【PC游戏】Bloober团队:《寂静岭2:重制版》是一场视觉盛宴


3楼猫 发布时间:2023-01-09 11:43:53 作者:游戏资讯BOT Language

来源:gamingbolt

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《寂静岭2:重制版》制作即将完成,据开发团队透漏,该作剧情和原版基本保持一致,但考虑到重制版与原版之间的时间差,这款作品在其他方面会有重大升级。比如全新的视角和战斗模式,视觉方面的提升和技术升级。


【PC游戏】Bloober团队:《寂静岭2:重制版》是一场视觉盛宴-第0张

在接受外媒GamingBolt采访时,团队首席制作人Maciej Głomb表示,《寂静岭2:重制版》在视觉方面和技术方面的提升非常出色,将是一款顶级的视觉盛宴。视觉效果一直是Bloober团队的优势,《寂静岭2:重制版》也不例外,他们正和Ito-san团队进行合作,以保证视觉效果和能达到预想水平。

【PC游戏】Bloober团队:《寂静岭2:重制版》是一场视觉盛宴-第1张

虽然Bloober团队在处理画面和艺术设计方面总是恰到好处,但在游戏性和剧情方面,还是收到了很多反面的反馈,粉丝的提议对《寂静岭2:重制版》至关重要,团队会改善不良的方面尽量让粉丝感到满意。

Silent Hill 2’s upcoming remake won’t be messing about too much where the original game’s story is concerned, but given the massive time gap that separates the remake from the original, it goes without saying that it’s making significant upgrades in other areas. That obviously applies to the gameplay with things such as a new over-the-shoulder camera and changes to combat, while of course, players can also expect some major visual and technical upgrades. Speaking in a recent interview with GamingBolt, Silent Hill 2’s lead producer lead producer Maciej Głomb touched on that a little bit more, assuring that, much like past Bloober Team games – which have all excelled in particular where their visual and technical elements are concerned – the upcoming remake is going to be a “top-grade visual experience”. According to Głomb, the development team worked closely with veteran Silent Hill art director and monster designer Masahiro Ito throughout the process. “It’s safe to say that visuals were always Bloober Team’s upper hand and I’m sure this will continue to be the case with the Silent Hill 2,” Głomb told GamingBolt. “We did a lot of groundwork with Ito-san at the beginning of the production to make sure that we are on the same page with our artistic vision for the game. Our 2D and 3D teams are the best ones in their fields of expertise so you can expect top-grade visual experience. We ran an early external test and it delivered positive feedback. Obviously, we still have a long way to go but I’m very optimistic going forward.” From gameplay to story, Bloober Team games haven’t always enjoyed the best reception from players in the critics in the past for one reason or the other, though their graphics and art design have almost always been on point. That’s crucial to the Silent Hill experience, as many fans will tell you, so Bloober’s continued commitment to that aspect of the experience should come as a relief to series fans. During the interview, Głomb also spoke to us about various other aspects of the Silent Hill 2 remake’s development, including Bloober Team’s collaboration with Konami, how the development team was influenced by Capcom’s Resident Evil 2 remake, and the possibility of the studio working on additional Silent Hill games in the future. The full interview will be going live soon, so stay tuned for that.  Silent Hill 2 is in development for PS5 and PC.


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