Wallpaper Engine 2.2版本更新說明:專輯封面集成、流體模擬及更多


3樓貓 發佈時間:2022-10-08 13:14:03 作者:山與山風 Language

今天凌晨00:12分,《Wallpaper Engine:壁紙引擎》在Steam發佈了2.2版本的更新說明,現在我為大家翻譯,來看看此次的2.2版本更新了那些東西

Hey everyone,

大家好,

today we are releasing Wallpaper Engine 2.2 which comes with new editor effects, support for dynamic album covers and song data in wallpapers and a large set of improvements throughout the app and the wallpaper editor.

今天,我們發佈了Wallpaper Engine 2.2,它具有新的編輯器效果,支持動態專輯封面和壁紙中的歌曲數據,並在整個應用程序和壁紙編輯器中進行了大量改進。

Media & Album Cover Integration

媒體和專輯封面集成

A long standing feature request was to implement the ability to have song data and album covers to be part of wallpapers. With Wallpaper Engine 2.2, we have now made this possible, as long as your media player provides this data to the Windows media overlay that appears in the upper left corner.

一個長期存在的功能要求是實現將歌曲數據和專輯封面作為壁紙一部分的功能。使用Wallpaper Engine 2.2,只要您的媒體播放器將此數據提供給左上角的Windows媒體覆蓋,我們就可以做到這一點。

Take a look at the following sample wallpaper we created. The vinyl record will change the album cover to the currently playing album from Spotify:

看看我們創建的以下牆紙示例。乙烯基唱片將把專輯封面改為Spotify當前播放的專輯:

Wallpaper Engine 2.2版本更新說明:專輯封面集成、流體模擬及更多-第0張

有興趣將此錄音機用作壁紙或屏幕保護程序嗎?

This functionality will work with any music player as long as it sends its album cover data to the Windows media overlay (visible in the upper left of the showcase above). You may need to enable this in the settings of your media player.

只要音樂播放器將其唱片封面數據發送到Windows媒體覆蓋層(在上面的展示區左上方可見),此功能就可以與任何音樂播放器一起使用。您可能需要在媒體播放器的設置中啟用此功能。

If you want to utilize this feature in your own wallpapers, be sure to check out our designer documentation which covers this topic in great detail:


如果您想在自己的壁紙中使用此功能,請務必查看我們的設計師文檔,其中詳細介紹了此主題:

Album Cover Integration

專輯封面集成(無鏈接)

If you are using a wallpaper with this feature but the album covers do not appear for you or if you have another question or issue, be sure to first check out our help website, as it helps you to resolve the most common problems regarding this feature:

如果您使用的是具有此功能的牆紙,但專輯封面沒有為您顯示,或者如果您有其他問題,請首先查看我們的幫助網站,因為它可以幫助您解決有關此功能的最常見問題:

Help with Wallpaper Engine: Album Cover & Media Data Feature

壁紙引擎幫助:專輯封面和媒體數據功能(無鏈接)

Dynamic Fluid Simulation

動態流體模擬

A new effect in the editor allows you to easily add dynamic fluid simulation to your wallpapers. The fluid simulation makes it possible to create interactive fluid, fire or smoke-like effects. Support for interactivity with the mouse cursor is included and you can create a collision mask, which allows the simulated fluid to bounce off of objects in the wallpaper.

編輯器中的新效果允許您輕鬆將動態流體模擬添加到壁紙中。流體模擬使創建交互式流體、火焰或煙霧效果成為可能。支持與鼠標光標的交互,您可以創建碰撞遮罩,使模擬流體從牆紙中的對象反彈。

Wallpaper Engine 2.2版本更新說明:專輯封面集成、流體模擬及更多-第1張

As usual, we have created an extensive documentation for this effect on our designer documentation website, be sure to check it out and give it a try:

與往常一樣,我們已經在設計師文檔網站上創建了一個關於此效果的大量文檔,請務必查看並嘗試:

Advanced Fluid Simulation Effect

高級流體模擬效果(無鏈接)

Even More New Effects

更多新效果

On top of the other changes we have already showcased, we have added a bunch of additional effects to the editor that you can utilize in your wallpapers.

除了我們已經展示的其他變化之外,我們還為編輯器添加了一系列附加效果,您可以在壁紙中使用這些效果。

Cursor Ripple

光標紋波

The new cursor ripple effect allows you to make certain parts of your wallpaper react to the mouse cursor by giving off water ripples in its movement path.

新的光標漣漪效果允許您通過在移動路徑中發出水波,使壁紙的某些部分對鼠標光標做出反應。

Wallpaper Engine 2.2版本更新說明:專輯封面集成、流體模擬及更多-第2張

Make sure to check out the effect documentation to learn more on how to implement it into your wallpapers:

請務必查看效果文檔,以瞭解如何將其應用到壁紙中的更多信息:

Cursor Ripple Effect

光標紋波效果(無鏈接)

Chromatic Aberration

色差

This effect was mainly added because previously, users often used the VHS effect for its Chromatic Aberration. We wanted to add a simpler and more performant alternative to it. If you just want to add chromatic aberration to your wallpaper, you can use this effect from now on instead of using the VHS effect instead. You can learn more about it in our designer documentation:

之所以添加此效果,主要是因為之前用戶經常使用VHS效果來實現色差。我們想為它添加一個更簡單、更具性能的替代方案。如果你只是想給壁紙添加色差,你可以從現在開始使用這種效果,而不是使用VHS效果。您可以在我們的設計師文檔中瞭解更多信息:

Chromatic Aberration Effect

色差效應(無鏈接)

Gradient Blend Effect

漸變混合效果

The Gradient Blend effect allows you to create more complex transitions between two images. To learn more about it, check out its documentation page:

漸變混合效果允許您在兩個圖像之間創建更復雜的過渡。要了解更多信息,請查看其文檔頁面:

Blend Gradient Effect

混合漸變效果(無鏈接)

Radial Blur Effect

徑向模糊效果

The Radial Blur effect creates a rotational blur on an image layer. We have used it in the vinyl example in the album cover section above to create a slight blur effect on the rotating vinyl record.

徑向模糊效果在圖像層上創建旋轉模糊。我們在上面專輯封面部分的乙烯基示例中使用了它,以在旋轉的乙烯基唱片上創建輕微的模糊效果。

Texture Channels in Puppet Warp Animations

木偶扭曲動畫中的紋理通道

For the more advanced puppet warping system, we have added a new texture channel option. This allows you to add multiple textures into one puppet warp model and to transition between them as part of your animation. In its simplest form, it can be used for simple animations like eye blinking, but you can also change the look of entire characters or objects this way.

對於更高級的木偶扭曲系統,我們添加了一個新的紋理通道選項。這允許您將多個紋理添加到一個木偶扭曲模型中,並作為動畫的一部分在它們之間進行過渡。以其最簡單的形式,它可以用於簡單的動畫,如眨眼,但您也可以通過這種方式更改整個角色或對象的外觀。

To learn more about this feature, check out the documentation page:

要了解有關此功能的更多信息,請查看文檔頁面:

Puppet Warp: Texture Channel Animations

木偶扭曲:紋理通道動畫(無鏈接)

Miscellaneous Noteworthy Features

其他值得注意的功能

We have made a ton of additional small improvements throughout the app, here are some more noteworthy features that you might want to check out:

我們在整個應用程序中進行了大量額外的小改進,下面是一些您可能想要查看的更值得注意的功能:

Quick Mobile Preview Feature

快速移動預覽功能

Want to quickly get an idea of what a wallpaper might look like on your Android smartphone? Right-click on an installed wallpaper, then navigate over "Play in Window" and then select "Phone Preview" to get a vertical preview of the wallpaper.


想快速瞭解Android智能手機上的牆紙是什麼樣子的嗎?右鍵單擊已安裝的牆紙,然後瀏覽“在窗口中播放”,然後選擇“手機預覽”以獲得牆紙的垂直預覽。

GIF Recording Feature for Preview Images

預覽圖像的GIF錄製功能

Many wallpapers already make use of animated GIFs for preview images. However, these preview images have to be created with third-party tools which can be a little bit complex for some users. For this reason, we have added a simple GIF recording functionality into the "Capture Preview" option at the end of the publishing process. Press the "G" key during the preview creation to switch to GIF recording mode, then follow the instructions in the upper left corner. We hope this will make animated preview GIFs more accessible to more users.

許多壁紙已經使用動畫GIF預覽圖像。然而,這些預覽圖像必須使用第三方工具創建,對於某些用戶來說可能有點複雜。因此,在發佈過程結束時,我們在“捕獲預覽”選項中添加了一個簡單的GIF錄製功能。在預覽創建過程中按“G”鍵切換到GIF錄製模式,然後按照左上角的說明進行操作。我們希望這將使更多用戶更容易訪問動畫預覽GIF。

Wallpaper Engine - Android Update

牆紙引擎-Android更新

The Android app update will start to roll out across all app stores now. Please note that mobile app stores tend to release updates with a delay, so it might take a few days for the update to reach you.

Android應用程序更新現在將開始在所有應用程序商店推出。請注意,移動應用商店往往會延遲發佈更新,因此可能需要幾天時間才能將更新發送給您。

If you have installed the APK file directly, you can grab the latest APK on our website right now:

如果您已經直接安裝了APK文件,您可以立即在我們的網站上獲取最新的APK:

在Android上下載最新版本的牆紙引擎(有鏈接)

Full Changelog

完整更改日誌

To get an overview of all changes and bug fixes, be sure to read the entire changelog:

要獲得所有更改和錯誤修復的概述,請務必閱讀整個更改日誌:

Wallpaper Engine on Windows

Windows上的壁紙引擎

Additions / Changes

添加/更改

Added fluid simulation effect.

添加了流體模擬效果。

Added Media Integration for album covers and music data in Scene and Web wallpapers using Windows Global Media Sessions.

使用Windows Global Media Sessions為場景和Web壁紙中的專輯封面和音樂數據添加了媒體集成。

Added cursor ripple effect.

添加了光標漣漪效果。

Added gradient blend effect.

添加了漸變混合效果。

Added radial blur effect.

添加了徑向模糊效果。

Added chromatic aberration effect.

增加了色差效應。

Added opacity mask to precise blur effect.

為精確模糊效果添加了不透明度遮罩。

Added alpha blur option to blur effects.

添加了alpha模糊選項以模糊效果。

Added time offset texture to water waves effect.

為水波效果添加了時間偏移紋理。

Added puppet warp alpha bone animations.

添加了木偶扭曲alpha骨骼動畫。

Added puppet warp texture channel animations.

添加了木偶扭曲紋理通道動畫。

Improved puppet bone visualization with new gizmos.

使用新Gizmo改進了木偶骨骼的可視化。

Added polygon selection tool to separation/character sheet editor.

將多邊形選擇工具添加到分隔/字符表編輯器。

Added options to control maximum width and number of rows for text layers.

添加了用於控制文本層最大寬度和行數的選項。

Added ability to record GIFs for Workshop snapshot in editor.

增加了在編輯器中記錄車間快照的GIF的功能。

Added asynchronous texture streaming loader to improve wallpaper loading speed.

添加了異步紋理流加載程序,以提高壁紙加載速度。

Added "flicker value" stock script snippet.

添加了“閃爍值”股票腳本片段。

Added puppet depth map painting and replaced basic extrusion.

添加了木偶深度貼圖繪製並替換了基本的擠壓。

Added mp4 as supported image layer import format to file dialog in editor.

在編輯器的文件對話框中添加了mp4作為支持的圖像層導入格式。

Added stutter detection experiment to video playback through media foundation.

通過媒體基礎將結巴檢測實驗添加到視頻播放中。

Changed gallery context menu to use more groups and be more compact.

更改了圖庫上下文菜單,以使用更多組和更緊湊。

Added ability to open wallpaper preview in portrait size or maximized.

增加了以縱向尺寸或最大化打開壁紙預覽的功能。

Improved property changing consistency in animation editor.

改進了動畫編輯器中的屬性更改一致性。

Changed animation wrap loop option to be enabled by default.

更改了默認啟用的動畫包裹循環選項。

Added ability to copy and paste entire animation channels easily from property context menu.

添加了從屬性上下文菜單輕鬆複製和粘貼整個動畫通道的功能。

Added dark theme support to tray menu using undocumented APIs.

使用未記錄的API為托盤菜單添加了暗主題支持。

Added resolution options to high-performance export for tablets.

為平板電腦的高性能導出添加了分辨率選項。

Added new monitor identification system (Managed) which will be used in new configs by default and will be more resilient against Windows inconsistencies.

添加了新的監控器標識系統(Managed),默認情況下將在新配置中使用,並將對Windows不一致性具有更強的彈性。

Changed display HDR to manage albedo brightness so extreme brightning is avoided when albedo brightness is too high.

更改顯示器HDR以管理反照亮度,從而避免反照亮度過高時出現極端亮起。

Improved automatic web audio muting.

改進了自動web音頻靜音。

Improved lockscreen image cropping when monitors are offset vertically.

改進了監視器垂直偏移時的鎖屏圖像裁剪。

Changed scenescript module to only unload on program shutdown so stability bugs in V8 are avoided when DLL gets reloaded too often.

將scenedescript模塊更改為僅在程序關閉時卸載,這樣可以避免V8中的穩定性錯誤,因為DLL加載過於頻繁。

Added performance warnings to expensive (multi pass) effects.

為昂貴的(多重傳遞)效果添加了性能警告。

Added shader property grouping for complex effects.

為複雜效果添加了著色器屬性分組。

Added layer sorting menu to context menu in editor.

在編輯器的上下文菜單中添加了層排序菜單。

Reduced memory required for sprite sheet base textures.

減少了精靈板材基礎紋理所需的內存。

    Added 45 snapping to editor knob control when holding SHIFT down.

    當按住SHIFT鍵時,添加了45個捕捉到編輯器旋鈕控件。

    Changed editor texture memory to include missing, currently invisible textures.

    更改了編輯器紋理內存,以包括丟失的、當前不可見的紋理。

    Improved Workshop assets not updating after subscribing externally.

    改進的車間資產在外部訂閱後不更新。

    Changed audio detection to use selected audio input device.

    已更改音頻檢測以使用選定的音頻輸入設備。

    Added support for HDR effects high performance encoding for mobile.

    增加了對HDR效果的支持,為移動設備提供了高性能編碼。

    Added ability to add application rules for files with invalid program extensions.

    添加了為具有無效程序擴展名的文件添加應用程序規則的功能。

    Added ability to copy playlists and wallpaper properties between monitors from display selection.

    增加了從顯示器選擇在顯示器之間複製播放列表和牆紙屬性的功能。

    Improved key frame selection behavior in curve editor.

    改進了曲線編輯器中的關鍵幀選擇行為。

    Added placeholder solid layer that allows using a basic layer with dynamic user/system textures.

    添加了佔位符實體層,允許使用具有動態用戶/系統紋理的基本層。

    Added floating rounding to nested property sliders in editor.

    在編輯器中為嵌套屬性滑塊添加了浮動舍入。

    Added Workshop URL copy button to editor menu and publish dialog.

    在編輯器菜單和發佈對話框中添加了Workshop URL複製按鈕。

    Added roboto mono as new stock mono spaced font.

    添加了roboto mono作為新的單倍行距字體。

    Added "getWallpaper" command to CLI to print out current wallpaper path.

    將“getWallpaper”命令添加到CLI以打印出當前牆紙路徑。

    Added video texture count to editor stats.

    將視頻紋理計數添加到編輯器統計信息中。

    Added effect performance counts to editor stats.

    將效果性能計數添加到編輯器統計信息中。

    Updated Wuffs PNG decoder.

    更新了Wuffs PNG解碼器。

    Updated Windows SDK.

    更新了Windows SDK。

    Updated ASIO.

    更新了ASIO。

    Changed main projects to C++20.

    將主要項目更改為C++20。

    Bug Fixes

    漏洞修補

    Fixed blend mode layers to not be pre-rendered when invisible.

    修復了不可見時不預渲染的混合模式層。

    Fixed timeline editors being unlinked when toggling preview.

    修復了切換預覽時時間線編輯器被取消鏈接的問題。

    Fixed customizable tag being added when invalid user property links are present.

    修復了存在無效用戶屬性鏈接時添加的可自定義標記。

    Fixed image reflection not working when lighting is disabled.


    修復了禁用照明時圖像反射不工作的問題。

    Fixed font characters being unmapped too early and text rendering incorrectly.

    修復了字體字符過早取消映射和文本呈現不正確的問題。

    Fixed particle editor viewport settings.

    修復了粒子編輯器視口設置。

    Fixed clean project dialog suggesting deletion of newly used files due to scene file not being updated beforehand.

    修復了“清理項目”對話框建議刪除新使用的文件,因為場景文件未事先更新。

    Fixed playlist app shutdown/restart delta time not being used to advance playlist on load.

    修復了播放列表應用程序關閉/重新啟動增量時間未用於提前加載播放列表的問題。

    Fixed cloning shell hook not being reloaded after Explorer crashing.

    修復了瀏覽器崩潰後未重新加載克隆shell掛鉤的問題。

    Removed unlisted option from publish dialog since it's unavailable on Steam now.

    從發佈對話框中刪除了未列出的選項,因為它現在在Steam上不可用。

    Fixed portrait/phone wallpapers being difficult to record a snapshot for in the editor.

    固定肖像/手機壁紙很難在編輯器中錄製快照。

    Fixed brush detection on perspective/rotated layers.

    修復了透視/旋轉層上的筆刷檢測。

    Fixed being able to upload badly encoded videos.

    修復了上傳編碼錯誤的視頻的問題。

    Fixed video colorization sometimes not taking effect.

    固定視頻色彩有時不起作用。

    Fixed wrap loop frames option causing second to last frame to not save correctly.

    修復了包裹循環幀選項導致倒數第二幀無法正確保存的問題。

    Fixed UV position picker for post-processing layers.

    修復了後期處理層的UV位置選擇器。

    Changed app wallpaper to close parent window before attempting to shutdown child process to potentially improve app closing behavior.

    在嘗試關閉子進程之前,更改了應用牆紙以關閉父窗口,從而可能改進應用關閉行為。

    Fixed playlist not looping properly when the following is true: two wallpaper, intro enabled, sorted timer, change on video end enabled.

    固定播放列表沒有正確循環時,以下是真的:兩個壁紙,介紹啟用,排序計時器,改變視頻結束啟用。

    Wallpaper Engine on Android

    Android上的壁紙引擎

    Additions / Changes

    添加/更改

    Added option to disable wallpapers colors API or override it for phones that choose badly readable UI colors on their own.

    添加了禁用壁紙顏色API的選項,或對自行選擇可讀性差的UI顏色的手機進行覆蓋。

    Added button to clear shader cache.

    添加了用於清除著色器緩存的按鈕。

    Updated Android target SDK and NDK to Android 13.

    將Android目標SDK和NDK更新為Android 13。

    Bug Fixes

    漏洞修補

    Fixed shader cache not being used.

    修復了未使用的著色器緩存。


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