Happy New Year Responders!
As 2025 begins we want to pull the curtains back and give you a look into what’s to come in our next update, and insight into our ambitions for the first half of the year.
Update 0.2.4In January, we’ll launch our first update of the year. It will be lighter in content as our team puts most of its efforts into larger feature drops in the coming months. That being said, update 0.2.4 will introduce our first zombie variant that will provide a new challenge to players, selfless Firefighters who were caught between the smoldering forest fires and the horde of living dead. We hope this variant gives players clarity and reassurance in the types of new zombies that we’re crafting. 0.2.4 will also feature a rework to our ammo types, bringing more realism to the gameplay experience and aligning closer with the original No More Room in Hell.
What’s Next?The development team is very excited about what’s to come in the first half of 2025. While 2024 was a challenge, it’s given us a lot of insight into what’s currently working in Early Access, and what areas of the experience require most of our efforts. With the support of Community feedback, we’ve updated our plan of attack and placed all of our focus for the first half of 2025 into 2 categories -
Upgrading the core foundations of the game, including stability, polish, and the gameplay loop
Adding new exciting content to the game.
Building Our FoundationWe believe that our core gameplay loop has a ton of potential that we’re excited to build on. Updates in the coming months will reinforce the replayability of the game, and give players more of a reason to hop into their next round. Stability, optimization, and polish are all parts of this category of content updates that we’re constantly working on improving. We’re not ready to showcase everything just yet, but here are a couple of examples:
In the next few months we’ll introduce in-game credits which you will earn through successful extraction. Players will be able to use credits to customize loadouts that they’ll have when spawning in-game. This is just the beginning of a more complex progression system.
We’ve gotten a lot of feedback from the community on difficulty modes, and we’re working on updating the way they work. While we have to be careful with when and where players can choose their difficulty, it’s important that they have an avenue to do so. Along with other updates to difficulty modes, we’re looking to make nightmare mode feel more… nightmarish in ways that will greatly impact replayability.
We also plan to use different tools to make Powerplant more replayable, as there’s still a lot of opportunity with the Map that’s yet to be met.
Delivering New ContentAs we make our way towards 1.0 launch it’s important that we continue to add exciting new content that builds upon the foundation of our game. One of the highlights of 2024 was the sense of discovery and escape that players felt when traversing through Powerplant for the first time, and it’s important that we continue to deliver those emotions to players in different ways. In the first half of 2025 players can expect at least one large new map, new weapons, new zombie variants, and more!
We previously announced Codename: Hospital as our next map, but late last year our Environment and Level Design teams looked at feedback from our Community and the desire for maps set in cities and towns and changed up our plans. We're excited to announce that Codename: Town (final name to be revealed soon) will introduce players to the classic, more urbanized zombie movie setting, and will be coming next.
2025 looks to be an extremely exciting year for No More Room in Hell 2, and a lot of that has come from the feedback and support that we’ve received from the Community, thank you. In the last 8 weeks of 2024 we shipped Early Access, 4 hot fixes, 2 feature updates (including infection & self-sacrifice!) and numerous online matchmaking adjustments, all hand in hand with our Community. If you want to join in on the discussion, please join our Discord. You can also leave feedback in-game, or at NMRIH2.com/support.
机翻:
随着 2025 年的到来,我们想拉开帷幕,让您了解我们下一次更新的内容,并深入了解我们今年上半年的雄心壮志。
更新 0.2.4:1 月,我们将推出今年的第一次更新。随着我们的团队在未来几个月内将大部分精力投入到更大的功能发布中,它的内容将更加轻松。话虽如此,更新 0.2.4 将引入我们的第一个僵尸变体,它将为玩家提供新的挑战,他们是被困在阴燃的森林大火和成群结队的活死人之间的无私消防员。我们希望这个变体能让玩家对我们正在制作的新僵尸类型有所了解和放心。0.2.4 还将重制我们的弹药类型,为游戏体验带来更多真实感,并与原版《地狱不再有空间》保持一致。
下一步是什么?开发团队对 2025 年上半年即将发生的事情感到非常兴奋。虽然 2024 年是一个挑战,但它让我们对抢先体验中目前的进展有了更深入的了解,以及体验的哪些领域需要我们付出大部分努力。在社区反馈的支持下,我们更新了我们的攻击计划,并将 2025 年上半年的所有重点分为 2 类 -
升级游戏的核心基础,包括稳定性、润色和游戏循环
为游戏添加新的令人兴奋的内容。
构建我们的基础我们相信,我们的核心游戏循环具有巨大的潜力,我们很高兴能在此基础上再接再厉。未来几个月的更新将加强游戏的可重玩性,并让玩家有更多理由进入下一轮。稳定性、优化和润色都是此类内容更新的一部分,我们一直在努力改进。我们还没有准备好展示所有内容,但这里有几个例子:
在接下来的几个月里,我们将推出游戏内积分,您将通过成功撤离来获得这些积分。玩家将能够使用积分来自定义他们在新一局游戏中将拥有的初始装备。这只是一个更复杂的进度系统的开始。
我们从社区收到了很多关于难度模式的反馈,我们正在努力更新它们的工作方式。虽然我们必须谨慎选择玩家何时何地选择难度,但他们有一条途径很重要。除了对难度模式的其他更新外,我们还希望让噩梦模式感觉更......噩梦般的方式将极大地影响可重玩性。
我们还计划使用不同的工具来提高发电厂的可玩性,因为地图还有很多机会有待实现。
提供新内容随着我们迈向 1.0 版本,我们必须继续添加基于我们游戏基础的令人兴奋的新内容。2024 年的亮点之一是玩家在第一次穿越 发电厂时感受到的发现和逃避感,重要的是我们继续以不同的方式将这些情感传递给玩家。在 2025 年上半年,玩家可以期待至少一张大型新地图、新武器、新僵尸变体等等!
我们之前宣布将《代号:医院》作为我们的下一张地图,但去年年底,我们的环境和关卡设计团队查看了来自以下团队的反馈我们的社区和对城市和城镇地图的渴望改变了我们的计划。我们很高兴地宣布,代号:城镇(最终名称即将揭晓)将向玩家介绍经典的、更加城市化的僵尸电影背景,并且即将推出。
2025 年对于《No More Room in Hell 2》来说似乎是极其激动人心的一年,其中很大一部分来自我们从社区收到的反馈和支持,谢谢。在2024年的最后8周里,我们发布了抢先体验版、4个热修复、2个功能更新(包括感染和自我牺牲! )以及许多在线配对调整,所有这些都与我们的社区携手合作。如果您想加入讨论,请加入我们的 Discord。您也可以在游戏中或在 NMRIH2.com/support 留下反馈。