5月8日恶意不息,热修复3(中英双语)


3楼猫 发布时间:2025-05-09 19:58:07 作者:天涯绝影 Language

Hey everyone,
Hi~ o(* ̄▽ ̄*)ブ大家好

We’re back once again with yet another Hotfix!

我们又带着新热修复来了!

We’ve analyzed more and more of your data and made some more changes that should really help to tighten u***our experience as you make your journey through Isola Sacra!(长难句)

通过持续分析玩家数据,我们进一步优化了游戏体验,让您在圣城伊索拉(Isola Sacra)的冒险更加顺畅!

Apart from fixing bugs and some performance issues that were reported, there’s also bigger quality of life changes in here like allowing players to carry a much bigger stack size per item.

We’ve also fine-tuned some of the level scaling in order to create a smoother leveling experience.

本次更新不仅修复了已知问题,还带来了大幅生活质量优化,例如物品堆叠上限提升,并调整了区域等级梯度以提供更平滑的升级曲线。


And we’re not done yet, we’re already hard at work on a bigger patch that will add more features to No Rest for the Wicked!
此外,我们正全力开发包含更多新功能的大型补丁!


As always, we hope you’re having a great time exploring and fighting your way through Sacra - Here’s the full list of changes:
我们希望您在探索和闯荡Sacra的过程中能度过愉快的时光,以下是完整更新内容:


🛠️ Early Access Patch Notes - The Breach Hotfix 3

Hey everyone,
Hi~ o(* ̄▽ ̄*)ブ
We’ve received some great feedback following our recent hotfixes,

and we're glad to hear the experience is finally aligning with what we initially envisioned.

我们收到了关于最近热修复的一些积极反馈,

很高兴听到用户体验终于符合我们最初的设想。

We're constantly working to make things even better for you, so every bit of feedback truly matters.

我们一直在努力让一切变得更好,因此每一条反馈都至关重要。

That said, today’s update includes a few more improvements to help smooth out your gameplay!

话虽如此,今天的更新带来了一些改进,以帮助您获得更顺畅的游戏体验!

⚔️ Performance:
⚔️ 性能优化

  • Optimized IK Look and IK Hits 

    优化反向运动学(IK) 的视点与受击动作性能

  • Optimized performance for The Shallows

    优化浅滩(The Shallows) 区域的运行效率

  • Optimized Static rune so it no longer causes performance spikes

调整 「静滞符文」 效果,避免性能波动

⚔️ Quality of Life Improvements:
生活质量改进

  • Enemies no longer spawn in immediately after the Plague is cleansed in an area

    净化瘟疫区域后,敌人不再立即刷新

  • Increased the drop rate of Repair Powders

    增加 修复粉尘(Repair Powders) 的掉落率

  • Evasive Combo renamed to Pestilent Recoil

    「疫病反冲」(原“回避连击”) 技能名称调整,更贴合效果描述

  • Charged Spells’ descriptions have been changed to emphasise that you should charge them for them to be fully effective

    蓄力法术描述优化:明确提示需蓄力至满额方可生效



    ⚔️ UI:⚔️UI更新

  • Improved the Bounties Menu

    优化 悬赏任务界面 布局

  • Exiting Vendor Screens will now go back to the Selection Menu instead of exiting the vendor interaction

    退出供应商界面时,返回至 选项菜单 而非直接关闭互动

    ⚔️ Balance:⚔️平衡更新

  • Rebalanced level scaling of areas after campaign completion:

    区域等级重平衡(主线通关后)

    • Shallows, Mariner's Keep, Orban Glades will be Level 21

      浅滩、水手堡、奥尔班丛林:21级

    • Nameless Pass, Black Trench will be level 23

      无名山口、黑渊:23级

    • Marin Woods and Lowland Meadows will be level 25

      马里恩森林、低地草原:25级

  • Increased the height you need to fall from to start taking fall damage

    坠落伤害触发高度提升

  • Increased Poise of Wands

    法杖类武器 的架势伤害增强

  • All dodges now cost the same amount of stamina

    所有闪避动作的体力消耗统一化

  • Slightly reduced the damage value on “Homing Frost”

    削弱 「霜寒追踪」 技能伤害


⚔️ Gear:⚔️ 装备与机制

  • Quicker Input Queuing for the first attack on Hoar Frost Sickle

    加快 「寒霜镰刀」 首段攻击的指令响应速度

  • Fixed Gear not being able to be repaired when durability hits 0

    修复 装备耐久度归零时无法修理 的问题



⚔️ Loot:⚔️ 战利品与资源

  • Increased max inventory stacks from 20 to 99

    单物品堆叠上限从20提升至99

  • Increased drop rate of gems

    宝石掉落率提高

  • Slightly decreased drop rate and value of Fallen Embers

    「余烬」 掉落率与价值小幅下调

  • Gordon Tier2 now has Fruit Pie Recipe instead of Dracaena Dumpling Recipe

    戈登提尔2任务 奖励食谱从「龙血饺子」改为 「水果派」

  • Rebalanced drop rates at dig spots

    微调 挖掘点 的掉落权重



⚔️ Enemies and Bosses:⚔️ 敌人与Boss

  • Slightly rebalanced Falstead Darak

    小幅重平衡 法尔斯泰德·达拉克(Falstead Darak) 的战斗机制



⚔️ Bounties:⚔️ 悬赏任务

  • Increased available daily bounties from 3 to 4.

    每日可接悬赏任务数量从3个增至4个



⚔️ Localization:⚔️ 本地化与文本

  • Improved translations for multiple items in various languages

    优化 多语言文本的翻译一致性,修复部分物品描述错误



⚔️ Bug Fixes:⚔️ 错误修复

  • Fixed crash and performance hit in Lowland Meadows

    修复了低地草原(Lowland Meadows)区域的崩溃与性能卡顿问题 (优化了该区域的资源加载逻辑,避免因内存泄漏或模型渲染异常导致的闪退)

  • Fixed Water Channel Key in The Black Trench not spawning if player is stuck in the old bugged state

    修复了「黑渊水渠钥匙」在玩家处于旧版本错误状态时无法生成的漏洞 (若玩家因历史Bug卡住,钥匙将正常刷新,确保主线流程推进)

  • Fixed the door to the West Bridge of Mariner’s Keep closing by itself

    修复了水手堡西桥门(Mariner’s Keep West Bridge)自动关闭的异常逻辑 (此前该门可能因脚本错误反复关闭,现调整为固定开启状态)

  • Fixed Lara forgetting how to walk on the way to the elevator in Weeping Sisters

    修复了角色拉拉(Lara)在「哭泣姐妹」任务前往电梯时卡住路径的AI问题 (优化NPC寻路算法,避免因地形碰撞或优先级冲突导致的停滞)

  • Fixed kickback on various 1H weapons

    修复了多种单手武器(1H武器)的后坐力异常问题 (调整武器动作模组的物理反馈,使攻击后的硬直更符合预期)

  • Fixed enemies being able to leap in from outside of the player’s camera

    修复了敌人可从玩家视野外突袭的漏洞 (优化敌人刷新机制,确保其行动范围受屏幕边界限制)

  • Fixed being able to get stuck in certain NPC dialogs

    修复了特定NPC对话中可能导致玩家操作锁定的交互错误 (例如对话选项未正确释放控制权,现强制解除对话时的输入限制)

  • Fixed health bar not updating when Drain Health in Combat enchantment is equipped

    修复了装备「战斗吸血附魔」时生命条更新延迟的问题 (实时同步吸血效果与UI显示,避免血条与实际血量不同步)

  • Fixed buff icons not displaying remaining time

    修复了增益/减益图标不显示剩余时间的显示错误 (在状态栏中新增计时器文本,明确效果持续时间)

  • Fixed deformed model for Torn Colossus

    修复了「撕裂巨像」(Torn Colossus)模型的扭曲变形问题 (修正骨骼绑定错误,恢复其战斗动画与碰撞体积的合理性)

  • Fixed elemental infusion gems being able to be exalted but not actually be treated as exalted, taking resources and preventing the item from being fully exalted.

    修复了元素灌注宝石可进行「升华」但未实际生效的资源浪费问题 (此前这类宝石会消耗材料但未提升属性,现强制检测升华状态)

  • Fixed character ledge climbing like they had one too many to drink

    修复了角色攀爬边缘时出现醉酒般的异常动作 (调整攀爬动画的过渡逻辑,避免肢体扭曲或速度突变)

  • Fixed Masterworks background sticking to common items

    修复了「大师工坊」背景错误附着于普通物品的显示问题 (区分稀有度UI图层,避免特效叠加导致的视觉混乱)

  • Fixed Illuminate rune's light affecting cinematics

    修复了「辉光符文」的光效影响过场动画渲染的漏洞 (在播片时强制关闭符文光源,避免光晕穿透场景)

  • Fixed light leaking from Illuminate rune

    修复了「辉光符文」光线泄露至非预期区域的渲染错误 (限制光照范围,避免穿模或照亮隐藏区域)

  • Fixed petaled spear run attack sometimes missing its target

    修复了「花瓣长矛冲刺攻击」偶尔丢失目标的命中判定问题 (调整武器攻击帧的碰撞检测时机,提升命中准确性)

  • Fixed seaweed having a sharp cut off against rocks

    修复了海藻与岩石交界处出现突兀切割的贴图错误 (优化植被与地形的渐变过渡,增强自然视觉效果)

  • Fixed face blurriness when moving sliders in the character creation

    修复了角色创建界面滑动条移动时面部模糊的显示问题 (提高实时渲染分辨率,避免动态调整参数时的细节丢失)

  • Fixed Halberds using the wrong roll animation

    修复了戟类武器(Halberds)使用错误翻滚动画的漏洞 (同步武器类型与动作模组,恢复符合武器特性的闪避动作)

  • Fixed Danos Screen projects panel taking a hike after completing a project

    修复了达诺斯(Danos)项目面板在任务完成后意外关闭的交互错误 (调整UI逻辑,确保面板持续显示直至玩家主动退出)

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