將由免費遊戲變成付費遊戲,時間未知,售價$4
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Hello all,
We have been through quite a lot together, haven't we? This is my first game I have ever put up on the Steam Store, and simply put I have had a lot of learning to do.
My initial plan for BallBastic! was to have an "arcadey" style gameplay loop to it: you would play, die, gain lives, play, die, gain more lives, play again. There would also be an option to pay to increase your maximum life count to give you more attempts each time before hitting a Game Over, while still being perfectly beatable on a single life if you were skilled enough. Simply put, this system was found by players to be frustrating, struggling to reach a level and then having a handful of attempts at their latest opponent before having to start again.
Well, no longer! I hope to, by the end of this year, implement the changes I have made to BallBastic! since I started working on the mobile version of the game, and merge it with Steam. Changes include (but are not limited to):
Levels being changed to be more fair or more challenging, depending on each level.
Faster loading times when a player wins, dies, or exits to the main menu.
Reduced sheen on the balls and platforms to make it less obtrusive to see.
New ball types.
Infinite lives, unless on Survival mode.
Raised water levels so if the player falls off they can get back into the action sooner.
These changes however mean that I will be making a change to the pricing model of the game, requiring users to pay $4 and play to their hearts' content. The money will help me fund my next big endeavor.
In the meantime, enjoy the game as it currently is. If you have already downloaded the game, you will be getting the paid version for free! Isn't that lovely?
大家好,
我們一起經歷了很多,不是嗎?這是我在Steam Store上發佈的第一款遊戲,簡單地說,我有很多學習要做。
我對BallBastic的初步計劃!就是要有一個“街機”風格的遊戲循環:你會玩、死、獲得生命、玩、死,獲得更多生命,再玩一次。還可以選擇付費來增加你的最大生命計數,以便在每次完成遊戲結束之前都能給你更多的嘗試,同時如果你足夠熟練,在單次生命中仍然可以被完全擊敗。簡單地說,玩家發現這個系統很令人沮喪,很難達到一個級別,然後在不得不重新開始之前,對最近的對手進行了幾次嘗試。
好吧,不再!我希望在今年年底之前,實施我對BallBastic所做的改變!自從我開始開發這款遊戲的移動版,並將其與Steam合併。變更包括(但不限於):
根據每個級別,級別將被更改為更公平或更具挑戰性。
當玩家獲勝、死亡或退出主菜單時,加載時間更快。
減少球和平臺上的光澤,使其不那麼引人注目。
新型球。
無限生命,除非處於生存模式。
水位升高,這樣如果玩家摔倒了,他們可以更快地重新投入比賽。
然而,這些變化意味著我將改變遊戲的定價模式,要求用戶支付4美元,盡情玩遊戲。這筆錢將幫助我資助我的下一個大項目。
同時,享受遊戲目前的樣子。如果您已經下載了遊戲,您將免費獲得付費版本!這難道不可愛嗎?
關於這款遊戲
混蛋!是一款為滿足對易於學習但難以掌握的遊戲感興趣的鐵桿遊戲玩家而開發的遊戲。
在新手、旅行者、專家和馬拉松模式的150個級別上測試你的滾動技能。
看看當你選擇“玩時間”時,你能多快地擊敗一個難度級別!
看看你在生存模式下單身生活能走多遠!
通過玩遊戲增加你的起始生命數,使你在每次遊戲中都能走得更遠。
在擊敗每個關卡一次後,使用隨機化模式來改變你的體驗。
學習如何利用蹦床、火箭、傳送機、加速器、減速器等來利用你的環境。
穿越更難到達的扭曲以跳過關卡!
八個不同的世界,都有自己的主題,從簡單的山脈到令人難以置信的夢境。
即時遊戲。當你死亡時,沒有即時回放,當你通過一個關卡時,也沒有分數計算——繼續前進!
獨特的定價模式:免費遊戲,一生可征服,您可以選擇通過遊戲獲得額外的生命,也可以在整個免費遊戲期間購買終極包以獲得無限的生命。