【战地风云™ 2042】2042关于载具更新的消息


3楼猫 发布时间:2023-12-01 10:48:33 作者:祢豆子呐 Language

以下是官方的原文,往下是通过网页进行翻译的版本。

Hello there,

Early this week the team got together for a new 

Inside Battlefield Podcast episode

 to look at the current state of vehicle gameplay, and changes we’ve made throughout the Seasons of Battlefield™ 2042.

While we encourage you to listen to the full discussion, we’ve added a short recap below for those of you who’d prefer to read instead.

State of Vehicle GameplayAt launch Battlefield 2042’s new vehicle call-in and deployment features, alongside the increased map size and player counts opened up more freedom than in previous Battlefield titles. This allowed for new gameplay opportunities versus the old structure many of you were used to. For the team this also added the challenge of having to make more frequent balance adjustments to ensure gameplay remained fun and fair.

Throughout the Seasons we’ve continued making those balance adjustments based on your feedback and gameplay behavior, as well as ensuring all vehicles fit into their intended gameplay roles such as transport, or combat

Overall the team is now happy with the status of vehicle gameplay in Season 6. There is of course always room for improvement! Please keep sharing your feedback with us.

Vehicle Changes Throughout the SeasonsFrequent feedback we’ve heard from the Community was around the prevalence of explosive weaponry, and unclear combat roles across vehicles. During Season 5, 

we fully overhauled all vehicle loadouts

 to ensure combat roles were once again clearly defined. This largely meant that some vehicles such as the LATV4 Recon which was meant as a transport vehicle, no longer had access to explosive weaponry.

The handling of ground vehicles was also a big topic in the community, recently with Season 6 we added improvements to steering, acceleration and 

overall feel while handling them

.

Additionally, most vehicles have received a physics upgrade which makes 

vehicles feel more grounded

 when traveling, but also includes changes to 

turn rates

 so steering feels better.

For the pilots out there we also made 

several handling and camera adjustments to jets and helicopters

 that allowed for much tighter gameplay opportunities. We’re happy with those changes and we feel the gameplay now feels more responsive, reactive, and fun!

The team is also happy with how the changes to the EMKV90-TOR have been received by the community, and how 

it moved away from being a notorious vehicle for sniping from afar.

 We felt reducing its long-range combat potency was necessary, but to compensate 

we also increased its close combat power to allow for a more aggressive role

. We think it's more fun, and what we wanted to see for the TOR!

Lastly, another big change we made based on your feedback was to 

adjust vehicle counts across all maps and modes

 to ensure vehicle gameplay felt unique and fun based on what you are playing.

Upcoming 6.2 ChangesWe’re still working on the full Update Notes which will include all 6.2 changes, and we aim to have them in your hands tomorrow. In the meantime, here is a sneak peek of some upcoming vehicle changes.

The aiming system of air vehicles will receive an update. This should help players with their accuracy when shooting. Due to the way weapons on the sides of vehicles work, we’re making changes to increase their accuracy by using computed impact points that are influenced by drag, gravity, projectiles and velocity of the vehicle.

We’re also bringing the rotational HUD icons back for pilots and gunners. This will increase the ability to communicate more clearly between the two and should lead to a better combat feel.

Community Hot Topics Q&AThe team often takes the time to read and discuss your feedback internally, so we also wanted to answer some of the questions we’ve seen you chatting about.

Q: Why do we have weapons coming over from Battlefield Portal but not vehicles?

A: A considerable amount of work is required to ensure Battlefield Portal vehicles fit within the All-Out Warfare roster, and the team preferred to instead focus on adding new vehicles throughout the Seasons to bring you new and unique gameplay opportunities.

To confirm, that means right now there are no plans to bring over vehicles from Battlefield Portal.

Q: Why aren’t jets as competitive for ground combat as in previous games?

A: In previous Battlefield titles, jets could dominate an entire match by themselves. We didn’t want that for Battlefield 2042 and changed their role to focus on air combat, while making ground support capabilities secondary.

Q: How do you feel about the Nightbird, and can we expect further changes?

A: While we’ve identified some areas where we feel the Nightbird can slightly overperform, we’re happy overall with its performance and we currently don’t have any immediate changes planned.

Q: Are you planning any changes for stealth helicopters?

A: Our current intent for the stealth helicopters is to be a more casual gameplay option versus their attack helicopter counterparts, which offer higher risk vs reward type gameplay. We feel stealth helicopters fulfill that casual role well by making it easier for players to avoid being targeted.

Q: How do you feel about the current gameplay of Lis vs vehicles?

A: We've observed that Lis is currently one of the most visible anti-air gameplay elements, while also knowing that it isn't always a fun experience to be taken down by her unexpectedly.

While we don’t have any immediate changes planned for Lis, in the future we may adjust her kit to tone down those areas. Simultaneously, we’d also like to increase anti-air effectiveness for general soldier gameplay.

Q: Are there vehicle changes the team would like to make in the future?

A: No changes are locked, and nothing is set in stone for the future, but there are some areas that the team would love to get to.

Top of mind are thermal vision for tanks, and removing their turret aiming delay. We also see room to improve the vehicle deployment screen functionality, and the general balance and defensive capabilities of vehicle versus soldier gameplay, and vice versa.

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That’s all we have for you today! We appreciate your continued feedback and we hope you enjoyed this sitdown with the vehicles team!

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

翻译:

嗨,你好

本周早些时候,团队齐聚一堂,制作了一期新的《战地风云》播客节目,探讨了载具游戏玩法的现状,以及我们在《战地风云 2042》赛季中所做的更改。

虽然我们鼓励您收听完整的讨论,但我们在下面为那些喜欢阅读的人添加了简短的回顾。

State of Vehicle 游戏玩法

在《战地风云 2042》发布时,新的载具召唤和部署功能,以及增加的地图大小和玩家数量,比以前的《战地风云》游戏提供了更多的自由度。这为你们中的许多人习惯的旧结构提供了新的游戏机会。对于团队来说,这也增加了必须更频繁地调整平衡性的挑战,以确保游戏玩法保持乐趣和公平。

在整个赛季中,我们不断根据玩家的反馈和游戏行为进行平衡性调整,并确保所有战车都适合其预期的游戏角色,例如运输或战斗

总的来说,团队现在对第 6 赛季的载具游戏玩法状态感到满意。当然,总有改进的余地!请继续与我们分享您的反馈。

整个季节的车辆变化

我们从社区经常听到的反馈是关于爆炸性武器的普遍存在,以及车辆之间的战斗角色不明确。在第 5 赛季中,我们对所有战车的配置进行了全面检修,以确保再次明确定义战斗角色。这在很大程度上意味着一些车辆,如LATV4侦察车,作为运输车辆,不再能够获得爆炸性武器。

地面车辆的操控也是社区的一个大话题,最近在第 6 赛季中,我们在操控它们时对转向、加速和整体感觉进行了改进。

此外,大多数车辆都进行了物理升级,使车辆在行驶时感觉更加接地气,但也包括转弯率的变化,因此转向感觉更好。

对于飞行员,我们还对喷气式飞机和直升机进行了一些操作和摄像机调整,从而提供了更紧凑的游戏机会。我们对这些变化感到满意,我们觉得现在的游戏玩法感觉更灵敏、反应更灵敏、更有趣!

该团队还对社区如何接受 EMKV90-TOR 的变化感到满意,以及它如何摆脱臭名昭著的远距离狙击工具。我们认为降低它的远程战斗力是必要的,但为了弥补,我们也增加了它的近战能力,以便发挥更具侵略性的作用。我们认为这更有趣,也是我们想看到的 TOR!

最后,我们根据你们的反馈做出的另一项重大改变是调整所有地图和模式的车辆数量,以确保车辆游戏根据你所玩的内容感到独特和有趣。

即将到来的 6.2 更改

我们仍在编写完整的更新说明,其中包括所有 6.2 更改,我们的目标是明天将它们交到您手中。同时,以下是一些即将到来的车辆变化的先睹为快。

飞行器的瞄准系统将得到更新。这应该有助于玩家在射击时的准确性。由于战车侧面武器的工作方式,我们正在进行更改,通过使用受阻力、重力、射弹和战车速度影响的计算撞击点来提高其准确性。


我们还为飞行员和炮手带回了旋转 HUD 图标。这将提高两者之间更清晰地沟通的能力,并应该会带来更好的战斗感觉。

社区热点话题问答

团队经常花时间在内部阅读和讨论您的反馈,因此我们也想回答我们看到您聊天的一些问题。

问:为什么我们有来自《战地风云》传送门的武器,但没有载具?

答:要确保《战地风云》传送门的战车符合全面战争的名册,需要做大量的工作,团队更愿意专注于在整个赛季中添加新战车,为你带来新的和独特的游戏机会。

确认一下,这意味着目前没有计划从《战地风云》传送门引进战车。

问:为什么喷气式飞机在地面战斗中不像以前的游戏那样具有竞争力?

答:在以前的《战地风云》游戏中,喷气式飞机可以独自主宰整场比赛。我们不希望在《战地风云 2042》中出现这种情况,并改变了他们的角色,专注于空战,同时将地面支援能力放在次要位置。

问:您如何看待夜鸟,我们能期待进一步的变化吗?

答:虽然我们已经确定了我们认为 Nightbird 可能略胜一筹的一些方面,但我们对其整体表现感到满意,我们目前没有计划立即进行任何更改。

问:你们是否计划对隐形直升机进行任何改变?

答:我们目前对隐形直升机的意图是,与攻击直升机相比,隐形直升机是一种更休闲的游戏选择,后者提供更高的风险与奖励类型的游戏玩法。我们认为隐形直升机很好地发挥了休闲作用,让玩家更容易避免成为目标。

问:你如何看待目前《Lis》与载具的玩法?

答:我们观察到,莉丝是目前最明显的防空游戏元素之一,同时也知道被她意外击倒并不总是一种有趣的体验。

虽然我们没有立即为 Lis 计划进行任何更改,但将来我们可能会调整她的套件以淡化这些区域。同时,我们还想提高普通士兵游戏玩法的防空效率。

问:车队未来想对车辆进行哪些更改?

答:没有变化是锁定的,也没有什么是未来一成不变的,但团队希望进入一些领域。

首要考虑的是坦克的热成像,并消除其炮塔瞄准延迟。我们还看到了改进车辆部署屏幕功能的空间,以及车辆与士兵游戏玩法的一般平衡和防御能力,反之亦然。

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这就是我们今天为您准备的全部内容!我们感谢您的持续反馈,我们希望您喜欢与车辆团队的这次静坐!

《战地风云》团队

随着我们听取社区反馈并继续开发和改进我们的实时服务和内容,此公告可能会发生变化。我们将始终努力让我们的社区尽可能地了解情况。


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