Patch 0.6.48
The point of the previous patch was to remove OP stuff(Gem High, Mayhem, Exp Gain) that werechoking everything else from being usable. It did make the game on Difficulty 30 a lot harder. A lot ofpeople don't want that.So with this patch I've made difficulty 30 to be consistently beatable with awider range of builds. Hopefully this makes the game more fun than just having to seek only one typeof gear or skill.
上一个补丁的目的是削弱了过于强势的技能(宝石加速、召唤物、经验增益),这些东西使其他某些特有的玩法都无法体验。上一轮的削弱确实使难度30变得更加困难。很多人都不喜欢这个改动。这个削弱的补丁是为了让玩家很难做到轻松并持续地战胜难度30的地图。我希望削弱可以使游戏更有趣,让玩家寻找其他的流派,而不仅仅是只赖死在寻找固定的装备或技能来公式通关。(死鸭子嘴硬)
For those who want a challenge, we will eventually add something that allows you to make the gamemuch harder beyond what the current Difficulty Adjustment system offers. Unfortunately, this willhave to come with a later patch.
对于那些想要挑战难度的玩家,我们会添加一些设定,可以让你的游戏比当前的难度调整系统提供的更难。不过这个功能需要在后续的更新补上。
General
综合
Passive Experience Gain +50% value
每秒获得经验的词缀属性 +50%
Experience Gain Percent +20% value
每秒获得经验%的词缀属性 +20%
Experience Gain Curve Buffed (~20% Less Experience required, varies from level to level)
升级所需的经验减少 (~20%的经验更少要求,不同的等级所需的经验不同)
Enemy projectiles should now render over everything
敌人的投射物现在应该影响所有的东西。
Difficuity Adjustments
差别调整
Difficulty made easier to support more builds:
难度更容易贴合普通玩家的体验:
Enemy Health bonuses -73%
敌人的生命值加成 -73%
Enemy Movement bonuses -50%
敌人移动加成 -50%
Enemy Attack speed bonuses -20%
敌人攻击速度加成-20%
Enemy Attack damage bonuses -38%
敌人攻击伤害加值-38%
Boss Life gain difficulty modifier 40%>35% per level (120% > 105% max)
头目的生命增加难度困难修正每级 40%>35% (最大值120%>105%)
Skills
技能
Wisdom: New skill added for Time.Increases experience gain.
新技能 神机妙算:增加获得的经验.
Gem High: Duration +14%
宝石加速:持续时间+14%
Flare: Chance to proc 40%>45%
火球:触发几率 40%>45%
Breath of Fire: Damage +20%
龙息:伤害+20%
Chain Lightning: Added +2 bounces on each level
闪电链:在每个级别上增加+2次反弹
Lightning Orbs: Added +1 orb on each level
电球:在每个级别上增加一个数量
Lightning Bolt: Added +1 bolt on each level
落雷:在每个级别上增加一道闪电
Haste: Movement +14% more value
疾行:移速加成增加 14%