Patch 0.6.48
The point of the previous patch was to remove OP stuff(Gem High, Mayhem, Exp Gain) that werechoking everything else from being usable. It did make the game on Difficulty 30 a lot harder. A lot ofpeople don't want that.So with this patch I've made difficulty 30 to be consistently beatable with awider range of builds. Hopefully this makes the game more fun than just having to seek only one typeof gear or skill.
上一個補丁的目的是削弱了過於強勢的技能(寶石加速、召喚物、經驗增益),這些東西使其他某些特有的玩法都無法體驗。上一輪的削弱確實使難度30變得更加困難。很多人都不喜歡這個改動。這個削弱的補丁是為了讓玩家很難做到輕鬆並持續地戰勝難度30的地圖。我希望削弱可以使遊戲更有趣,讓玩家尋找其他的流派,而不僅僅是隻賴死在尋找固定的裝備或技能來公式通關。(死鴨子嘴硬)
For those who want a challenge, we will eventually add something that allows you to make the gamemuch harder beyond what the current Difficulty Adjustment system offers. Unfortunately, this willhave to come with a later patch.
對於那些想要挑戰難度的玩家,我們會添加一些設定,可以讓你的遊戲比當前的難度調整系統提供的更難。不過這個功能需要在後續的更新補上。
General
綜合
Passive Experience Gain +50% value
每秒獲得經驗的詞綴屬性 +50%
Experience Gain Percent +20% value
每秒獲得經驗%的詞綴屬性 +20%
Experience Gain Curve Buffed (~20% Less Experience required, varies from level to level)
升級所需的經驗減少 (~20%的經驗更少要求,不同的等級所需的經驗不同)
Enemy projectiles should now render over everything
敵人的投射物現在應該影響所有的東西。
Difficuity Adjustments
差別調整
Difficulty made easier to support more builds:
難度更容易貼合普通玩家的體驗:
Enemy Health bonuses -73%
敵人的生命值加成 -73%
Enemy Movement bonuses -50%
敵人移動加成 -50%
Enemy Attack speed bonuses -20%
敵人攻擊速度加成-20%
Enemy Attack damage bonuses -38%
敵人攻擊傷害加值-38%
Boss Life gain difficulty modifier 40%>35% per level (120% > 105% max)
頭目的生命增加難度困難修正每級 40%>35% (最大值120%>105%)
Skills
技能
Wisdom: New skill added for Time.Increases experience gain.
新技能 神機妙算:增加獲得的經驗.
Gem High: Duration +14%
寶石加速:持續時間+14%
Flare: Chance to proc 40%>45%
火球:觸發幾率 40%>45%
Breath of Fire: Damage +20%
龍息:傷害+20%
Chain Lightning: Added +2 bounces on each level
閃電鏈:在每個級別上增加+2次反彈
Lightning Orbs: Added +1 orb on each level
電球:在每個級別上增加一個數量
Lightning Bolt: Added +1 bolt on each level
落雷:在每個級別上增加一道閃電
Haste: Movement +14% more value
疾行:移速加成增加 14%