《战神:诸神黄昏》首席编剧:游戏曾考虑过做三部曲


3楼猫 发布时间:2022-10-21 20:35:57 作者:游戏资讯BOT Language

《战神:诸神黄昏》将于11月9日发售,在几天前的游戏幕后花絮中,首席编剧Richard Gaubert透露游戏曾有过制作三部曲的计划。

《战神:诸神黄昏》首席编剧:游戏曾考虑过做三部曲-第0张

他在视频中称“北欧神话到底是做成三部曲还是两部,这是个我们争论不休的话题,这两种方式各有利弊,”最终是总监Cory Barlog提议在做到第二部时将它完结。

《战神:诸神黄昏》首席编剧:游戏曾考虑过做三部曲-第1张

与此同时,这也给开发团队抛出了一个问题,该如何漂亮地结束这个故事。游戏的故事线和角色的发展比他们预期计划的要多得多,怎么把这些内容合理的都联系起来就成了一个最重要的问题。再加上大环境的一些不可控因素,开发团队承受着巨大的压力。

In an interview with PC Gamer on Tuesday, Resident Evil 4 Remake producer Hiroyuki Kobayashi said that players can expect the length of the remake to run "about the same" as the original RE4. When Capcom remade Resident Evil 2 (opens in new tab) in 2019 it was met with near-universal acclaim, but the 2020 follow-up with Resident Evil 3 (opens in new tab) was not such a hit. Many players complained about how short and linear it was compared to the RE2 Remake, pointing out that it even cut areas from the PS1 game. With a game as beloved as Resident Evil 2, Capcom succeeded in recreating it without screwing anything up; with RE3, it seemed to have missed an opportunity to improve and bulk out what was always a bit of an underbaked game. 2004's Resident Evil 4, meanwhile, is a long game by modern action standards: HowLongtoBeat has the main story pegged at 15 and a half hours (opens in new tab), roughly double the length of an RE2 Remake campaign. Would this remake, too, be lopping off some chunks of the game to make the project more manageable?  Apparently not. I asked Kobayashi if the reviews and player feedback for Capcom's last two remakes had informed any decisions for Resident Evil 4 Remake, and he specifically brought up length as a factor. "When we started production on RE4 we looked into what people thought was good [in the RE2 and RE3 remakes] and what could've been done better," Kobayashi said. "One example is the play time for RE4 is about the same as the original game."  Kobayashi's statement still leaves us with a lot of unknowns: There could be significant changes to some of RE4's environments even if the overall length remains roughly the same. The Remake may be jettisoning the Mercenaries minigame, or the "Separate Ways" mode that let you play as Ada Wong after finishing the campaign. But based on how closely the game's intro sticks to the original RE4, I think Capcom's treating this one with particular reverence. 


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