【PC遊戲】Bloober團隊:《寂靜嶺2:重製版》是一場視覺盛宴


3樓貓 發佈時間:2023-01-09 11:43:53 作者:遊戲資訊BOT Language

來源:gamingbolt

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《寂靜嶺2:重製版》製作即將完成,據開發團隊透漏,該作劇情和原版基本保持一致,但考慮到重製版與原版之間的時間差,這款作品在其他方面會有重大升級。比如全新的視角和戰鬥模式,視覺方面的提升和技術升級。


【PC遊戲】Bloober團隊:《寂靜嶺2:重製版》是一場視覺盛宴-第0張

在接受外媒GamingBolt採訪時,團隊首席製作人Maciej Głomb表示,《寂靜嶺2:重製版》在視覺方面和技術方面的提升非常出色,將是一款頂級的視覺盛宴。視覺效果一直是Bloober團隊的優勢,《寂靜嶺2:重製版》也不例外,他們正和Ito-san團隊進行合作,以保證視覺效果和能達到預想水平。

【PC遊戲】Bloober團隊:《寂靜嶺2:重製版》是一場視覺盛宴-第1張

雖然Bloober團隊在處理畫面和藝術設計方面總是恰到好處,但在遊戲性和劇情方面,還是收到了很多反面的反饋,粉絲的提議對《寂靜嶺2:重製版》至關重要,團隊會改善不良的方面儘量讓粉絲感到滿意。

Silent Hill 2’s upcoming remake won’t be messing about too much where the original game’s story is concerned, but given the massive time gap that separates the remake from the original, it goes without saying that it’s making significant upgrades in other areas. That obviously applies to the gameplay with things such as a new over-the-shoulder camera and changes to combat, while of course, players can also expect some major visual and technical upgrades. Speaking in a recent interview with GamingBolt, Silent Hill 2’s lead producer lead producer Maciej Głomb touched on that a little bit more, assuring that, much like past Bloober Team games – which have all excelled in particular where their visual and technical elements are concerned – the upcoming remake is going to be a “top-grade visual experience”. According to Głomb, the development team worked closely with veteran Silent Hill art director and monster designer Masahiro Ito throughout the process. “It’s safe to say that visuals were always Bloober Team’s upper hand and I’m sure this will continue to be the case with the Silent Hill 2,” Głomb told GamingBolt. “We did a lot of groundwork with Ito-san at the beginning of the production to make sure that we are on the same page with our artistic vision for the game. Our 2D and 3D teams are the best ones in their fields of expertise so you can expect top-grade visual experience. We ran an early external test and it delivered positive feedback. Obviously, we still have a long way to go but I’m very optimistic going forward.” From gameplay to story, Bloober Team games haven’t always enjoyed the best reception from players in the critics in the past for one reason or the other, though their graphics and art design have almost always been on point. That’s crucial to the Silent Hill experience, as many fans will tell you, so Bloober’s continued commitment to that aspect of the experience should come as a relief to series fans. During the interview, Głomb also spoke to us about various other aspects of the Silent Hill 2 remake’s development, including Bloober Team’s collaboration with Konami, how the development team was influenced by Capcom’s Resident Evil 2 remake, and the possibility of the studio working on additional Silent Hill games in the future. The full interview will be going live soon, so stay tuned for that.  Silent Hill 2 is in development for PS5 and PC.


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