GEKKO
One of Gekko’s unique strengths is being able to reclaim his creatures. This change aims to make that process faster so you can reclaim them in more situations. In addition, we’re also increasing the reliability of Dizzy (E) to increase Gekko’s confidence when using the ability and to provide more incentive for him to engage with its reclaim.
Reclaim for Dizzy (E), Wingman (Q), and Thrash (X)
Reduce reclaim channel time from 2s >>> 1s
Dizzy (E)
Once Dizzy is ready to shoot and sees a target, they will shoot faster and the projectile will travel faster.
Pre-fire targeting delay decreased from 0.5s >>> 0.35s
Missile speed increased from 7000 to 10000
SKYE
These changes are centered around pushing Skye to be more deliberate when using Trailblazer (Q):
By locking the camera on Trailblazer when leaping, Skye has to be more thoughtful when making the choice to get extra distance with the leap vs fully clearing multiple angles without the leap.
Enemies are now rewarded for successfully destroying Trailblazer mid-leap as it will cancel the concussion explosion.
Making the concussion universal in terms of how it affects allies and enemies brings it in line with other abilities like Gekko’s Thrash. This requires more coordination and intentionality for Skye and her team to play around the Trailblazer successfully.
Trailblazer (Q)
Camera movement is disabled during the leap.
When the Trailblazer is destroyed during the leap, it no longer causes a concuss explosion.
Trailblazer plays the destruction voice line when destroyed during the leap.
Trailblazer explosion now concusses allies as well as enemies.
盖可
盖可的一个独特优势是能够回收他的生物。本次更新加快了回收过程,以便在更多情况下回收它们。此外,我们还提高了Dizzy(E)的可靠性,以增加Gekko在使用该能力时的信心,并为他提供更多的动力来参与其回收。
Dizzy(E)、Wingman(Q)和Thrash(X)的回收时间:
将回收技能的时间从2秒>>1秒减少
眩晕(E):
一旦Dizzy准备好射击并看到目标,他们就会射击得更快,炮弹也会移动得更快。
射击前瞄准延迟从0.5秒下调至>>0.35秒
子弹速度从7000提高到>>10000
斯凯
这些变化的核心是促使斯凯在使用辟林之虎时更加谨慎(Q):
跳跃时无法转动辟林之虎的视角。
敌人在辟林之虎跳跃过程中成功摧毁辟林之虎时不会受到击晕。
辟林之虎的击晕效果对友方生效。
辟林之虎在被摧毁时发出被摧毁声音。