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第144期开发日志-传说与衰落
大家好!欢迎阅读本开发者日记,这篇文章我们将介绍《传说与衰落》核心拓展包的设计意愿与思路
公元1346年,克里米亚的卡法港被金帐汗国军队所包围。彼时意大利公证人德 穆西写道,患病的尸体被扔过墙壁,从而导致了黑死病自克里米亚传入欧洲。同一年,英国国王爱德华三世渡过索姆河,于克雷西击败了法国国王腓力六世的军队。两年后,爱德华受亚瑟王英雄事迹的启发,尝试建立圆桌骑士团,也就是后来嘉德骑士团的前身。
正如我们的游戏总监在上周第三季前瞻视频中已经提到的那样,我们正在探索一种新型的拓展包,重点关注影响整个地图的机制,而不仅仅是为特定地区增加风味。一开始我们不知如何给这个拓展包命名,但我们都知道,我们想利用下一个机制包发售之前的大把时间,来整一个更大的活。
大致从2021年1月12日起,我们就一直惦记着瘟疫机制。我们仍然对早期的设计有所保留,我们仅仅是暂且搁置,以便开发《游行&锦标赛》这个拓展包。正因如此,ck3开发组一直对瘟疫机制有着浓厚的开发兴致(因为我们组中很多人都认为《ck2-死神索命》拓展包是一个成功的拓展包)。我们将会在这个拓展包中弥补(死神索命的)缺憾。
在《游行&锦标赛》发布后不久,是时候开发瘟疫系统了,但这也给我们带来了了种种挑战,其中最重要的一点就是:如何与ck2的瘟疫系统做出差异化?我们非常了解时事,所以我们决定在土地上传播一些更重要的东西:爱与希望 。
在研究中世纪人们看待瘟疫的方式时,我们注意到,在许多情况下,他们倾向于指责君主。如果统治者是君权神授,而上帝却正在惩罚我们,那么这代表统治者没治理好国家,没毛病吧?由此推理,这让我们想到了对统治者合法性的影响...我们便思考如何将合法性引入游戏。
虽然,我们在游戏中已经有了威望,但这感觉就像是你所做的事情和你个人的表现。可是“你适合治理国家吗?”、“人民信任你吗?”和“你真的是当君主的料吗?”合法性这项数值便是上述三个问题的体现,这也引出了第二个问题,玩家如何证明自己的统治合法?
我们想到了中世纪的王室家谱,追溯到特洛伊英雄、查理曼大帝、神话中的国王,更甚至众神。证明你是埃涅阿斯的后裔是最简单的说法——“我是统治的正确人选。”
“要合法,”中世纪历史学家乔治·杜比指出,“就是要追认圣贤。”
很明显,这将我们引向了传说,传说确实在中世纪传播开来。亚瑟王和他的骑士们变得如此受欢迎,以至于他们很快就收到了法语、德语、西班牙语和意大利语的翻译和二创。几个世纪以来,传奇故事越传越离谱,发生了变化和扩展,创造出了与初代目无关的新故事。
在《传说与衰落》扩展包中,我们将人类最光明和最黑暗的时刻结合在一起——伟大的故事照亮了一片被摧毁的土地。荒凉和绝望,还有随之而来的希望。
瘟疫会肆虐你的领土,导致发展度直线下降,并且滥杀无辜的人们,因为瘟疫面前人人平等。除了现有的疾病,你还将遭受圣火、痢疾和麻疹的折磨。圣安东尼之火是中世纪麦角主义的名称,而痢疾的爆发(经常发生在行军途中)被称为血腥流。麻疹对婴儿尤其危险,如果玩家不小心,麻疹可能会成为王朝的杀手。
新的瘟疫事件
瘟疫的命名方式为:统治者名+医学名
感染之后的视觉效果
传说系统允许你编写你祖先的光辉事迹,并且歌颂自己的荣耀。当领土上的人民传颂你的传说时,该领土也将获得大量的控制力和额外的增益效果。
然而,不仅仅只有像赫尔克里斯这样的人有自己的传说;作为一个忠实的奉献者,也会产生殉教和牺牲的传奇故事。当然,你可以追认先贤。传扬传说(并提高其等级)将给你独特的奖励,如特殊决议或新建筑。在这样一个既有瘟疫又有合法性的高度系统性扩展中,传说也许成为扮演著名角色的游玩理由。
圣地监护权的传说传遍加利西亚
为纪念英雄传说而建造的传奇雕像
成为宝物的传说
下周,我们将更多地介绍传说与合法性,以及它们在游戏中的运作方式,此外,我们还将深入讨论本资料片创作的英雄艺术(就是美工)!不用担心,瘟疫——尤其是其中最著名的瘟疫——很快就会受到更多关注。
原文:
Hello everybody! Welcome to this Developer Diary explaining the creative vision behind Crusader Kings III’s first Core Expansion: Legends of the Dead, courtesy of one of our talented game designers (and resident historian on medieval plagues!)
In the year of the lord 1346 the Crimean port of Caffa was being besieged by the Golden Horde. The contemporary Italian notary de Mussis writes down that diseased corpses were thrown over its walls and thus, the Black Plague entered Europe. That same year, Edward III of England defeated the forces of king Philip VI of France in Crecy. Two years later, Edward would try to create the Order of the Round Table, inspired by the heroic deeds of King Arthur, and later transformed into the Order of the Garter.
As our Game Director already mentioned in
last week's Chapter III overview
, we're exploring a new type of expansion focusing on systems that affect the whole map, rather than just adding flavor to a specific region. We didn’t have a name for it at the beginning, but we knew we wanted to do something bigger with the time we had, while planning the next Major Expansion.
We've been wanting to cover Plagues since approximately the 12th of January 2021. We still have the early designs stored somewhere, but we put that aside for a while in order to develop the huge endeavor that was Tours & Tournaments. However, the team stayed highly passionate about plagues throughout the entire time (as many of us have fond memories of The Reaper's Due), and we knew it was something that we wanted to tackle again.
Soon after the release of Tours & Tournaments it became apparent that it was the moment to pick up plagues again, but that presented its own challenges, among them a very important one - how to make this distinct from its Crusader Kings II version?
We were also very aware of the circumstances of the world, so we decided it was important to have some hope spreading across the map as well.
When researching the way medieval people saw plagues, we noticed that on many occasions they moved towards blaming the monarchs; If they're a representative of divine power on earth, and God is punishing us, then it must be because the representative is doing a bad job, right? That made us think of the impact that would have on a ruler's Legitimacy... and then we started thinking about Legitimacy itself.
Sure, we already had Prestige in the game, but that felt like a representation of what you've done and how you present yourself, rather than "are you fit to rule?", "do people believe in you?", "are you really the right person for this?" Legitimacy was born as a way to represent these questions within the game, which raised the question: how do you prove your rule is legitimate?
Soon, we thought of the medieval royal genealogies, tracing back the lineages to Trojan heroes, Charlemagne, mythological kings and even gods. Proving that you're the descendant of Aeneas is the easiest way to say, "I am the right person to rule."
"To be noble," the medieval historian George Duby notes, "is to be able to refer to a genealogy."
This, obviously, led us to Legends, and legends certainly did spread during the Middle Ages. King Arthur and his knights became so popular that they soon received translations and new material in French, German, Spanish and Italian. Legends got out of control, changed and expanded through the centuries, creating new stories that had little to do with their original purpose.
In Legends of the Dead, we unite the brightest and darkest moments of humanity - tales of greatness illuminating a devastated land. Desolation and despair, but also the hope that comes after.
Plagues will ravage your realm, causing development to plummet, and kill characters indiscriminately, for Death knows no master. In addition to our existing diseases, you'll be able to suffer from Holy Fire, Bloody Flux, and Measles. Holy Fire was the medieval name for ergotism, while outbreaks of dysentery (frequently occurring in the wake of passing armies) were known as Bloody Flux. Measles in particular is a danger to infants, and could be a dynasty killer if players aren't careful.
We’ll cover these in more detail when we talk about Plagues in a later Dev Diary, however.
Legends will allow you to write down the heroic deeds of your ancestors or sing about your own glory. Cover the map in the stories that you create, gaining powerful control and skill boosts, among other effects.
It’s not just the likes of Hercules who get their own legends, however; being a faithful devotee can also spawn legendary tales of martyrdom and sacrifice. And, of course, you'll be able to trace your Legend back to the most legitimate monarchs of the past. Spreading a Legend (and increasing its quality) will give you unique rewards, such as special Decisions or new Buildings. In such a highly systemic expansion with both Plagues and Legitimacy, Legends also allow for some nice historical flavor and roleplay elements.
We will touch more on Legends and Legitimacy and how they work in-game next week, in addition to a deep dive into the heroic (and sometimes grimy) art created for this expansion! And worry not, Plagues - the most famous of them all in particular - will receive some more attention soon after.