[Death Must Die]v0.6.45更新公告


3楼猫 发布时间:2023-11-23 13:58:23 作者:Mrjionggg Language

改汉化的时候退出游戏发现要更新,就顺便把这个给汉化了,此更新日志的汉化均采用我的专业汉化补丁内的术语,建议搭配我的专业汉化补丁使用。

制作不易,且看且珍惜.


汉化补丁下载:

https://www.bilibili.com/opus/865507502972731408


0.6.45更新日志


Bugfixes

BUG修复

The Sign of The Hydra: Fixed

修复了特性解锁:美杜莎的问题

Frost Nova: Playback speed beneffiting from Spell Speed 1.0 > 0.1

(没见过这个技能,或者说没印象?)法术的播放速度 1.0 > 0.1

Soulstealers: Now tagged with Luck, allowing for Serendipity to appearCharacter sheet no longer displays negative pounce.

百鬼夜行:允许幸运数值提升触发几率(?没懂),不再显示负面攻击

Fixed bug with binding inputs to 'any key'.

修复了绑定输入到“任意键”的错误.

Fixed Dragon damage not scaling with summon bonuses.

修复了龙的伤害不被使用召唤物伤害影响.固定的驱逐导致跳过等级(再次.).

Fixed banishing leading to skipped levels (again...).

修复了连续用三个驱逐后导致该升级奖励会被浪费(又出现这个bug...)

Fixed "The Summoner'losing track of damage after rarity upgrade.

修复了“召唤兽强化”在稀有品质级后失去伤害的提升.

Fixed zero pull range not collecting gems even when right above them.Fixed black screen crash during map generation.

修复了重力场的范围内即使在里面也不能收集宝石.修复了在地图生成过程中的黑屏崩溃.

Fixed divine shield not scaling with levels.

修复了神圣的盾牌,不按等级减少冷却时间.

Fixed revival/banish/reroll/alteration map object gifts not stacking.

修复了复活/移除/重掷/更变的地图次数不堆叠的问题.

Fixed revivals not triggering sometimes.

修复了复活有时不会触发的问题.

Fixed bug with campfire not appearing if you quit during your first run as the Sorceress.

修复了当你第一次以魔法师的身份退出时,营火不会出现的错误.

Fixed leftover enemies after boss leading to never-ending run.

修复了在吸血鬼伯爵死亡后留下的敌人无止境的奔跑.

Fixed invalid skip/reroll/banish selection on gamepad.

修复了手柄操作上无效的/移除/重掷/更变选择.

Fixed double map object interact.

修复了两个地图互动.


Audio

音频

Added several missing map object sfx.

添加了几个地图缺少的音效.

Options

选项

Added additional graphics options (blur/fullscreen recolor).

添加了额外的图形选项(模糊处理/全屏重新着色).

Added more display options - exclusive fullscreen for windows, maximized window for macOs.

添加更多显示选项:全屏+无边框+窗口化

Removed default arrow key binding (can now explicitly rebind to arrow keys in the Controls menu).

取消默认箭头键绑定(现在可以到控制菜单中的箭头键重新绑定).


General

物品类改动

Characters 3% Less Movement Penalty when attacking

装备在攻击时减少3%的移动惩罚

Rare/Epic/Mythic drop rates bonuses from Difficulty modifiers reduced by 25% for Minions

困难难度中怪物的稀有/史诗/神话的掉落奖励减少25%

Rare/Epic/Mythic drop rates bonuses from Difficulty modifiers reduced by 12% for Bosses

困难难度中头目的稀有/史诗/神话的掉落奖励减少12%

Life regenerations nerfed by -33%

生命恢复数值 -33%

Spell Speeds from items value +20%

物品属性的法术速度+20%

Pick up drops % added to Character sheet

拾取掉落的%词缀添加到装备属性中.

Difficulty modifiers movement speed bonuses -20%

困难难度中速度加成 20%

Boss stun status resistance 65%>50%

头目的眩晕状态抵抗 65%>50%

Added pick up drops to character sheet.

拾取掉落词缀添加到装备属性中.

Blessings Attack Damage for Melee Characters Buffed by ~30%

近战武器的攻击伤害词缀减少30%

Fates chance to spawn 22%>27%

命中率 22%>27%

Armor formula -17% effectiveness

护甲公式 -17%减伤.

Evasion formula -14% effectiveness

闪避公式 -14%判定.

Projectile Count Damage Adjustment Formula modified cnt/(0.8+0.2*cnt) > cnt/(0.92+0.08*cnt)(Projectile count DPS increase weaker now)

修复了投射物数量的公式 cnt/(0.8+0.2*cnt)>cnt/(0.92+0.08*cnt)(投射物DPS增加较弱)

Projectile Pierce Damage Adjustment Formula modified pnc/(0.6+0.4*pnc) > pnc/(0.66+0.34*pnc)(Projectile pierce/bount DPS increase weaker now)

修复了投射物穿透 / 连锁的公式 PNC/(0.6+0.4*PNC)>PNC/(0.66+0.34*PNC)(弹丸穿透/有界DPS增加较弱)


Localization

本土化

Fixed invulnerability frames wrong timings in Dashes

修复了错误的时差

Damage calculation for Ranged character Projectile Count & Pierce adjustedEstimated damage calculation for Staves adjusted

修复了投射物的穿透 / 连锁调整后伤害计算

Fixed Distance Travelled displaying as negative on Lightning Bolt rarity upgradeSmite rounding error fixed

修复了固定距离移动为负值的落雷技能品质升级问题


Biessings Balance

神之祝福的平衡改动


Justice:

正义女神:

Protection: Armor +50%

保护:护甲 +50%


Mort:

死神之女:

Ravens: Damage -47%

乌鸦:伤害-47%

Necromancy: Damage -39%

骷髅:伤害-39%

Sickles: Attack Damage percent values +10%

镰刀:攻击伤害百分比 +10%

Serendipity: Luck bonus -30%

幸运儿:幸运值加成-30%

Vampirism: Lifesteal per hit 2 > 3

嗜血:击中时回复生命 2>3

Lifelink: Lifesteal 2%>1%

生命吸取:生命偷取数 2%>1%


Time:

时间:

The Summoner: Bonus damage per minute -47%

召唤兽强化:每分钟伤害加成 -47%

Deadlock: Duration bonus -19%

僵局:持续时间加成 -19%

Gem High: Max Stacks 350 > 300,Speeds per Stack 0.5%>0.4%, Stack Duration -31%

宝石加速:最大堆叠 350>300,每个碎片给予的速度 0.5%>0.4%,持续时间 -31%


Leigong:

雷电之神:

Chain Lightning: Damage +14%

闪电链:伤害+14%

Lightning Orbs: Damage -25%

闪电球:伤害-25%

Lightning Bolt: Damage +12%

落雷:伤害+12%

Brevity: Spell Speeds -7%

简洁:法术速度加成 -7%

Summer:

火之女神:

Flare: Proc chance 60%>40% (-33%)

火球:触发几率60%>40% (-33%)

Gehenna: Experience gain per instance of damage 0.004 >0.03Krom:

知己知彼:造成的每一点伤害获得经验值数量 0.004>0.03


Krom:

征战之神:

Ranged War Chains: Proc chance 11%>8%

战争枷锁:触发几率11%>8%


Fates:

命运之神:

Fury:Total levels 5 > 3(final values unchanged)

狂怒:总等级5>3(最终值不变)

Might:Total levels 5 > 3(final values unchanged)

加速:总等级5>3(最终值不变)

Critical Strike:+60% More Value

暴击率:+60% 更多暴击

Elusion: +50% More Value

逃脱:+50% 更多闪避

Vigor: -20% Less Value

生长: -20% 更少最大生命值

Curiousity: +20% More Value

好奇心: +20% 更多拾取范围


Map Object Baiance

地图互动平衡改动

Altar of Devotion: Heals 10%>8%

奉献祭坛:治疗效果 10%>8%

Dark Brazier: Spell Damage 4%>2.4%

暗火神殿:法术伤害 4%>2.4%

Stone Brazier: Spell Area 7%>4%

收藏之石:法术范围 7%>4%

Bronze Brazier: Spell Duration 6%>3.2%

青铜器神殿:法术持续时间6%>3.2%

War Totem: Attack Damage 8%> 4.8%

战争图腾:攻击伤害8%>4.8%


Character Balance

字符平衡

Kront Base Attack Speed -7%

克朗特基础攻击速度-7%

Kront Base Damage +7.5%

克朗特基础伤害 +7.5%


Item Balance/Tweaks

项目平衡/调整

Affix Gold Drops +100% effectiveness

金币掉落 +100% 词缀属性

Affix Damage Striking Undamaged Foes +66% effectiveness

击中满血敌人时的伤害 +66% 词缀属性

Affix Item Passive Experience Gain -60% effectiveness

每秒获得经验 -60% 词缀属性

Affix Experience Gain Multiplier -60% effectiveness

经验获取增加-60% 词缀属性

Jade Monke: Buffed -12%>-18%

原力马喽(独特遗物):所有敌人减速效果 -12%>-18%

Coin and Dice items can now only give Rerolls, no longer Banishes and/or Alterations

硬币和骰子遗物现在只能提供重掷功能,不再拥有移除/变更次数.

Peg Tops only Banishes

佩格托普斯只有驱逐功能.


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