《城市:天際線2》每週快訊-第15期(3月11日)


3樓貓 發佈時間:2024-03-12 18:45:44 作者:胡說八道的Bran Language

中文翻譯:

讓我們今天來討論一下模組支持的進展。模組編輯器一直在製作中,我們已經與一小群精挑細選的模組作者分享了測試的版本,以獲得改進意見。我們很幸運能夠擁有這樣一群專注的人,他們熱切地嘗試實驗性的解決方案,並反饋他們的建議。他們的反饋幫助我們瞭解工具的使用方式以及如何改進它們。在《城市運輸》和《城市:天際線》中,模組作者的表現讓我們屢次感到驚喜,以至於我們已經停止去猜測你們可能想要做什麼或實現什麼。對我們來說,直接詢問大家如何更好的支持模組作業會更有幫助。

與參與測試的作者們的合作已經在幕後進行了數月。我們共同努力製作了模組工具的測試版,我們真的迫不及待地想要與大家分享!我們認為模組是《城市:天際線》遊戲體驗的關鍵組成部分,我們希望能夠去鼓勵每個人都能儘可能地發揮創造力。

在準備支持代碼模組和地圖編輯器的公開發布時,Paradox 正在進行今年早些時候提前報名的模組作者和創作者的更廣泛的早期體驗。這為創作者提供了早期的機會,直接向團隊反饋使用 Paradox Mods、新的模組工具鏈和地圖編輯器的體驗。我們期待看到他們的反饋,並在發佈時為您準備好平臺上的第一個代碼模組、地圖和存檔!這一切都是為了確保在工具發佈時我們有一個強大的開始,並且這也是一個測試 Paradox Mods 的好機會。我們將在稍後分享有關 Paradox Mods、代碼模組和地圖編輯的更多信息,以便您知道可以做何種期待。

我想再次強調,我們仍然有很多工作要做:資產編輯還沒有達到可以直接使用的程度。我們仍需要更多時間來確保導入的資產工作正常。去年年底預告的地區包,是由社區中一些你最喜歡的創作者製作的各種大小和內容的資產捆綁包。這些資產依賴於我們將資產編輯器最終確定到我們對導入流程和保存達到未來狀態感到滿意的程度。這是一個持續進行的工作,同時根據我們從早期體驗和最終從大家那裡收到的反饋來改進代碼模組和地圖編輯。我們有專門的開發人員致力於模組支持,期望解決錯誤並實施改進,因此我們將在公開測試階段不斷更新工具,直到我們推出 Modding 1.0正式版本為止。當然,我們將繼續努力,因為我們將從您那裡收到更多的反饋和建議。

《城市:天際線》的創作者和模組作者為遊戲帶來了很多酷炫和創新的內容,我們迫不及待地想要看到你們為《城市:天際線II》創造出什麼。已經有一些令人興奮的模組和漂亮的地圖存在(是的,我們看到你了!),看到你們在新增的支持下創造出什麼將是非常令人興奮的!

誠摯地,

Mariina

以下為原文:原文鏈接

Let’s discuss the status of the modding support today. The Editor has been in the works and we have shared versions of it with a closed group of a few selected modders for feedback. We are very fortunate to have this dedicated group of people eager to try experimental solutions and voice their opinions on them. Their feedback helps us understand how tools are used and how we can improve them. We have been surprised by the modders so many times in Cities in Motion and Cities: Skylines that we have stopped trying to guess what you might want to do or achieve. It’s much more helpful for us to just ask directly how to support those efforts instead.

Collaboration with the closed group has been going on behind the scenes for months now. Together, we have put a lot of effort towards the beta version of the modding tools, and we really can’t wait to share them with you! We believe modding is a pivotal part of the experience with a Cities: Skylines game and we want to encourage everyone to be as creative as possible.

As we’re preparing for the public release with support for Code Modding and the Map Editor, Paradox is running a broader Early Access for modders and creators chosen from the sign-up earlier this year. This gives creators the early opportunity to give the team direct feedback on using Paradox Mods, the new Modding Toolchain, and the Map Editor. We’re looking forward to seeing their feedback, and having the first Code Mods, Maps, and Savegames uploaded to the platform and ready for you on its release! This is all to support the quest of making sure we have a robust start when the tools are released, and this is a good opportunity to test Paradox Mods as well. We’ll be sharing more information on each part: Paradox Mods, Code Modding, and Map Editing later on so you’ll know what to expect.

I would like to emphasize again that there is still a lot of work still to be done: Asset editing is not in a shape or form to be used as-is. We’ll still need more time to make importing the assets work. The Region Packs teased at the end of last year are bundles of assets of varying sizes and content made by some of your favorite creators from the community. These assets rely on us finalizing the asset editor to a point where we are happy that the import pipeline and saving will be in a future-proof state. This is an ongoing effort, alongside improving the Code Modding and Map Editing based on the feedback we’ll receive from the Early Access and eventually from all of you. We have dedicated devs working on the modding support, eager to tackle bugs and implement improvements, so we’ll keep patching the tools throughout the public Beta phase until we have Modding 1.0 available. Naturally, the work will continue even past that as we receive more feedback and suggestions from you.


The creators and modders of Cities: Skylines brought so much cool and innovative content to the game, and we can’t wait to see what you come up with for Cities: Skylines II. There are already some exciting mods and beautiful maps out there (yes, we see you!) and it will be very exciting to see what you create with the added support!

Sincerely,

Mariina


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