《城市:天际线2》每周快讯-第15期(3月11日)


3楼猫 发布时间:2024-03-12 18:45:44 作者:胡说八道的Bran Language

中文翻译:

让我们今天来讨论一下模组支持的进展。模组编辑器一直在制作中,我们已经与一小群精挑细选的模组作者分享了测试的版本,以获得改进意见。我们很幸运能够拥有这样一群专注的人,他们热切地尝试实验性的解决方案,并反馈他们的建议。他们的反馈帮助我们了解工具的使用方式以及如何改进它们。在《城市运输》和《城市:天际线》中,模组作者的表现让我们屡次感到惊喜,以至于我们已经停止去猜测你们可能想要做什么或实现什么。对我们来说,直接询问大家如何更好的支持模组作业会更有帮助。

与参与测试的作者们的合作已经在幕后进行了数月。我们共同努力制作了模组工具的测试版,我们真的迫不及待地想要与大家分享!我们认为模组是《城市:天际线》游戏体验的关键组成部分,我们希望能够去鼓励每个人都能尽可能地发挥创造力。

在准备支持代码模组和地图编辑器的公开发布时,Paradox 正在进行今年早些时候提前报名的模组作者和创作者的更广泛的早期体验。这为创作者提供了早期的机会,直接向团队反馈使用 Paradox Mods、新的模组工具链和地图编辑器的体验。我们期待看到他们的反馈,并在发布时为您准备好平台上的第一个代码模组、地图和存档!这一切都是为了确保在工具发布时我们有一个强大的开始,并且这也是一个测试 Paradox Mods 的好机会。我们将在稍后分享有关 Paradox Mods、代码模组和地图编辑的更多信息,以便您知道可以做何种期待。

我想再次强调,我们仍然有很多工作要做:资产编辑还没有达到可以直接使用的程度。我们仍需要更多时间来确保导入的资产工作正常。去年年底预告的地区包,是由社区中一些你最喜欢的创作者制作的各种大小和内容的资产捆绑包。这些资产依赖于我们将资产编辑器最终确定到我们对导入流程和保存达到未来状态感到满意的程度。这是一个持续进行的工作,同时根据我们从早期体验和最终从大家那里收到的反馈来改进代码模组和地图编辑。我们有专门的开发人员致力于模组支持,期望解决错误并实施改进,因此我们将在公开测试阶段不断更新工具,直到我们推出 Modding 1.0正式版本为止。当然,我们将继续努力,因为我们将从您那里收到更多的反馈和建议。

《城市:天际线》的创作者和模组作者为游戏带来了很多酷炫和创新的内容,我们迫不及待地想要看到你们为《城市:天际线II》创造出什么。已经有一些令人兴奋的模组和漂亮的地图存在(是的,我们看到你了!),看到你们在新增的支持下创造出什么将是非常令人兴奋的!

诚挚地,

Mariina

以下为原文:原文链接

Let’s discuss the status of the modding support today. The Editor has been in the works and we have shared versions of it with a closed group of a few selected modders for feedback. We are very fortunate to have this dedicated group of people eager to try experimental solutions and voice their opinions on them. Their feedback helps us understand how tools are used and how we can improve them. We have been surprised by the modders so many times in Cities in Motion and Cities: Skylines that we have stopped trying to guess what you might want to do or achieve. It’s much more helpful for us to just ask directly how to support those efforts instead.

Collaboration with the closed group has been going on behind the scenes for months now. Together, we have put a lot of effort towards the beta version of the modding tools, and we really can’t wait to share them with you! We believe modding is a pivotal part of the experience with a Cities: Skylines game and we want to encourage everyone to be as creative as possible.

As we’re preparing for the public release with support for Code Modding and the Map Editor, Paradox is running a broader Early Access for modders and creators chosen from the sign-up earlier this year. This gives creators the early opportunity to give the team direct feedback on using Paradox Mods, the new Modding Toolchain, and the Map Editor. We’re looking forward to seeing their feedback, and having the first Code Mods, Maps, and Savegames uploaded to the platform and ready for you on its release! This is all to support the quest of making sure we have a robust start when the tools are released, and this is a good opportunity to test Paradox Mods as well. We’ll be sharing more information on each part: Paradox Mods, Code Modding, and Map Editing later on so you’ll know what to expect.

I would like to emphasize again that there is still a lot of work still to be done: Asset editing is not in a shape or form to be used as-is. We’ll still need more time to make importing the assets work. The Region Packs teased at the end of last year are bundles of assets of varying sizes and content made by some of your favorite creators from the community. These assets rely on us finalizing the asset editor to a point where we are happy that the import pipeline and saving will be in a future-proof state. This is an ongoing effort, alongside improving the Code Modding and Map Editing based on the feedback we’ll receive from the Early Access and eventually from all of you. We have dedicated devs working on the modding support, eager to tackle bugs and implement improvements, so we’ll keep patching the tools throughout the public Beta phase until we have Modding 1.0 available. Naturally, the work will continue even past that as we receive more feedback and suggestions from you.


The creators and modders of Cities: Skylines brought so much cool and innovative content to the game, and we can’t wait to see what you come up with for Cities: Skylines II. There are already some exciting mods and beautiful maps out there (yes, we see you!) and it will be very exciting to see what you create with the added support!

Sincerely,

Mariina


© 2022 3楼猫 下载APP 站点地图 广告合作:asmrly666@gmail.com