欢迎来到第一赛季!
欢迎来到第一赛季!
经过多年的开发、多次的社区Alpha和Beta测试,以及几个月的“很快”,我们很高兴能推出《最终决战》!如果没有我们的玩家群体倾注在我们身上的所有时间、精力、反馈和爱,我们不可能做到这一点。当我们为您提供公测服务时,您会在下面看到我们一直非常非常忙碌。
但我们还没有结束。游戏运营需要持续的工作,大量的倾听、迭代、修补、修复和平衡。请放心,我们已经做好了迎接挑战的准备,并准备支持这款游戏及其玩家(包括我们!)度过难关。感谢您与我们一起踏上这段旅程——这意味着一切!
穿好衣服,参赛者。摄像机已开启。竞技场已开放。
内容更新
在竞技场上表达自我的新形式!例如:
- 加载和检查动画
- 表情符号
- 手势
- 宠物(!!!)
- 声音
- 手表
- 以及更多!
商店已经开放,你可以访问不断变化的扩展包,让你的参赛者在竞技场上变得风潮。
第一季BattlePass通行证包含12页可解锁奖励。
- 包括96个独家奖励
- 29个奖励可以免费获得!
- 解锁整个BattlePass通行证,即可获得总计1575 Multibucks!
游玩和进步,获取您的装备:
- 每件武器6个精通等级
- 每个小工具6个精通水平
- 每个能力5个级别
新功能
新地图
拉斯维加斯
在这个闪闪发光的竞技场上,测试你的运气,在耀眼、华丽和紧密的游戏中追逐!
新地图特殊事件:
不要在刺眼的沙子里迷路!在这个拉斯维加斯地图变体中寻求庇护和荣耀:沙尘暴。
三脚架和炮塔:环境可以对你有利也可以对你不利。穿越拉斯维加斯,但要小心脚下,每一个角落都可能是陷阱。
新事件:外星人入侵
你必须看到才能相信它来自天外世界!
游戏玩法变化与平衡
移动和动画
移动
- 对保险箱存储的响应能力和遍历时的总体平滑度进行了多次更新
- 更新了各种第一人称动画,以更好地与步伐同步
- 当玩家在电梯、高空升降机、起重机和移动平台等移动表面上时,提高了同步性和稳定性
- 改进了匹配速度,并在制作其他参赛者时添加了空中动画
- 第三人称运动的一般抛光更新
战斗动画
- 稳定相机,实现瞄准向下瞄准、重新装弹和枪栓动作,更容易跟踪目标
- 瞄准目标时更新了跳跃和滑索动画
- 增加了第三人称反应动画的闪光,气体,和火。
- 为Charge'N'Slam专业化重新制作动画
控制设置
通用:
- 增加了基于缩放FOV的灵敏度缩放
瞄准辅助
- 增加了更好的支持和对目标灵敏度抑制的各种改进
- 更新的默认瞄准向下瞄准器灵敏度降低
- 缩短缩放捕捉活动持续时间
控制器振动
- 已添加设置
控制器设置
- 增加了设置,允许玩家进一步自定义控制器体验
- 为不同的手柄添加了单独的死区
地图
全体地图
- 终于,破坏球回来了!当心起重机。
摩纳哥
- 提高了地图边框的可见性
Skyway体育场
- 增加了“晚间”环境条件
职业调整
Charge'N'Slam
- 更新了地面撞击的损坏情况,使其能够更稳定地破坏建筑物的地板
隐形设备
- 重新平衡淡入/淡出持续时间,使其更难在战斗中消失
- 增加了淡入淡出视觉效果
抓钩
- 修正了玩家在跳马过程中抓举时可能会被卡住的错误
Recon Senses
- 减少了总燃油,缩短了最长持续时间
- 修正了侦察感应会触发敌人雕像的问题
武器
通用
- 更新了所有武器在瞄准瞄准器时的子弹分散系统
- 修正了武器可以无限发射或根本不发射的各种问题
- 修正了小工具可能在无限冷却时间内卡住的问题
- 为十字准线添加了一个新的命中标记,以获得随时间推移的伤害效果
AKM
- 更新了后坐力模式,使其稍微不那么容易控制
FCAR
- 更新后坐力模式,使其更易于控制
火焰喷射器
- 修正了火焰喷射器可以在不消耗弹药的情况下发射的错误
- 最大射程减少60厘米
- 射速从180转/分降至160转/分
- 调整了火焰喷射器的冲击效果,使其对目标玩家不那么致盲
- 伤害从31减少到28
Lewis Gun
- 更新后坐力模式,使其更易于控制
LH1
- 从臀部发射时增加了子弹的分散度
- 更新后坐力模式,使武器更易于控制
- 射速从400转/分降低到300转/分
- LH1的伤害从41增加到45
M60
- 更新了后坐力模式,使其稍微不那么容易控制
防暴盾牌
- 修正了玩家情绪化时防暴盾牌可以阻挡子弹的问题
飞刀
- 将飞刀引入光原型
v9
- 弹匣尺寸从24减小到20
小工具
通用
- 修正了小工具可能在无限冷却时间内卡住的问题
C4
- 生命值从5增加到25
除颤器
- 增加了除颤器伤害敌方玩家的能力。他们将造成50点伤害,如果成功命中,将进入冷却时间
天然气矿
- 增加了触发音频效果
闪光手榴弹
- 引信时间从1.1s增加到1.8s,使其射程更远
夜视仪
- 从游戏中删除了夜视仪,将在未来的更新中重新制作
声纳榴弹
- 半径从17.5m减小到10m
- 更新了声纳榴弹探测目标时出现的十字准线命中标记
眩晕枪
- 删除了震撼玩家时的灵敏度降低
- 为被震撼的玩家添加了故障效果,使他们的技能和小工具在短时间内无法使用
战术突破
- 血量从5提高到25
消失的炸弹
- 将消失炸弹小工具引入Light原型
Zipline
- 为Zipline添加了分隔效果
最后 欢迎来到THE FINALS第一赛季!
WELCOME TO SEASON 1
After years of development, multiple community Alpha and Beta tests, and many months of “soon,” we are so excited to launch THE FINALS! We could not have done it without all the time, energy, feedback, and love heaped onto us by our community of players. As we welcome you to live service, you will see below that we have been very very busy.
But we’re not done. Live service games take continuous work, a lot of listening, iteration, patching, fixing, and balancing. Rest assured, we’re up for the challenge and ready to support this game and its players (that includes us!) through thick and thin. Thank you for being on this journey with us – it means the world.!
Suit up, contestants. Cameras are rolling. The arena is open.
Content Updates
New ways to express yourself in the arena! Such as:
Reload and Inspect animations
Emoticons
Gestures
Pets (!!!)
Sounds
Watches
More? Yes, more!
The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.
The Season 1 BattlePass contains 12 pages of unlockable rewards.
That amounts to 96 exclusive rewards
29 rewards can be earned for free!
Unlock the whole BattlePass to receive a total of 1575 Multibucks!
Play and progress, master your loadout with:
6 Mastery Levels per weapon
6 Mastery Levels per gadget
5 levels per ability
New Features
New Map Las Vegas
Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
New Map variants:
Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
New event: Alien invasion
You’ll have to see this one to believe it. It’s outta this world!
Gameplay Changes & balance
Movement & Animation
Movement
Made multiple updates to vaulting responsiveness and general smoothness when traversing
Updated various first-person animations to better sync with footsteps
Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
Improved speed-matching and added in-air animations when coining other contestants
General polish updates to third-person locomotion
Combat Animations
Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets
Updated jumping and zipline animations when aiming down sights
Added third-person reaction animations for Flashbangs, Gas, and Fire.
Reworked the animations for the Charge’N’Slam specialization
Controller
General
Added sensitivity scaling based on zoom FOV
Aim Assistance
Added better support and various improvements for sensitivity dampening on targets
Updated default aim down sights sensitivity reduction
Reduced zoom snapping active duration
Controller Vibration
Settings added
Controller Settings
Added setting to allow players to further customize their controller experience
Added separate dead zones for the different analog sticks
Maps
All
Finally, the wrecking ball is back! Check the cranes.
Monaco
Improved readability of map border
Skyway Stadium
Added ‘Evening’ environment condition
Specializations
Charge’N’Slam
Updated damage of the ground slam so that it will break floors in buildings more consistently
Cloaking Device
Rebalanced fade-in/out durations to make it harder to vanish mid-combat
Added fade-in/out visual effect
Grapple Hook
Fixed a bug where players could become stuck when grappling during a vault
Recon Senses
Reduced the total fuel, shortening the max duration
Fixed an issue where Recon Senses would trigger on enemy statues
Weapons
General
Updated bullet dispersion system on all weapons when aiming down sights
Fixed various issues where weapons could fire infinitely or not at all
Fixed an issue where Gadgets could become stuck in an infinite cooldown
Added a new hitmarker to crosshairs for damage over time effects
AKM
Updated recoil pattern, making it slightly less easy to control
FCAR
Updated recoil pattern, making it slightly easier to control
Flamethrower
Fixed a bug where the Flamethrower could be fired without consuming ammo
Max range reduced by 60 cm
Fire rate reduced to 160 RPM from 180 RPM
Adjusted Flamethrower impact effects to make them less blinding for the target player
Reduced damage to 28 from 31
Lewis Gun
Updated recoil pattern, making it slightly easier to control
LH1
Increased bullet dispersion when firing from the hip
Updated recoil pattern, making the weapon easier to control
Fire rate reduced to 300 RPM from 400 RPM
Increased LH1 damage from 41 to 45
M60
Updated recoil pattern, making it slightly less easy to control
Riot Shield
Fixed an issue where the Riot Shield could block bullets while the player was emoting
Throwing Knives
Introduced Throwing Knives to the Light archetype
V9S
Magazine size reduced to 20 from 24
Updated recoil pattern, making the weapon less easy to control
Increased damage fall-off to make the weapon less effective at long-range
Gadgets
General
Fixed an issue where Gadgets could become stuck in an infinite cooldown
C4
Increased health from 5 to 25
Defibrillators
Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
Gas Mine
Added trigger audio effect
Glitch Grenade
Fuse time increased from 1.1s to 1.8s, giving it more range
Night Vision
Removed Night Vision from the game, to be reworked in a future update
Sonar Grenade
Radius reduced from 17.5m to 10m
Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
Stun Gun
Removed sensitivity reduction from stunned players
Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
Tactical Breach
Increased health from 5 to 25
Vanishing Bomb
Introduced Vanishing Bomb gadget to the Light archetype
Zipline
Added line break effect to Ziplines