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首先聲明一點,這是在以下情況得出的結論:
①人物帶有吮能,嗜血,信仰喚醒
②人物擊殺敵人
③斷屠戮的期間不會有>=3ap的回藍
首先探討最常見的配置
①屠德,吮能5,嗜血3,信仰喚醒4
②屠劍聖,吮能5,嗜血3,喚醒3
其次是其他配置的屠戮
我想這方面的數據好像沒人做,而且我最近屠德斷了好多次屠,很氣,於是做了這個數據攻略,
這方面好像沒人做,希望能給個精
附錄:
源碼
#include<iostream>
using namespace std;
double ap[7] = { 0 };
double d[11] = { 0 };
int main()
{
double a = 0.82, b = 0.75, c = 0.4;
cout << "吮能,嗜血,信仰喚醒的回藍概率分別為多少" << endl;
//cin >> a >> b >> c;
ap[0] = (1 - a) * (1 - b);
ap[1] = a * (1 - c) * (1 - b);
ap[2] = a * c * (1 - b);
ap[3] = (1 - a) * b * (1 - c);
ap[4] = a * b * (1 - c) * (1 - c) + (1 - a) * b * c;
ap[5] = a * b * c * (1 - c) * 2;
ap[6] = a * b * c * c;
double sum = 0;
for (int i = 0;i < 7;i++)
{
cout << "得到ap數:" << i << " 概率:" << ap << endl;
}
d[0] = ap[0] + ap[1] + ap[2];
d[1] = ap[0] + ap[1] + ap[2] * d[0];
d[2] = ap[0] + ap[1] * d[0] + ap[2] * d[1];
for (int i = 3;i <= 10;i++)
{
d = ap[0] * d[i - 3] + ap[1] * d[i - 2] + ap[2] * d[i - 1];
}
for (int i = 3;i <= 10;i++)
{
cout << "啟動ap數: " << i << " 斷屠概率:" << d << endl;
}
return 0;
}