【王國風雲3】十字軍之王3 ck3 第144期開發者日誌全文 人力精細翻譯


3樓貓 發佈時間:2024-02-16 17:01:40 作者:舊夢失詞XD Language

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第144期開發日誌-傳說與衰落


大家好!歡迎閱讀本開發者日記,這篇文章我們將介紹《傳說與衰落》核心拓展包的設計意願與思路


公元1346年,克里米亞的卡法港被金帳汗國軍隊所包圍。彼時意大利公證人德 穆西寫道,患病的屍體被扔過牆壁,從而導致了黑死病自克里米亞傳入歐洲。同一年,英國國王愛德華三世渡過索姆河,於克雷西擊敗了法國國王腓力六世的軍隊。兩年後,愛德華受亞瑟王英雄事蹟的啟發,嘗試建立圓桌騎士團,也就是後來嘉德騎士團的前身。


正如我們的遊戲總監在上週第三季前瞻視頻中已經提到的那樣,我們正在探索一種新型的拓展包,重點關注影響整個地圖的機制,而不僅僅是為特定地區增加風味。一開始我們不知如何給這個拓展包命名,但我們都知道,我們想利用下一個機制包發售之前的大把時間,來整一個更大的活。


大致從2021年1月12日起,我們就一直惦記著瘟疫機制。我們仍然對早期的設計有所保留,我們僅僅是暫且擱置,以便開發《遊行&錦標賽》這個拓展包。正因如此,ck3開發組一直對瘟疫機制有著濃厚的開發興致(因為我們組中很多人都認為《ck2-死神索命》拓展包是一個成功的拓展包)。我們將會在這個拓展包中彌補(死神索命的)缺憾。


在《遊行&錦標賽》發佈後不久,是時候開發瘟疫系統了,但這也給我們帶來了了種種挑戰,其中最重要的一點就是:如何與ck2的瘟疫系統做出差異化?我們非常瞭解時事,所以我們決定在土地上傳播一些更重要的東西:愛與希望 。


在研究中世紀人們看待瘟疫的方式時,我們注意到,在許多情況下,他們傾向於指責君主。如果統治者是君權神授,而上帝卻正在懲罰我們,那麼這代表統治者沒治理好國家,沒毛病吧?由此推理,這讓我們想到了對統治者合法性的影響...我們便思考如何將合法性引入遊戲。


雖然,我們在遊戲中已經有了威望,但這感覺就像是你所做的事情和你個人的表現。可是“你適合治理國家嗎?”、“人民信任你嗎?”和“你真的是當君主的料嗎?”合法性這項數值便是上述三個問題的體現,這也引出了第二個問題,玩家如何證明自己的統治合法?


我們想到了中世紀的王室家譜,追溯到特洛伊英雄、查理曼大帝、神話中的國王,更甚至眾神。證明你是埃涅阿斯的後裔是最簡單的說法——“我是統治的正確人選。”


“要合法,”中世紀歷史學家喬治·杜比指出,“就是要追認聖賢。”


很明顯,這將我們引向了傳說,傳說確實在中世紀傳播開來。亞瑟王和他的騎士們變得如此受歡迎,以至於他們很快就收到了法語、德語、西班牙語和意大利語的翻譯和二創。幾個世紀以來,傳奇故事越傳越離譜,發生了變化和擴展,創造出了與初代目無關的新故事。


在《傳說與衰落》擴展包中,我們將人類最光明和最黑暗的時刻結合在一起——偉大的故事照亮了一片被摧毀的土地。荒涼和絕望,還有隨之而來的希望。


瘟疫會肆虐你的領土,導致發展度直線下降,並且濫殺無辜的人們,因為瘟疫面前人人平等。除了現有的疾病,你還將遭受聖火、痢疾和麻疹的折磨。聖安東尼之火是中世紀麥角主義的名稱,而痢疾的爆發(經常發生在行軍途中)被稱為血腥流。麻疹對嬰兒尤其危險,如果玩家不小心,麻疹可能會成為王朝的殺手。


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新的瘟疫事件

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瘟疫的命名方式為:統治者名+醫學名

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感染之後的視覺效果

傳說系統允許你編寫你祖先的光輝事蹟,並且歌頌自己的榮耀。當領土上的人民傳頌你的傳說時,該領土也將獲得大量的控制力和額外的增益效果。


然而,不僅僅只有像赫爾克里斯這樣的人有自己的傳說;作為一個忠實的奉獻者,也會產生殉教和犧牲的傳奇故事。當然,你可以追認先賢。傳揚傳說(並提高其等級)將給你獨特的獎勵,如特殊決議或新建築。在這樣一個既有瘟疫又有合法性的高度系統性擴展中,傳說也許成為扮演著名角色的遊玩理由。

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聖地監護權的傳說傳遍加利西亞

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為紀念英雄傳說而建造的傳奇雕像

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成為寶物的傳說

下週,我們將更多地介紹傳說與合法性,以及它們在遊戲中的運作方式,此外,我們還將深入討論本資料片創作的英雄藝術(就是美工)!不用擔心,瘟疫——尤其是其中最著名的瘟疫——很快就會受到更多關注。


原文:

Hello everybody! Welcome to this Developer Diary explaining the creative vision behind Crusader Kings III’s first Core Expansion: Legends of the Dead, courtesy of one of our talented game designers (and resident historian on medieval plagues!)


In the year of the lord 1346 the Crimean port of Caffa was being besieged by the Golden Horde. The contemporary Italian notary de Mussis writes down that diseased corpses were thrown over its walls and thus, the Black Plague entered Europe. That same year, Edward III of England defeated the forces of king Philip VI of France in Crecy. Two years later, Edward would try to create the Order of the Round Table, inspired by the heroic deeds of King Arthur, and later transformed into the Order of the Garter.


As our Game Director already mentioned in

last week's Chapter III overview

, we're exploring a new type of expansion focusing on systems that affect the whole map, rather than just adding flavor to a specific region. We didn’t have a name for it at the beginning, but we knew we wanted to do something bigger with the time we had, while planning the next Major Expansion.


We've been wanting to cover Plagues since approximately the 12th of January 2021. We still have the early designs stored somewhere, but we put that aside for a while in order to develop the huge endeavor that was Tours & Tournaments. However, the team stayed highly passionate about plagues throughout the entire time (as many of us have fond memories of The Reaper's Due), and we knew it was something that we wanted to tackle again.


Soon after the release of Tours & Tournaments it became apparent that it was the moment to pick up plagues again, but that presented its own challenges, among them a very important one - how to make this distinct from its Crusader Kings II version?


We were also very aware of the circumstances of the world, so we decided it was important to have some hope spreading across the map as well.


When researching the way medieval people saw plagues, we noticed that on many occasions they moved towards blaming the monarchs; If they're a representative of divine power on earth, and God is punishing us, then it must be because the representative is doing a bad job, right? That made us think of the impact that would have on a ruler's Legitimacy... and then we started thinking about Legitimacy itself.


Sure, we already had Prestige in the game, but that felt like a representation of what you've done and how you present yourself, rather than "are you fit to rule?", "do people believe in you?", "are you really the right person for this?" Legitimacy was born as a way to represent these questions within the game, which raised the question: how do you prove your rule is legitimate?


Soon, we thought of the medieval royal genealogies, tracing back the lineages to Trojan heroes, Charlemagne, mythological kings and even gods. Proving that you're the descendant of Aeneas is the easiest way to say, "I am the right person to rule."


"To be noble," the medieval historian George Duby notes, "is to be able to refer to a genealogy."


This, obviously, led us to Legends, and legends certainly did spread during the Middle Ages. King Arthur and his knights became so popular that they soon received translations and new material in French, German, Spanish and Italian. Legends got out of control, changed and expanded through the centuries, creating new stories that had little to do with their original purpose.


In Legends of the Dead, we unite the brightest and darkest moments of humanity - tales of greatness illuminating a devastated land. Desolation and despair, but also the hope that comes after.


Plagues will ravage your realm, causing development to plummet, and kill characters indiscriminately, for Death knows no master. In addition to our existing diseases, you'll be able to suffer from Holy Fire, Bloody Flux, and Measles. Holy Fire was the medieval name for ergotism, while outbreaks of dysentery (frequently occurring in the wake of passing armies) were known as Bloody Flux. Measles in particular is a danger to infants, and could be a dynasty killer if players aren't careful.


We’ll cover these in more detail when we talk about Plagues in a later Dev Diary, however.


Legends will allow you to write down the heroic deeds of your ancestors or sing about your own glory. Cover the map in the stories that you create, gaining powerful control and skill boosts, among other effects.


It’s not just the likes of Hercules who get their own legends, however; being a faithful devotee can also spawn legendary tales of martyrdom and sacrifice. And, of course, you'll be able to trace your Legend back to the most legitimate monarchs of the past. Spreading a Legend (and increasing its quality) will give you unique rewards, such as special Decisions or new Buildings. In such a highly systemic expansion with both Plagues and Legitimacy, Legends also allow for some nice historical flavor and roleplay elements.


We will touch more on Legends and Legitimacy and how they work in-game next week, in addition to a deep dive into the heroic (and sometimes grimy) art created for this expansion! And worry not, Plagues - the most famous of them all in particular - will receive some more attention soon after.


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