的星空。說實話,當年我第一次看到自己飄起來後的房間透視圖時,真的有感受到驚豔。這也勾起了我對遊戲全貌的好奇心,吸引我繼續看下去。
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I don’t even know, I have no idea what he was thinking, but what’s clear is that after making this something lodges itself in his brain, he wants to do more of these really weird and experimental designs.
我其實並不懂他在想些什麼,但他這樣設計一定有所依據,他想要進行更多這詭異與實驗並存的設計。
So he stops work on this and moves onto a stream of tiny little games that go in all sorts of directions.
所以他停下了這個遊戲的開發,開始著手其他方面的小遊戲製作。
Let’s go ahead and take a look at the first game he made after leaving this one behind.
讓我們繼續瀏覽,看看他在放棄這個項目後做了些什麼。