GEKKO
One of Gekko’s unique strengths is being able to reclaim his creatures. This change aims to make that process faster so you can reclaim them in more situations. In addition, we’re also increasing the reliability of Dizzy (E) to increase Gekko’s confidence when using the ability and to provide more incentive for him to engage with its reclaim.
Reclaim for Dizzy (E), Wingman (Q), and Thrash (X)
Reduce reclaim channel time from 2s >>> 1s
Dizzy (E)
Once Dizzy is ready to shoot and sees a target, they will shoot faster and the projectile will travel faster.
Pre-fire targeting delay decreased from 0.5s >>> 0.35s
Missile speed increased from 7000 to 10000
SKYE
These changes are centered around pushing Skye to be more deliberate when using Trailblazer (Q):
By locking the camera on Trailblazer when leaping, Skye has to be more thoughtful when making the choice to get extra distance with the leap vs fully clearing multiple angles without the leap.
Enemies are now rewarded for successfully destroying Trailblazer mid-leap as it will cancel the concussion explosion.
Making the concussion universal in terms of how it affects allies and enemies brings it in line with other abilities like Gekko’s Thrash. This requires more coordination and intentionality for Skye and her team to play around the Trailblazer successfully.
Trailblazer (Q)
Camera movement is disabled during the leap.
When the Trailblazer is destroyed during the leap, it no longer causes a concuss explosion.
Trailblazer plays the destruction voice line when destroyed during the leap.
Trailblazer explosion now concusses allies as well as enemies.
蓋可
蓋可的一個獨特優勢是能夠回收他的生物。本次更新加快了回收過程,以便在更多情況下回收它們。此外,我們還提高了Dizzy(E)的可靠性,以增加Gekko在使用該能力時的信心,併為他提供更多的動力來參與其回收。
Dizzy(E)、Wingman(Q)和Thrash(X)的回收時間:
將回收技能的時間從2秒>>1秒減少
眩暈(E):
一旦Dizzy準備好射擊並看到目標,他們就會射擊得更快,炮彈也會移動得更快。
射擊前瞄準延遲從0.5秒下調至>>0.35秒
子彈速度從7000提高到>>10000
斯凱
這些變化的核心是促使斯凱在使用闢林之虎時更加謹慎(Q):
跳躍時無法轉動闢林之虎的視角。
敵人在闢林之虎跳躍過程中成功摧毀闢林之虎時不會受到擊暈。
闢林之虎的擊暈效果對友方生效。
闢林之虎在被摧毀時發出被摧毀聲音。