以下是官方的原文,往下是通過網頁進行翻譯的版本。
Hello there,
Early this week the team got together for a new
to look at the current state of vehicle gameplay, and changes we’ve made throughout the Seasons of Battlefield™ 2042.
While we encourage you to listen to the full discussion, we’ve added a short recap below for those of you who’d prefer to read instead.
State of Vehicle GameplayAt launch Battlefield 2042’s new vehicle call-in and deployment features, alongside the increased map size and player counts opened up more freedom than in previous Battlefield titles. This allowed for new gameplay opportunities versus the old structure many of you were used to. For the team this also added the challenge of having to make more frequent balance adjustments to ensure gameplay remained fun and fair.
Throughout the Seasons we’ve continued making those balance adjustments based on your feedback and gameplay behavior, as well as ensuring all vehicles fit into their intended gameplay roles such as transport, or combat
Overall the team is now happy with the status of vehicle gameplay in Season 6. There is of course always room for improvement! Please keep sharing your feedback with us.
Vehicle Changes Throughout the SeasonsFrequent feedback we’ve heard from the Community was around the prevalence of explosive weaponry, and unclear combat roles across vehicles. During Season 5,
we fully overhauled all vehicle loadoutsto ensure combat roles were once again clearly defined. This largely meant that some vehicles such as the LATV4 Recon which was meant as a transport vehicle, no longer had access to explosive weaponry.
The handling of ground vehicles was also a big topic in the community, recently with Season 6 we added improvements to steering, acceleration and
overall feel while handling them.
Additionally, most vehicles have received a physics upgrade which makes
when traveling, but also includes changes to
turn ratesso steering feels better.
For the pilots out there we also made
several handling and camera adjustments to jets and helicoptersthat allowed for much tighter gameplay opportunities. We’re happy with those changes and we feel the gameplay now feels more responsive, reactive, and fun!
The team is also happy with how the changes to the EMKV90-TOR have been received by the community, and how
it moved away from being a notorious vehicle for sniping from afar.We felt reducing its long-range combat potency was necessary, but to compensate
we also increased its close combat power to allow for a more aggressive role. We think it's more fun, and what we wanted to see for the TOR!
Lastly, another big change we made based on your feedback was to
adjust vehicle counts across all maps and modesto ensure vehicle gameplay felt unique and fun based on what you are playing.
Upcoming 6.2 ChangesWe’re still working on the full Update Notes which will include all 6.2 changes, and we aim to have them in your hands tomorrow. In the meantime, here is a sneak peek of some upcoming vehicle changes.
The aiming system of air vehicles will receive an update. This should help players with their accuracy when shooting. Due to the way weapons on the sides of vehicles work, we’re making changes to increase their accuracy by using computed impact points that are influenced by drag, gravity, projectiles and velocity of the vehicle.
We’re also bringing the rotational HUD icons back for pilots and gunners. This will increase the ability to communicate more clearly between the two and should lead to a better combat feel.
Community Hot Topics Q&AThe team often takes the time to read and discuss your feedback internally, so we also wanted to answer some of the questions we’ve seen you chatting about.
Q: Why do we have weapons coming over from Battlefield Portal but not vehicles?
A: A considerable amount of work is required to ensure Battlefield Portal vehicles fit within the All-Out Warfare roster, and the team preferred to instead focus on adding new vehicles throughout the Seasons to bring you new and unique gameplay opportunities.
To confirm, that means right now there are no plans to bring over vehicles from Battlefield Portal.
Q: Why aren’t jets as competitive for ground combat as in previous games?
A: In previous Battlefield titles, jets could dominate an entire match by themselves. We didn’t want that for Battlefield 2042 and changed their role to focus on air combat, while making ground support capabilities secondary.
Q: How do you feel about the Nightbird, and can we expect further changes?
A: While we’ve identified some areas where we feel the Nightbird can slightly overperform, we’re happy overall with its performance and we currently don’t have any immediate changes planned.
Q: Are you planning any changes for stealth helicopters?
A: Our current intent for the stealth helicopters is to be a more casual gameplay option versus their attack helicopter counterparts, which offer higher risk vs reward type gameplay. We feel stealth helicopters fulfill that casual role well by making it easier for players to avoid being targeted.
Q: How do you feel about the current gameplay of Lis vs vehicles?
A: We've observed that Lis is currently one of the most visible anti-air gameplay elements, while also knowing that it isn't always a fun experience to be taken down by her unexpectedly.
While we don’t have any immediate changes planned for Lis, in the future we may adjust her kit to tone down those areas. Simultaneously, we’d also like to increase anti-air effectiveness for general soldier gameplay.
Q: Are there vehicle changes the team would like to make in the future?
A: No changes are locked, and nothing is set in stone for the future, but there are some areas that the team would love to get to.
Top of mind are thermal vision for tanks, and removing their turret aiming delay. We also see room to improve the vehicle deployment screen functionality, and the general balance and defensive capabilities of vehicle versus soldier gameplay, and vice versa.
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That’s all we have for you today! We appreciate your continued feedback and we hope you enjoyed this sitdown with the vehicles team!
//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
翻譯:
嗨,你好
本週早些時候,團隊齊聚一堂,製作了一期新的《戰地風雲》播客節目,探討了載具遊戲玩法的現狀,以及我們在《戰地風雲 2042》賽季中所做的更改。
雖然我們鼓勵您收聽完整的討論,但我們在下面為那些喜歡閱讀的人添加了簡短的回顧。
State of Vehicle 遊戲玩法
在《戰地風雲 2042》發佈時,新的載具召喚和部署功能,以及增加的地圖大小和玩家數量,比以前的《戰地風雲》遊戲提供了更多的自由度。這為你們中的許多人習慣的舊結構提供了新的遊戲機會。對於團隊來說,這也增加了必須更頻繁地調整平衡性的挑戰,以確保遊戲玩法保持樂趣和公平。
在整個賽季中,我們不斷根據玩家的反饋和遊戲行為進行平衡性調整,並確保所有戰車都適合其預期的遊戲角色,例如運輸或戰鬥
總的來說,團隊現在對第 6 賽季的載具遊戲玩法狀態感到滿意。當然,總有改進的餘地!請繼續與我們分享您的反饋。
整個季節的車輛變化
我們從社區經常聽到的反饋是關於爆炸性武器的普遍存在,以及車輛之間的戰鬥角色不明確。在第 5 賽季中,我們對所有戰車的配置進行了全面檢修,以確保再次明確定義戰鬥角色。這在很大程度上意味著一些車輛,如LATV4偵察車,作為運輸車輛,不再能夠獲得爆炸性武器。
地面車輛的操控也是社區的一個大話題,最近在第 6 賽季中,我們在操控它們時對轉向、加速和整體感覺進行了改進。
此外,大多數車輛都進行了物理升級,使車輛在行駛時感覺更加接地氣,但也包括轉彎率的變化,因此轉向感覺更好。
對於飛行員,我們還對噴氣式飛機和直升機進行了一些操作和攝像機調整,從而提供了更緊湊的遊戲機會。我們對這些變化感到滿意,我們覺得現在的遊戲玩法感覺更靈敏、反應更靈敏、更有趣!
該團隊還對社區如何接受 EMKV90-TOR 的變化感到滿意,以及它如何擺脫臭名昭著的遠距離狙擊工具。我們認為降低它的遠程戰鬥力是必要的,但為了彌補,我們也增加了它的近戰能力,以便發揮更具侵略性的作用。我們認為這更有趣,也是我們想看到的 TOR!
最後,我們根據你們的反饋做出的另一項重大改變是調整所有地圖和模式的車輛數量,以確保車輛遊戲根據你所玩的內容感到獨特和有趣。
即將到來的 6.2 更改
我們仍在編寫完整的更新說明,其中包括所有 6.2 更改,我們的目標是明天將它們交到您手中。同時,以下是一些即將到來的車輛變化的先睹為快。
飛行器的瞄準系統將得到更新。這應該有助於玩家在射擊時的準確性。由於戰車側面武器的工作方式,我們正在進行更改,通過使用受阻力、重力、射彈和戰車速度影響的計算撞擊點來提高其準確性。
我們還為飛行員和炮手帶回了旋轉 HUD 圖標。這將提高兩者之間更清晰地溝通的能力,並應該會帶來更好的戰鬥感覺。
社區熱點話題問答
團隊經常花時間在內部閱讀和討論您的反饋,因此我們也想回答我們看到您聊天的一些問題。
問:為什麼我們有來自《戰地風雲》傳送門的武器,但沒有載具?
答:要確保《戰地風雲》傳送門的戰車符合全面戰爭的名冊,需要做大量的工作,團隊更願意專注於在整個賽季中添加新戰車,為你帶來新的和獨特的遊戲機會。
確認一下,這意味著目前沒有計劃從《戰地風雲》傳送門引進戰車。
問:為什麼噴氣式飛機在地面戰鬥中不像以前的遊戲那樣具有競爭力?
答:在以前的《戰地風雲》遊戲中,噴氣式飛機可以獨自主宰整場比賽。我們不希望在《戰地風雲 2042》中出現這種情況,並改變了他們的角色,專注於空戰,同時將地面支援能力放在次要位置。
問:您如何看待夜鳥,我們能期待進一步的變化嗎?
答:雖然我們已經確定了我們認為 Nightbird 可能略勝一籌的一些方面,但我們對其整體表現感到滿意,我們目前沒有計劃立即進行任何更改。
問:你們是否計劃對隱形直升機進行任何改變?
答:我們目前對隱形直升機的意圖是,與攻擊直升機相比,隱形直升機是一種更休閒的遊戲選擇,後者提供更高的風險與獎勵類型的遊戲玩法。我們認為隱形直升機很好地發揮了休閒作用,讓玩家更容易避免成為目標。
問:你如何看待目前《Lis》與載具的玩法?
答:我們觀察到,莉絲是目前最明顯的防空遊戲元素之一,同時也知道被她意外擊倒並不總是一種有趣的體驗。
雖然我們沒有立即為 Lis 計劃進行任何更改,但將來我們可能會調整她的套件以淡化這些區域。同時,我們還想提高普通士兵遊戲玩法的防空效率。
問:車隊未來想對車輛進行哪些更改?
答:沒有變化是鎖定的,也沒有什麼是未來一成不變的,但團隊希望進入一些領域。
首要考慮的是坦克的熱成像,並消除其炮塔瞄準延遲。我們還看到了改進車輛部署屏幕功能的空間,以及車輛與士兵遊戲玩法的一般平衡和防禦能力,反之亦然。
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這就是我們今天為您準備的全部內容!我們感謝您的持續反饋,我們希望您喜歡與車輛團隊的這次靜坐!
《戰地風雲》團隊
隨著我們聽取社區反饋並繼續開發和改進我們的實時服務和內容,此公告可能會發生變化。我們將始終努力讓我們的社區儘可能地瞭解情況。