大伙新年快乐,今天的周报没有实质性更新内容(画饼)
原文:
Hello everyone, and welcome to the first piece of Saturday update of 2022. This week is a different kind of update, in which we'll be having a recap of 2021 and also what to expect in 2022. So how did 2021 turned out? Well, we weren't able to release as much update as we'd like, settling only to two major updates. The two, however, were quite large in itself.
0.6.0 was the release of challenge missions and the Panzer armor set. Panzer was a set that was designed based on militaristic looks of our modern world, and we had hoped at the time that it would provide players looking for those aesthetics an armor set they can use as a base for their creations, which we've seen at this point that the Panzer had fulfilled its purpose nicely. Challenge missions, on that same note, had been grounds for players to test their mettle, breaking records against each other, and finding their best tuning. It was quite fun for us developers to watch as each of you discuss what's best to use for each playstyle, using less and less time to complete the boss rush, surviving much longer than we expected in battlegrounds, and more. It was also a great help in clarifying how broken some of them mechanics that we had in our game, and how to fix them.
0.7.0 then, was one of the biggest update we've added into the game in terms of customization. Accessories was a concept we'd like to add into the game as soon as possible, but the scale was so large that we had to prepare everything like base armors, basic functions and infrastructures, and more into the game before we were able to work on it. Its completion was finally an opening of a floodgate and we saw your M.A.S.S. evolved to the next level. We'd like to say we're more than surprise at some of them and every week there's something much much more than we know out there showing in social media and the screenshots area. We didn't even know how some of you managed to create awe-inspiring units or change the whole aesthetics of a bipedal into something much more. You're even better than us in using those systems.
Then comes the problematic 0.8.0 which promises new launchers and a lot of reworks. It's much more than we expected and we can only say that we'll try our best to finish it as soon as possible. As you're reading this, we're probably still working on it, be it testing and balancing and more. But let's not stop ourselves here, let's talk about the future.
2022 will be a year that will have at most three major updates coming, version 0.9.0 / 0.10.0 / 0.11.0. So what are they bringing to the table? 0.9.0 was first planned as a complete multiplayer update, but we've decided against that. The new 0.9.0 plan is to finish it in at most four months with new contents to the game, and to test out a multiplayer lobby system where players can enter into an area together, but with no goals to work towards. This is to check if everything can work out correctly with as few bugs as possible, before we work towards both PvP and PvE and release it in 0.10.0 that should happen a few months later. It's like we're breaking the old 0.9.0 into two updates instead of one truly large one, still, it will take about the same amount of time as we wanted before. And honestly, 0.11.0 is something that's unknown to us as well since we'll need to see whether 0.9.0 and 0.10.0 performs as expected or not and whether we need to adapt our schedule or workflow towards something of priority.
That will be all for today, we'd like to say, thank you for following us through our journey from the start, and we hope to deliver a better 2022 to every one of you. Happy new year!
机翻:
大家好,欢迎收看2022年周六更新的第一条新闻。本周是另一种更新,我们将回顾2021年的情况,以及一些对2022年的展望。那么,2021年的情况到底如何?好吧,略有遗憾,我们无法发布我们想要的更新(0.8版本),只解决了两个主要更新:0.6以及0.7这两个大版本的更新。
0.6.0我们发布了挑战任务和【战车】装甲。【战车】是一套基于我们现代世界中的军国主义外观设计的装甲,我们希望它可以为玩家提供额外的,能够以此为基础去展示他们自己风格的装甲,在这一点上,我们看到这套装甲已经完美实现了当初的目标。同样地,挑战任务也是玩家测试自己勇气、打破彼此记录并找到最佳调整的额外玩法。对于我们这些开发者来说,看到你们每个人都在讨论每种游戏风格的最佳选择,用越来越少的时间去速刷BOSS,在战场上生存的时间比我们预期的要长,甚至更长,这是一件非常有趣的事情。这也帮助我们明确了游戏中存在缺陷的机制,以及如何去修复它们。
0.7.0,是我们游戏至今为止最大的自定义功能更新。配件是我们想尽快添加到游戏中的一个概念,但因为它的规模太大,所以我们必须准备好基础盔甲、基本功能和基础设施等所有东西,然后才能开始制作。它的完成终于打开了一扇闸门,我们看到你的M.A.S.S.进入了完全不同的时代。我们想说的是,我们对其中的一些内容感到非常惊讶,每周都有比我们知道的更多的东西在社交媒体和截图区显示出来。我们甚至不知道你们中的一些人是如何创造出这些令人惊叹的机体的,或将本是双足行走的机体变得更为令人意想不到。你们比我们更擅长使用这个配件系统。
然后是有问题的0.8.0,它承诺了新的发射器和大量的原游戏机制返工。这些工作比我们预想的要多,我们只能说我们会尽最大努力尽快完成。当你读到这篇文章时,我们可能仍在努力工作,包括测试和平衡等等。但我们不要就此止步,让我们谈谈未来。
2022年将是一个最多有三个主要更新的一年,版本0.9.0 / 0.10.0 / 0.11.0。那么他们会带着什么内容来到你们的面前呢?0.9.0最初计划是发布一个完整的多人游戏系统更新,但我们已经决定不这么做了。0.9.0的新计划是在最多四个月的时间内完成新内容,并测试多人游戏大厅系统,玩家可以一起进入一个区域,但没有目标。这是为了在我们同时开发PvP和PvE之前,检查一切是否能够在bug尽可能少的情况下正常运行,并在几个月后发布到0.10.0。简单来说,我们将旧的0.9.0分解成两个更新,而不是一个真正的大更新,不过它仍将花费和我们之前设想那样多的时间。坦白地说,0.11.0对我们来说也是未知的,因为我们需要看看0.9.0和0.10.0是否能按照预期运行,以及我们是否需要调整我们的计划或工作流程,使得某个项目更有优先级。
这就是今天的全部内容了,我们想说的是,感谢大家从一开始就关注我们,我们希望给你们每个人一个更好的2022年。新年快乐!
目前来说0.8更新仍未有确切的发布时间,不过至少,0.8将会更新非常多的内容,留一点小小的期待吧,一个不足十人的工作室能做出比肩高破拼装体验的游戏,已经是非常不错了,也祝他们新年快乐!