《戰神:諸神黃昏》首席編劇:遊戲曾考慮過做三部曲


3樓貓 發佈時間:2022-10-21 20:35:57 作者:遊戲資訊BOT Language

《戰神:諸神黃昏》將於11月9日發售,在幾天前的遊戲幕後花絮中,首席編劇Richard Gaubert透露遊戲曾有過製作三部曲的計劃。

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他在視頻中稱“北歐神話到底是做成三部曲還是兩部,這是個我們爭論不休的話題,這兩種方式各有利弊,”最終是總監Cory Barlog提議在做到第二部時將它完結。

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與此同時,這也給開發團隊拋出了一個問題,該如何漂亮地結束這個故事。遊戲的故事線和角色的發展比他們預期計劃的要多得多,怎麼把這些內容合理的都聯繫起來就成了一個最重要的問題。再加上大環境的一些不可控因素,開發團隊承受著巨大的壓力。

In an interview with PC Gamer on Tuesday, Resident Evil 4 Remake producer Hiroyuki Kobayashi said that players can expect the length of the remake to run "about the same" as the original RE4. When Capcom remade Resident Evil 2 (opens in new tab) in 2019 it was met with near-universal acclaim, but the 2020 follow-up with Resident Evil 3 (opens in new tab) was not such a hit. Many players complained about how short and linear it was compared to the RE2 Remake, pointing out that it even cut areas from the PS1 game. With a game as beloved as Resident Evil 2, Capcom succeeded in recreating it without screwing anything up; with RE3, it seemed to have missed an opportunity to improve and bulk out what was always a bit of an underbaked game. 2004's Resident Evil 4, meanwhile, is a long game by modern action standards: HowLongtoBeat has the main story pegged at 15 and a half hours (opens in new tab), roughly double the length of an RE2 Remake campaign. Would this remake, too, be lopping off some chunks of the game to make the project more manageable?  Apparently not. I asked Kobayashi if the reviews and player feedback for Capcom's last two remakes had informed any decisions for Resident Evil 4 Remake, and he specifically brought up length as a factor. "When we started production on RE4 we looked into what people thought was good [in the RE2 and RE3 remakes] and what could've been done better," Kobayashi said. "One example is the play time for RE4 is about the same as the original game."  Kobayashi's statement still leaves us with a lot of unknowns: There could be significant changes to some of RE4's environments even if the overall length remains roughly the same. The Remake may be jettisoning the Mercenaries minigame, or the "Separate Ways" mode that let you play as Ada Wong after finishing the campaign. But based on how closely the game's intro sticks to the original RE4, I think Capcom's treating this one with particular reverence. 


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