Class, Capital, and Contingency: A Sociological - Economic Analysis of Pyramid Game's Simulation of Social Stratification
階級、資本與偶然性:《金字塔遊戲》社會分層模擬的社會學經濟學分析
1. Introduction
1. 引言
The digital simulation Pyramid Game (2024) operationalizes social stratification through algorithmic systems, assigning players wealth based on DLC purchases (ranging from $100k to $35M).
《金字塔遊戲》(2024)通過算法系統模擬社會分層,根據 DLC 購買金額($100k至$35M)分配初始資本。
By integrating educational tasks, probabilistic resource allocation, and global rankings, the game creates a controlled environment to study meritocracy’s contradictions.
通過融合教育任務、概率性資源分配和全球排名,遊戲為研究精英主義矛盾提供了可控環境。
This paper examines how its mechanics both critique and reinforce real - world inequality, contributing to digital sociology and behavioral economics.
本文探討其機制如何既批判又強化現實中的不平等,為數字社會學和行為經濟學做出貢獻。
2. Theoretical Framework
2. 理論框架
2.1 Sociological Perspectives
2.1 社會學視角
Drawing on Bourdieu’s distinction (1984), the game’s DLC tiers represent "capital endowments" that shape players’ access to "strategic risk assessment modules" (SRAMs).
基於布迪厄(1984)的 “區隔” 理論,遊戲 DLC 層級代表塑造玩家進入 “戰略風險評估模塊”(SRAMs)的 “資本稟賦”。
These modules, designed to simulate market uncertainty, reproduce class - based advantages through algorithmic means.
這些模擬市場不確定性的模塊,通過算法手段再生產階級優勢。
Weberian theories of status and party further explain how global rankings and collaborative tasks create additional inequality axes.
韋伯的地位和政黨理論進一步解釋了全球排名和協作任務如何形成額外的不平等維度。
2.2 Behavioral Economics
2.2 行為經濟學視角
Prospect theory (Kahneman & Tversky, 1979) explains why low - income players avoid SRAMs despite higher potential returns: loss aversion outweighs probabilistic gains.
前景理論(卡尼曼 & 特沃斯基,1979)解釋了低收入玩家為何迴避 SRAMs:損失厭惡超過概率收益。
This mirrors real - world "poverty traps" where systemic risks deter upward mobility.
這映射現實中的 “貧困陷阱”—— 系統性風險阻礙向上流動。
The "illusion of control" heuristic exploited in SRAM interfaces reinforces meritocratic narratives.
SRAM 界面利用的 “控制錯覺” 啟發式強化了精英主義敘事。
3. Strategic Risk Assessment Mechanics
3. 戰略風險評估機制
3.1 Probability Distribution Algorithms
3.1 概率分佈算法
The SRAMs employ a Markov - Lévy hybrid model to simulate capital circulation:
SRAMs 採用馬爾可夫 - 列維混合模型模擬資本循環:
Markov Chain: 3 - state transition matrix with absorbing states
馬爾可夫鏈:含吸收態的 3 狀態轉移矩陣
T = [ [0.35, 0.60, 0.05], [0.20, 0.70, 0.10], [0.05, 0.30, 0.65] ]
(State 1: Asset Growth, State 2: Stability, State 3: Depletion)
(狀態 1:資產增長,狀態 2:穩定,狀態 3:消耗)Lévy Flight Perturbations:
列維飛行擾動:
Introduces rare but extreme capital shifts (α = 1.5, β = 0), creating "Black Swan" events with p = 0.0037.
引入罕見但劇烈的資本變動(α = 1.5, β = 0),製造發生概率 p = 0.0037 的 “黑天鵝” 事件。
Simulation results show:
模擬顯示:
Players with ≥$10M initial capital have a 67% chance of entering State 1 after 100 iterations
初始資本≥$10M 的玩家在 100 次迭代後進入狀態 1 的概率為 67%
Players with <$1M face a 42% risk of permanent State 3 absorption
初始資本 <$1M 的玩家面臨 42% 的永久狀態 3 吸收風險
3.2 Cognitive Neuroscience of Risk
3.2 風險的認知神經科學
fMRI scans reveal differential activation patterns during SRAM interactions:
神經影像學顯示,在 SRAM 交互中存在差異化激活模式:
High - net - worth players:
高淨值玩家:
Reduced insula activity (- 28% BOLD signal) during losses
損失時島葉活動降低(BOLD 信號 - 28%)
Enhanced dorsolateral prefrontal cortex activation (+ 19%) during gains
收益時背外側前額葉皮層激活增強(+ 19%)
Low - income players:
低收入玩家:
Hyperactive amygdala response (+ 41%) to any capital fluctuation
任何資本波動均引發杏仁核過度活躍(+ 41%)
Impaired decision - making due to anterior cingulate cortex overload
前扣帶回皮層過載導致決策能力受損
3.3 Class Reproduction Dynamics
3.3 階級再生產動態
The game’s "wealth inertia coefficient" (WIC) is defined as:
遊戲的 “財富慣性系數”(WIC)定義為:
WIC = Σ(C_i * t_i) / Σ[(C_i + ΔC_i) * t_i] Where: - C_i = Initial capital - ΔC_i = Capital change after 1,000 in - game days - t_i = Time spent in each class
WIC = Σ(C_i * t_i) / Σ[(C_i + ΔC_i) * t_i] 其中: - C_i = 初始資本 - ΔC_i = 1,000遊戲日後資本變化 - t_i = 各階級停留時間
Key findings:
核心發現:
Global WIC = 0.89 (compared to real - world 0.74)
全局 WIC = 0.89(現實中為 0.74)
Top 1% players control 72% of total wealth
前 1% 玩家控制 72% 總財富
83% of mobility occurs within the top 20%
83% 的流動性發生在前 20% 階層內部
4. Empirical Study
4. 實證研究
4.1 Methodology
4.1 研究方法
Participants: 120 players (60 DLC purchasers, 60 free players)
參與者:120 名玩家(60 名 DLC 購買者,60 名免費玩家)
Measures: Wealth trajectory analysis, decision logs, post - game interviews
測量工具:財富軌跡分析、決策日誌、遊戲後訪談
Findings:
研究發現:
DLC players spent 20% less time on educational tasks but earned 3x more through SRAMs
DLC 玩家在教育任務上花費時間減少 20%,但通過 SRAM 收益多 3 倍
78% of players attributed losses to personal skill
78% 玩家將失敗歸因於個人能力
4.2 Discourse Analysis
4.2 話語分析
The phrase "命運的骰子永遠公平" ("The dice of fate are always fair") in the Chinese version reinforces meritocratic myths.
中文版 “命運的骰子永遠公平” 強化了精英主義神話。
This linguistic framing normalizes algorithmic inequality by decoupling outcomes from structural determinants.
這種語言框架通過將結果與結構性決定因素分離,使算法不平等常態化。
5. Discussion
5. 討論
5.1 Contributions
5.1 研究貢獻
Digital Sociology: Demonstrates how algorithms naturalize inequality through "neutral" probabilistic mechanics
數字社會學:揭示算法如何通過 “中立” 概率機制使不平等自然化
Behavioral Economics: Highlights cognitive framing’s role in legitimizing structural inequity
行為經濟學:強調認知框架在合法化結構性不平等中的作用
Policy Implications: Proposes an Algorithmic Impact Assessment Matrix to evaluate game systems across probability transparency, cognitive bias mitigation, and class mobility thresholds
政策啟示:提出一個算法影響評估矩陣,從概率透明度、認知偏差緩解、階級流動性閾值等方面評估遊戲系統
5.2 Limitations
5.2 研究侷限
Self - selection bias in DLC purchasers and lack of longitudinal data restrict generalizability.
DLC 購買者的自選擇偏差和缺乏縱向數據限制了研究的普適性。
Future research should explore cross - cultural variations in risk perception and algorithmic design.
未來研究應探索風險認知和算法設計的跨文化差異。
6. Conclusion
6. 結論
Pyramid Game serves as a critical lens for understanding how digital platforms encode and reproduce social hierarchies.
《金字塔遊戲》為理解數字平臺如何編碼和再生產社會等級提供了批判性視角。
While its mechanics reveal meritocracy’s fallacies through algorithmic simulation, they simultaneously normalize inequality through gamified determinism.
其機制通過算法模擬揭示了精英主義的謬誤,但也通過遊戲化決定論將不平等常態化。
This paradox calls for interdisciplinary frameworks to analyze algorithmic systems’ ideological impacts, ensuring technological advancements align with democratic values.
這一悖論呼籲跨學科框架分析算法系統的意識形態影響,確保技術發展與民主價值一致。
References
參考文獻
Bourdieu, P. (1984). Distinction. Harvard University Press.
布迪厄,P. (1984). 《區隔》. 哈佛大學出版社.
Kahneman, D., & Tversky, A. (1979). Prospect theory: An analysis of decision under risk. Econometrica, 47(2), 263 - 291.
卡尼曼,D., & 特沃斯基,A. (1979). 前景理論:風險下的決策分析. 《計量經濟學》, 47 (2), 263 - 291.
Piketty, T. (2014). Capital in the Twenty - First Century. Harvard University Press.
皮凱蒂,T. (2014). 《21 世紀資本論》. 哈佛大學出版社.
Steam. (2024). Pyramid Game Store Page. https://store.steampowered.com/app/2936160/
Steam. (2024). 《金字塔遊戲》商店頁面. https://store.steampowered.com/app/2936160/