歡迎來到第一賽季!
歡迎來到第一賽季!
經過多年的開發、多次的社區Alpha和Beta測試,以及幾個月的“很快”,我們很高興能推出《最終決戰》!如果沒有我們的玩家群體傾注在我們身上的所有時間、精力、反饋和愛,我們不可能做到這一點。當我們為您提供公測服務時,您會在下面看到我們一直非常非常忙碌。
但我們還沒有結束。遊戲運營需要持續的工作,大量的傾聽、迭代、修補、修復和平衡。請放心,我們已經做好了迎接挑戰的準備,並準備支持這款遊戲及其玩家(包括我們!)度過難關。感謝您與我們一起踏上這段旅程——這意味著一切!
穿好衣服,參賽者。攝像機已開啟。競技場已開放。
內容更新
在競技場上表達自我的新形式!例如:
- 加載和檢查動畫
- 表情符號
- 手勢
- 寵物(!!!)
- 聲音
- 手錶
- 以及更多!
商店已經開放,你可以訪問不斷變化的擴展包,讓你的參賽者在競技場上變得風潮。
第一季BattlePass通行證包含12頁可解鎖獎勵。
- 包括96個獨家獎勵
- 29個獎勵可以免費獲得!
- 解鎖整個BattlePass通行證,即可獲得總計1575 Multibucks!
遊玩和進步,獲取您的裝備:
- 每件武器6個精通等級
- 每個小工具6個精通水平
- 每個能力5個級別
新功能
新地圖
拉斯維加斯
在這個閃閃發光的競技場上,測試你的運氣,在耀眼、華麗和緊密的遊戲中追逐!
新地圖特殊事件:
不要在刺眼的沙子裡迷路!在這個拉斯維加斯地圖變體中尋求庇護和榮耀:沙塵暴。
三腳架和炮塔:環境可以對你有利也可以對你不利。穿越拉斯維加斯,但要小心腳下,每一個角落都可能是陷阱。
新事件:外星人入侵
你必須看到才能相信它來自天外世界!
遊戲玩法變化與平衡
移動和動畫
移動
- 對保險箱存儲的響應能力和遍歷時的總體平滑度進行了多次更新
- 更新了各種第一人稱動畫,以更好地與步伐同步
- 當玩家在電梯、高空升降機、起重機和移動平臺等移動表面上時,提高了同步性和穩定性
- 改進了匹配速度,並在製作其他參賽者時添加了空中動畫
- 第三人稱運動的一般拋光更新
戰鬥動畫
- 穩定相機,實現瞄準向下瞄準、重新裝彈和槍栓動作,更容易跟蹤目標
- 瞄準目標時更新了跳躍和滑索動畫
- 增加了第三人稱反應動畫的閃光,氣體,和火。
- 為Charge'N'Slam專業化重新制作動畫
控制設置
通用:
- 增加了基於縮放FOV的靈敏度縮放
瞄準輔助
- 增加了更好的支持和對目標靈敏度抑制的各種改進
- 更新的默認瞄準向下瞄準器靈敏度降低
- 縮短縮放捕捉活動持續時間
控制器振動
- 已添加設置
控制器設置
- 增加了設置,允許玩家進一步自定義控制器體驗
- 為不同的手柄添加了單獨的死區
地圖
全體地圖
- 終於,破壞球回來了!當心起重機。
摩納哥
- 提高了地圖邊框的可見性
Skyway體育場
- 增加了“晚間”環境條件
職業調整
Charge'N'Slam
- 更新了地面撞擊的損壞情況,使其能夠更穩定地破壞建築物的地板
隱形設備
- 重新平衡淡入/淡出持續時間,使其更難在戰鬥中消失
- 增加了淡入淡出視覺效果
抓鉤
- 修正了玩家在跳馬過程中抓舉時可能會被卡住的錯誤
Recon Senses
- 減少了總燃油,縮短了最長持續時間
- 修正了偵察感應會觸發敵人雕像的問題
武器
通用
- 更新了所有武器在瞄準瞄準器時的子彈分散系統
- 修正了武器可以無限發射或根本不發射的各種問題
- 修正了小工具可能在無限冷卻時間內卡住的問題
- 為十字準線添加了一個新的命中標記,以獲得隨時間推移的傷害效果
AKM
- 更新了後坐力模式,使其稍微不那麼容易控制
FCAR
- 更新後坐力模式,使其更易於控制
火焰噴射器
- 修正了火焰噴射器可以在不消耗彈藥的情況下發射的錯誤
- 最大射程減少60釐米
- 射速從180轉/分降至160轉/分
- 調整了火焰噴射器的衝擊效果,使其對目標玩家不那麼致盲
- 傷害從31減少到28
Lewis Gun
- 更新後坐力模式,使其更易於控制
LH1
- 從臀部發射時增加了子彈的分散度
- 更新後坐力模式,使武器更易於控制
- 射速從400轉/分降低到300轉/分
- LH1的傷害從41增加到45
M60
- 更新了後坐力模式,使其稍微不那麼容易控制
防暴盾牌
- 修正了玩家情緒化時防暴盾牌可以阻擋子彈的問題
飛刀
- 將飛刀引入光原型
v9
- 彈匣尺寸從24減小到20
小工具
通用
- 修正了小工具可能在無限冷卻時間內卡住的問題
C4
- 生命值從5增加到25
除顫器
- 增加了除顫器傷害敵方玩家的能力。他們將造成50點傷害,如果成功命中,將進入冷卻時間
天然氣礦
- 增加了觸發音頻效果
閃光手榴彈
- 引信時間從1.1s增加到1.8s,使其射程更遠
夜視儀
- 從遊戲中刪除了夜視儀,將在未來的更新中重新制作
聲納榴彈
- 半徑從17.5m減小到10m
- 更新了聲納榴彈探測目標時出現的十字準線命中標記
眩暈槍
- 刪除了震撼玩家時的靈敏度降低
- 為被震撼的玩家添加了故障效果,使他們的技能和小工具在短時間內無法使用
戰術突破
- 血量從5提高到25
消失的炸彈
- 將消失炸彈小工具引入Light原型
Zipline
- 為Zipline添加了分隔效果
最後 歡迎來到THE FINALS第一賽季!
WELCOME TO SEASON 1
After years of development, multiple community Alpha and Beta tests, and many months of “soon,” we are so excited to launch THE FINALS! We could not have done it without all the time, energy, feedback, and love heaped onto us by our community of players. As we welcome you to live service, you will see below that we have been very very busy.
But we’re not done. Live service games take continuous work, a lot of listening, iteration, patching, fixing, and balancing. Rest assured, we’re up for the challenge and ready to support this game and its players (that includes us!) through thick and thin. Thank you for being on this journey with us – it means the world.!
Suit up, contestants. Cameras are rolling. The arena is open.
Content Updates
New ways to express yourself in the arena! Such as:
Reload and Inspect animations
Emoticons
Gestures
Pets (!!!)
Sounds
Watches
More? Yes, more!
The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.
The Season 1 BattlePass contains 12 pages of unlockable rewards.
That amounts to 96 exclusive rewards
29 rewards can be earned for free!
Unlock the whole BattlePass to receive a total of 1575 Multibucks!
Play and progress, master your loadout with:
6 Mastery Levels per weapon
6 Mastery Levels per gadget
5 levels per ability
New Features
New Map Las Vegas
Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
New Map variants:
Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
New event: Alien invasion
You’ll have to see this one to believe it. It’s outta this world!
Gameplay Changes & balance
Movement & Animation
Movement
Made multiple updates to vaulting responsiveness and general smoothness when traversing
Updated various first-person animations to better sync with footsteps
Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
Improved speed-matching and added in-air animations when coining other contestants
General polish updates to third-person locomotion
Combat Animations
Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets
Updated jumping and zipline animations when aiming down sights
Added third-person reaction animations for Flashbangs, Gas, and Fire.
Reworked the animations for the Charge’N’Slam specialization
Controller
General
Added sensitivity scaling based on zoom FOV
Aim Assistance
Added better support and various improvements for sensitivity dampening on targets
Updated default aim down sights sensitivity reduction
Reduced zoom snapping active duration
Controller Vibration
Settings added
Controller Settings
Added setting to allow players to further customize their controller experience
Added separate dead zones for the different analog sticks
Maps
All
Finally, the wrecking ball is back! Check the cranes.
Monaco
Improved readability of map border
Skyway Stadium
Added ‘Evening’ environment condition
Specializations
Charge’N’Slam
Updated damage of the ground slam so that it will break floors in buildings more consistently
Cloaking Device
Rebalanced fade-in/out durations to make it harder to vanish mid-combat
Added fade-in/out visual effect
Grapple Hook
Fixed a bug where players could become stuck when grappling during a vault
Recon Senses
Reduced the total fuel, shortening the max duration
Fixed an issue where Recon Senses would trigger on enemy statues
Weapons
General
Updated bullet dispersion system on all weapons when aiming down sights
Fixed various issues where weapons could fire infinitely or not at all
Fixed an issue where Gadgets could become stuck in an infinite cooldown
Added a new hitmarker to crosshairs for damage over time effects
AKM
Updated recoil pattern, making it slightly less easy to control
FCAR
Updated recoil pattern, making it slightly easier to control
Flamethrower
Fixed a bug where the Flamethrower could be fired without consuming ammo
Max range reduced by 60 cm
Fire rate reduced to 160 RPM from 180 RPM
Adjusted Flamethrower impact effects to make them less blinding for the target player
Reduced damage to 28 from 31
Lewis Gun
Updated recoil pattern, making it slightly easier to control
LH1
Increased bullet dispersion when firing from the hip
Updated recoil pattern, making the weapon easier to control
Fire rate reduced to 300 RPM from 400 RPM
Increased LH1 damage from 41 to 45
M60
Updated recoil pattern, making it slightly less easy to control
Riot Shield
Fixed an issue where the Riot Shield could block bullets while the player was emoting
Throwing Knives
Introduced Throwing Knives to the Light archetype
V9S
Magazine size reduced to 20 from 24
Updated recoil pattern, making the weapon less easy to control
Increased damage fall-off to make the weapon less effective at long-range
Gadgets
General
Fixed an issue where Gadgets could become stuck in an infinite cooldown
C4
Increased health from 5 to 25
Defibrillators
Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
Gas Mine
Added trigger audio effect
Glitch Grenade
Fuse time increased from 1.1s to 1.8s, giving it more range
Night Vision
Removed Night Vision from the game, to be reworked in a future update
Sonar Grenade
Radius reduced from 17.5m to 10m
Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
Stun Gun
Removed sensitivity reduction from stunned players
Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
Tactical Breach
Increased health from 5 to 25
Vanishing Bomb
Introduced Vanishing Bomb gadget to the Light archetype
Zipline
Added line break effect to Ziplines