tl;dr after the Beyond Light patch, all sniper aim assist was practically removed. Hand cannons and scout rifles have ridiculous amounts of aim assist. Is this a good thing?
So we all saw the patch notes that adjusted sniper aim assist when Beyond Light launched, and since this patch sniping has felt really weird. I went into a private match with a friend to test out aim assist on snipers and we came to the conclusion that sniper aim assist was entirely removed. Turns out, aim assist is a really I'll link my youtube video in case anybody wants to see the actual footage, but here's the summary:
We started out by assuming aim assist was "bullet magnetism," which is just the game pulling your bullet towards the enemy player's head. With snipers, this phenomenon does not exist. If the center pixel of your reticle is not covering the player, you will get a neither a headshot nor hit marker. This was not always the case, and I believe it to be consequence of the recent patch. Later in the video, I tested out "bullet magnetism" on other weapons, and oh my god is it broken. Hand cannons can shoot an entire body width away and still get headshots with consistency, and with the range buff to hand cannons in Beyond Light, this just solidifies hand cannons as the new meta (which is a nice change of pace, though I think it's a little OP). Scout rifles also got a huge buff to aim assist that seems to increase with range; in the video I "shoot" my friend from a reasonably long range and can get headshots at nearly two body widths away.
Surely though, Bungie didn't remove aim assist entirely? We then assumed, aim assist would drag your aim towards a player when they move across your screen. That also was not the case. I had my friend strafe, run, walk, whatever across my screen and my scope is entirely stationary.
It turns out that sniper "aim assist" is the slowing down of your sensitivity when it's overtop of a player. So, when you pass your aim across an enemy, your aim slows down. But, is this really aim assist? In my opinion, this is incredibly useless. Unless you're playing on a 1 sensitivity (which I was for some of my tests), you'll never notice this in game. Even if you can notice the slow down, are you actually waiting to see your sensitivity slow before pulling the trigger? Of course not. Sniping in Destiny has always been about feel -- those of us who are good snipers instinctually know where to throw our aim in order to get the headshot. Previously, you could miss by little bit, but the aim assist cone would pull your bullet in. Now you can't be off by even a pixel.
My opinion is that we should find the happy medium between sniping from last season and this season. On console, sniping was reasonably balanced, though a slight nerf would have been welcomed. From my understanding, PC had serious issues with sniper aim assist (not starting a platform war here, just summarizing feedback). After the aim assist tests, I'll be shocked if we see any trials teams (1) running anything other than 3 hand cannons and (2) running more than one sniper, if any at all. It would be nice for Bungie to explain what aim assist is intended to do in a coming TWAB as one of those dev team segments; seems like this patch did not accomplish the intentions
“我们判定一款武器是否有aa 是通过 子弹磁力和辅助瞄准来判定”
pc狙击枪并没有所谓的子弹磁力和开镜瞄到人会减速这么一个概念
但是d2的命运2 狙击枪命中判定区域是一个圆 并不是别的游戏一个点 这个圆边缘位置接触部位就算命中
加上服务器延迟因素 就可以做到:啊?这也是头?
个人见解:是aa和精度不是一个东西
测距仪就是一个很好的例子 不加aa 但是通过加zoom延长了精度椎体的长度 同时也降低了精度椎体生效的距离
高倍镜狙击也是如此
但是手柄和转子是确确实实能吃到aa (准星减速)