Happy New Year Responders!
As 2025 begins we want to pull the curtains back and give you a look into what’s to come in our next update, and insight into our ambitions for the first half of the year.
Update 0.2.4In January, we’ll launch our first update of the year. It will be lighter in content as our team puts most of its efforts into larger feature drops in the coming months. That being said, update 0.2.4 will introduce our first zombie variant that will provide a new challenge to players, selfless Firefighters who were caught between the smoldering forest fires and the horde of living dead. We hope this variant gives players clarity and reassurance in the types of new zombies that we’re crafting. 0.2.4 will also feature a rework to our ammo types, bringing more realism to the gameplay experience and aligning closer with the original No More Room in Hell.
What’s Next?The development team is very excited about what’s to come in the first half of 2025. While 2024 was a challenge, it’s given us a lot of insight into what’s currently working in Early Access, and what areas of the experience require most of our efforts. With the support of Community feedback, we’ve updated our plan of attack and placed all of our focus for the first half of 2025 into 2 categories -
Upgrading the core foundations of the game, including stability, polish, and the gameplay loop
Adding new exciting content to the game.
Building Our FoundationWe believe that our core gameplay loop has a ton of potential that we’re excited to build on. Updates in the coming months will reinforce the replayability of the game, and give players more of a reason to hop into their next round. Stability, optimization, and polish are all parts of this category of content updates that we’re constantly working on improving. We’re not ready to showcase everything just yet, but here are a couple of examples:
In the next few months we’ll introduce in-game credits which you will earn through successful extraction. Players will be able to use credits to customize loadouts that they’ll have when spawning in-game. This is just the beginning of a more complex progression system.
We’ve gotten a lot of feedback from the community on difficulty modes, and we’re working on updating the way they work. While we have to be careful with when and where players can choose their difficulty, it’s important that they have an avenue to do so. Along with other updates to difficulty modes, we’re looking to make nightmare mode feel more… nightmarish in ways that will greatly impact replayability.
We also plan to use different tools to make Powerplant more replayable, as there’s still a lot of opportunity with the Map that’s yet to be met.
Delivering New ContentAs we make our way towards 1.0 launch it’s important that we continue to add exciting new content that builds upon the foundation of our game. One of the highlights of 2024 was the sense of discovery and escape that players felt when traversing through Powerplant for the first time, and it’s important that we continue to deliver those emotions to players in different ways. In the first half of 2025 players can expect at least one large new map, new weapons, new zombie variants, and more!
We previously announced Codename: Hospital as our next map, but late last year our Environment and Level Design teams looked at feedback from our Community and the desire for maps set in cities and towns and changed up our plans. We're excited to announce that Codename: Town (final name to be revealed soon) will introduce players to the classic, more urbanized zombie movie setting, and will be coming next.
2025 looks to be an extremely exciting year for No More Room in Hell 2, and a lot of that has come from the feedback and support that we’ve received from the Community, thank you. In the last 8 weeks of 2024 we shipped Early Access, 4 hot fixes, 2 feature updates (including infection & self-sacrifice!) and numerous online matchmaking adjustments, all hand in hand with our Community. If you want to join in on the discussion, please join our Discord. You can also leave feedback in-game, or at NMRIH2.com/support.
機翻:
隨著 2025 年的到來,我們想拉開帷幕,讓您瞭解我們下一次更新的內容,並深入瞭解我們今年上半年的雄心壯志。
更新 0.2.4:1 月,我們將推出今年的第一次更新。隨著我們的團隊在未來幾個月內將大部分精力投入到更大的功能發佈中,它的內容將更加輕鬆。話雖如此,更新 0.2.4 將引入我們的第一個殭屍變體,它將為玩家提供新的挑戰,他們是被困在陰燃的森林大火和成群結隊的活死人之間的無私消防員。我們希望這個變體能讓玩家對我們正在製作的新殭屍類型有所瞭解和放心。0.2.4 還將重製我們的彈藥類型,為遊戲體驗帶來更多真實感,並與原版《地獄不再有空間》保持一致。
下一步是什麼?開發團隊對 2025 年上半年即將發生的事情感到非常興奮。雖然 2024 年是一個挑戰,但它讓我們對搶先體驗中目前的進展有了更深入的瞭解,以及體驗的哪些領域需要我們付出大部分努力。在社區反饋的支持下,我們更新了我們的攻擊計劃,並將 2025 年上半年的所有重點分為 2 類 -
升級遊戲的核心基礎,包括穩定性、潤色和遊戲循環
為遊戲添加新的令人興奮的內容。
構建我們的基礎我們相信,我們的核心遊戲循環具有巨大的潛力,我們很高興能在此基礎上再接再厲。未來幾個月的更新將加強遊戲的可重玩性,並讓玩家有更多理由進入下一輪。穩定性、優化和潤色都是此類內容更新的一部分,我們一直在努力改進。我們還沒有準備好展示所有內容,但這裡有幾個例子:
在接下來的幾個月裡,我們將推出遊戲內積分,您將通過成功撤離來獲得這些積分。玩家將能夠使用積分來自定義他們在新一局遊戲中將擁有的初始裝備。這只是一個更復雜的進度系統的開始。
我們從社區收到了很多關於難度模式的反饋,我們正在努力更新它們的工作方式。雖然我們必須謹慎選擇玩家何時何地選擇難度,但他們有一條途徑很重要。除了對難度模式的其他更新外,我們還希望讓噩夢模式感覺更......噩夢般的方式將極大地影響可重玩性。
我們還計劃使用不同的工具來提高發電廠的可玩性,因為地圖還有很多機會有待實現。
提供新內容隨著我們邁向 1.0 版本,我們必須繼續添加基於我們遊戲基礎的令人興奮的新內容。2024 年的亮點之一是玩家在第一次穿越 發電廠時感受到的發現和逃避感,重要的是我們繼續以不同的方式將這些情感傳遞給玩家。在 2025 年上半年,玩家可以期待至少一張大型新地圖、新武器、新殭屍變體等等!
我們之前宣佈將《代號:醫院》作為我們的下一張地圖,但去年年底,我們的環境和關卡設計團隊查看了來自以下團隊的反饋我們的社區和對城市和城鎮地圖的渴望改變了我們的計劃。我們很高興地宣佈,代號:城鎮(最終名稱即將揭曉)將向玩家介紹經典的、更加城市化的殭屍電影背景,並且即將推出。
2025 年對於《No More Room in Hell 2》來說似乎是極其激動人心的一年,其中很大一部分來自我們從社區收到的反饋和支持,謝謝。在2024年的最後8周裡,我們發佈了搶先體驗版、4個熱修復、2個功能更新(包括感染和自我犧牲! )以及許多在線配對調整,所有這些都與我們的社區攜手合作。如果您想加入討論,請加入我們的 Discord。您也可以在遊戲中或在 NMRIH2.com/support 留下反饋。