将由免费游戏变成付费游戏,时间未知,售价$4
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Hello all,
We have been through quite a lot together, haven't we? This is my first game I have ever put up on the Steam Store, and simply put I have had a lot of learning to do.
My initial plan for BallBastic! was to have an "arcadey" style gameplay loop to it: you would play, die, gain lives, play, die, gain more lives, play again. There would also be an option to pay to increase your maximum life count to give you more attempts each time before hitting a Game Over, while still being perfectly beatable on a single life if you were skilled enough. Simply put, this system was found by players to be frustrating, struggling to reach a level and then having a handful of attempts at their latest opponent before having to start again.
Well, no longer! I hope to, by the end of this year, implement the changes I have made to BallBastic! since I started working on the mobile version of the game, and merge it with Steam. Changes include (but are not limited to):
Levels being changed to be more fair or more challenging, depending on each level.
Faster loading times when a player wins, dies, or exits to the main menu.
Reduced sheen on the balls and platforms to make it less obtrusive to see.
New ball types.
Infinite lives, unless on Survival mode.
Raised water levels so if the player falls off they can get back into the action sooner.
These changes however mean that I will be making a change to the pricing model of the game, requiring users to pay $4 and play to their hearts' content. The money will help me fund my next big endeavor.
In the meantime, enjoy the game as it currently is. If you have already downloaded the game, you will be getting the paid version for free! Isn't that lovely?
大家好,
我们一起经历了很多,不是吗?这是我在Steam Store上发布的第一款游戏,简单地说,我有很多学习要做。
我对BallBastic的初步计划!就是要有一个“街机”风格的游戏循环:你会玩、死、获得生命、玩、死,获得更多生命,再玩一次。还可以选择付费来增加你的最大生命计数,以便在每次完成游戏结束之前都能给你更多的尝试,同时如果你足够熟练,在单次生命中仍然可以被完全击败。简单地说,玩家发现这个系统很令人沮丧,很难达到一个级别,然后在不得不重新开始之前,对最近的对手进行了几次尝试。
好吧,不再!我希望在今年年底之前,实施我对BallBastic所做的改变!自从我开始开发这款游戏的移动版,并将其与Steam合并。变更包括(但不限于):
根据每个级别,级别将被更改为更公平或更具挑战性。
当玩家获胜、死亡或退出主菜单时,加载时间更快。
减少球和平台上的光泽,使其不那么引人注目。
新型球。
无限生命,除非处于生存模式。
水位升高,这样如果玩家摔倒了,他们可以更快地重新投入比赛。
然而,这些变化意味着我将改变游戏的定价模式,要求用户支付4美元,尽情玩游戏。这笔钱将帮助我资助我的下一个大项目。
同时,享受游戏目前的样子。如果您已经下载了游戏,您将免费获得付费版本!这难道不可爱吗?
关于这款游戏
混蛋!是一款为满足对易于学习但难以掌握的游戏感兴趣的铁杆游戏玩家而开发的游戏。
在新手、旅行者、专家和马拉松模式的150个级别上测试你的滚动技能。
看看当你选择“玩时间”时,你能多快地击败一个难度级别!
看看你在生存模式下单身生活能走多远!
通过玩游戏增加你的起始生命数,使你在每次游戏中都能走得更远。
在击败每个关卡一次后,使用随机化模式来改变你的体验。
学习如何利用蹦床、火箭、传送机、加速器、减速器等来利用你的环境。
穿越更难到达的扭曲以跳过关卡!
八个不同的世界,都有自己的主题,从简单的山脉到令人难以置信的梦境。
即时游戏。当你死亡时,没有即时回放,当你通过一个关卡时,也没有分数计算——继续前进!
独特的定价模式:免费游戏,一生可征服,您可以选择通过游戏获得额外的生命,也可以在整个免费游戏期间购买终极包以获得无限的生命。