[Death Must Die]v0.6.45更新公告


3樓貓 發佈時間:2023-11-23 13:58:23 作者:Mrjionggg Language

改漢化的時候退出遊戲發現要更新,就順便把這個給漢化了,此更新日誌的漢化均採用我的專業漢化補丁內的術語,建議搭配我的專業漢化補丁使用。

製作不易,且看且珍惜.


漢化補丁下載:

https://www.bilibili.com/opus/865507502972731408


0.6.45更新日誌


Bugfixes

BUG修復

The Sign of The Hydra: Fixed

修復了特性解鎖:美杜莎的問題

Frost Nova: Playback speed beneffiting from Spell Speed 1.0 > 0.1

(沒見過這個技能,或者說沒印象?)法術的播放速度 1.0 > 0.1

Soulstealers: Now tagged with Luck, allowing for Serendipity to appearCharacter sheet no longer displays negative pounce.

百鬼夜行:允許幸運數值提升觸發幾率(?沒懂),不再顯示負面攻擊

Fixed bug with binding inputs to 'any key'.

修復了綁定輸入到“任意鍵”的錯誤.

Fixed Dragon damage not scaling with summon bonuses.

修復了龍的傷害不被使用召喚物傷害影響.固定的驅逐導致跳過等級(再次.).

Fixed banishing leading to skipped levels (again...).

修復了連續用三個驅逐後導致該升級獎勵會被浪費(又出現這個bug...)

Fixed "The Summoner'losing track of damage after rarity upgrade.

修復了“召喚獸強化”在稀有品質級後失去傷害的提升.

Fixed zero pull range not collecting gems even when right above them.Fixed black screen crash during map generation.

修復了重力場的範圍內即使在裡面也不能收集寶石.修復了在地圖生成過程中的黑屏崩潰.

Fixed divine shield not scaling with levels.

修復了神聖的盾牌,不按等級減少冷卻時間.

Fixed revival/banish/reroll/alteration map object gifts not stacking.

修復了復活/移除/重擲/更變的地圖次數不堆疊的問題.

Fixed revivals not triggering sometimes.

修復了復活有時不會觸發的問題.

Fixed bug with campfire not appearing if you quit during your first run as the Sorceress.

修復了當你第一次以魔法師的身份退出時,營火不會出現的錯誤.

Fixed leftover enemies after boss leading to never-ending run.

修復了在吸血鬼伯爵死亡後留下的敵人無止境的奔跑.

Fixed invalid skip/reroll/banish selection on gamepad.

修復了手柄操作上無效的/移除/重擲/更變選擇.

Fixed double map object interact.

修復了兩個地圖互動.


Audio

音頻

Added several missing map object sfx.

添加了幾個地圖缺少的音效.

Options

選項

Added additional graphics options (blur/fullscreen recolor).

添加了額外的圖形選項(模糊處理/全屏重新著色).

Added more display options - exclusive fullscreen for windows, maximized window for macOs.

添加更多顯示選項:全屏+無邊框+窗口化

Removed default arrow key binding (can now explicitly rebind to arrow keys in the Controls menu).

取消默認箭頭鍵綁定(現在可以到控制菜單中的箭頭鍵重新綁定).


General

物品類改動

Characters 3% Less Movement Penalty when attacking

裝備在攻擊時減少3%的移動懲罰

Rare/Epic/Mythic drop rates bonuses from Difficulty modifiers reduced by 25% for Minions

困難難度中怪物的稀有/史詩/神話的掉落獎勵減少25%

Rare/Epic/Mythic drop rates bonuses from Difficulty modifiers reduced by 12% for Bosses

困難難度中頭目的稀有/史詩/神話的掉落獎勵減少12%

Life regenerations nerfed by -33%

生命恢復數值 -33%

Spell Speeds from items value +20%

物品屬性的法術速度+20%

Pick up drops % added to Character sheet

拾取掉落的%詞綴添加到裝備屬性中.

Difficulty modifiers movement speed bonuses -20%

困難難度中速度加成 20%

Boss stun status resistance 65%>50%

頭目的眩暈狀態抵抗 65%>50%

Added pick up drops to character sheet.

拾取掉落詞綴添加到裝備屬性中.

Blessings Attack Damage for Melee Characters Buffed by ~30%

近戰武器的攻擊傷害詞綴減少30%

Fates chance to spawn 22%>27%

命中率 22%>27%

Armor formula -17% effectiveness

護甲公式 -17%減傷.

Evasion formula -14% effectiveness

閃避公式 -14%判定.

Projectile Count Damage Adjustment Formula modified cnt/(0.8+0.2*cnt) > cnt/(0.92+0.08*cnt)(Projectile count DPS increase weaker now)

修復了投射物數量的公式 cnt/(0.8+0.2*cnt)>cnt/(0.92+0.08*cnt)(投射物DPS增加較弱)

Projectile Pierce Damage Adjustment Formula modified pnc/(0.6+0.4*pnc) > pnc/(0.66+0.34*pnc)(Projectile pierce/bount DPS increase weaker now)

修復了投射物穿透 / 連鎖的公式 PNC/(0.6+0.4*PNC)>PNC/(0.66+0.34*PNC)(彈丸穿透/有界DPS增加較弱)


Localization

本土化

Fixed invulnerability frames wrong timings in Dashes

修復了錯誤的時差

Damage calculation for Ranged character Projectile Count & Pierce adjustedEstimated damage calculation for Staves adjusted

修復了投射物的穿透 / 連鎖調整後傷害計算

Fixed Distance Travelled displaying as negative on Lightning Bolt rarity upgradeSmite rounding error fixed

修復了固定距離移動為負值的落雷技能品質升級問題


Biessings Balance

神之祝福的平衡改動


Justice:

正義女神:

Protection: Armor +50%

保護:護甲 +50%


Mort:

死神之女:

Ravens: Damage -47%

烏鴉:傷害-47%

Necromancy: Damage -39%

骷髏:傷害-39%

Sickles: Attack Damage percent values +10%

鐮刀:攻擊傷害百分比 +10%

Serendipity: Luck bonus -30%

幸運兒:幸運值加成-30%

Vampirism: Lifesteal per hit 2 > 3

嗜血:擊中時回覆生命 2>3

Lifelink: Lifesteal 2%>1%

生命吸取:生命偷取數 2%>1%


Time:

時間:

The Summoner: Bonus damage per minute -47%

召喚獸強化:每分鐘傷害加成 -47%

Deadlock: Duration bonus -19%

僵局:持續時間加成 -19%

Gem High: Max Stacks 350 > 300,Speeds per Stack 0.5%>0.4%, Stack Duration -31%

寶石加速:最大堆疊 350>300,每個碎片給予的速度 0.5%>0.4%,持續時間 -31%


Leigong:

雷電之神:

Chain Lightning: Damage +14%

閃電鏈:傷害+14%

Lightning Orbs: Damage -25%

閃電球:傷害-25%

Lightning Bolt: Damage +12%

落雷:傷害+12%

Brevity: Spell Speeds -7%

簡潔:法術速度加成 -7%

Summer:

火之女神:

Flare: Proc chance 60%>40% (-33%)

火球:觸發幾率60%>40% (-33%)

Gehenna: Experience gain per instance of damage 0.004 >0.03Krom:

知己知彼:造成的每一點傷害獲得經驗值數量 0.004>0.03


Krom:

征戰之神:

Ranged War Chains: Proc chance 11%>8%

戰爭枷鎖:觸發幾率11%>8%


Fates:

命運之神:

Fury:Total levels 5 > 3(final values unchanged)

狂怒:總等級5>3(最終值不變)

Might:Total levels 5 > 3(final values unchanged)

加速:總等級5>3(最終值不變)

Critical Strike:+60% More Value

暴擊率:+60% 更多暴擊

Elusion: +50% More Value

逃脫:+50% 更多閃避

Vigor: -20% Less Value

生長: -20% 更少最大生命值

Curiousity: +20% More Value

好奇心: +20% 更多拾取範圍


Map Object Baiance

地圖互動平衡改動

Altar of Devotion: Heals 10%>8%

奉獻祭壇:治療效果 10%>8%

Dark Brazier: Spell Damage 4%>2.4%

闇火神殿:法術傷害 4%>2.4%

Stone Brazier: Spell Area 7%>4%

收藏之石:法術範圍 7%>4%

Bronze Brazier: Spell Duration 6%>3.2%

青銅器神殿:法術持續時間6%>3.2%

War Totem: Attack Damage 8%> 4.8%

戰爭圖騰:攻擊傷害8%>4.8%


Character Balance

字符平衡

Kront Base Attack Speed -7%

克朗特基礎攻擊速度-7%

Kront Base Damage +7.5%

克朗特基礎傷害 +7.5%


Item Balance/Tweaks

項目平衡/調整

Affix Gold Drops +100% effectiveness

金幣掉落 +100% 詞綴屬性

Affix Damage Striking Undamaged Foes +66% effectiveness

擊中滿血敵人時的傷害 +66% 詞綴屬性

Affix Item Passive Experience Gain -60% effectiveness

每秒獲得經驗 -60% 詞綴屬性

Affix Experience Gain Multiplier -60% effectiveness

經驗獲取增加-60% 詞綴屬性

Jade Monke: Buffed -12%>-18%

原力馬嘍(獨特遺物):所有敵人減速效果 -12%>-18%

Coin and Dice items can now only give Rerolls, no longer Banishes and/or Alterations

硬幣和骰子遺物現在只能提供重擲功能,不再擁有移除/變更次數.

Peg Tops only Banishes

佩格託普斯只有驅逐功能.


© 2022 3樓貓 下載APP 站點地圖 廣告合作:asmrly666@gmail.com