【PC遊戲】<<風暴奇俠>>版本補丁1.4.0 內容速遞. 8月10號 16:00起將進行維護更新


3樓貓 發佈時間:2022-08-10 11:30:40 作者:風暴奇俠se7en Language

又又到了每週維護環節了,這周似乎有點兒大動作,那就讓我們來看一下吧:


慣例,首先貼上原文:

-------------------------------

TCF Patch - 1.4.0

Patch Notes

Hey hey Prospectors! 

Do you have some time on your hands right now? ‘cause we have some new patch notes hot out of the oven ready to be perused! And because we didn’t have an update last week, these ones will be a bit lengthy, as we’re striving to strike out a good game balance and iron out all of our remaining issues. 

As a quick heads-up, the maintenance for this update will be a bit longer than usual as well. Remember the infrastructure changes we mentioned in our last notes? We’re applying all those right now! 

But before moving to the main course, let’s start this show with an, er, apologetic appetizer (alliterations are cool). 

Server Issues & Compensation 

If you’ve been playing The Cycle: Frontier lately, you may have noticed that we’ve been running into several server issues lately. While those will be put to rest with this update, we’re aware of how much trouble they may have caused you. That’s why we have decided to offer a small compensation to every player out there. 

As such, every Prospector who have logged into the game since July 1st will receive the following for free after the update:

  • 150.000 K-Marks. 

  • 1 Scarab 

  • 1 Advocate 

  • 1 Malestrom 

  • 2 Shields 

  • 1 Helmet 

We apologize once more for the inconvenience and thank you all for your patience and support. 

With that out of the way, time to dive in the patch notes proper! 

Changes 

  • Improved general fluidity and responsiveness of the heavy melee strike, so delivering very hard head bonks should be a smoother experience. 

  • Changed the text box on timer skips to make clear that you can use 

    either K-Marks or Aurum, not both. 

  • Tweaked the looting tables for the different creatures of Fortuna III. 

  • Reworked the icons for some weapon attachments so they should be easier to differentiate from one another. 

  • Various improvements to our general UI. 

Balancing & Economy 

  • Tweaked some crafting requirements: 

    • Orbital Cannon Beacon 

      • Derelict Explosives needed reduced from 6 to 3. 

      • Faction Scrips needed reduced from 200 to 80. 

    • Laser Drill Beacon 

      • Faction Scrips needed reduced from 200 to 80. 

    • Oil Pump Beacon 

      • Faction Scrips needed reduced from 200 to 80. 

  • Increased the Faction XP & K-Mark rewards of hard jobs by 50%. 

  • Reduced the repair costs of most gear: 

    • Repair costs of Uncommon items reduced by 10%. 

    • Repair costs of Rare items reduced by 20%. 

    • Repair costs of Epic items reduced by 60%. 

    • Repair costs of Exotic items reduced by 75%. 

    • Repair costs of Legendary items reduced by 85%. 

  • Reduced the overall “availability” of grenades. 

    • Grenades have been removed from the shop and are now available in the Crafting Station for 300 K-Marks, 2 Copper Wires and 2 Hardened Metals each. 

    • Grenade rarity level changed from Common to Uncommon. 

    • Overall reduced the amount of Grenades found as loot on the surface. 

    • Reduced the amount of Grenades received as mission rewards. 

Bugfixes 

  • Improved general performance, especially regarding foliage and rendering distance. 

  • Fixed an issue where members of the same squad would drop on different server instances. 

  • Similarly, fixed an issue where players with a very high matchmaking rank wouldn’t be able to drop as a trio. Guess sometimes you’re just that good. 

  • Fixed an issue where shotguns fired with the Slug attachment wouldn’t deal the expected amount of damage. 

  • You will now be able to claim your cosmetic items even when your stash is full. There’s always room for more swag after all. 

  • Fixed an issue that prevented the Crusher Caverns from resetting properly. 

  • Tweaked waterfalls a bit so they can be their actual planned pretty selves. 

  • Research in your Private Quarters shouldn’t take one second longer than indicated anymore. Think of all you’ll be able to do with that whole second. 

  • Fixed some issues that would prevent players from completing the tutorial. 

  • Fixed a small graphical artifact when using 2x optics with a Basilisk. 

  • Fixed several instances of rain pouring through ceilings, windows and otherwise seemingly solid objects. Sure, the weather sucks on Fortuna III, but come on. 

  • Fixed a weird issue where weapon charms seemed to have a mind of their own on the preview screen. 

  • Tweaked the maps a bit further: floating objects, misaligned buttons, inescapable pits, etc. 

  • Corrected some pathfinding issues for the confused wildlife. 

  • Fixed some containers being invisible until approach. No more stealth field generators for boxes! 

  • Bullets will now pierce tarps from both sides. 

  • Weapon attachments will now be fully visible from the Crafting Station. 

  • Fixed an issue that prevented equipping a new spray. 

  • The Comm Wheels will stop breaking if too many people try talking at the same time. To be fair, cutting off people is rude. 

  • Equipped weapons won’t poke their head out when throwing grenades. 

  • The Thrill Seeker is now fully usable and ready to scout the surface once more. 

  • Foaming an enemy Prospector right as they foam you should now count as actual progression for related missions. Double KOs never get old! 

  • Fixed some visual issues with the Crusher’s ranged attack. 

  • Also, killing a Crusher with a heavy melee attack won’t send it into outer space anymore. 

  • Fixed more issues with Marauders teleporting around, dealing damage to Prospectors way out of their reach or attacking opponents while turning their backs on them. Super Jeff has been nerfed. 

  • Fixed a visual issue where accepting a new mission would seem to reset progress on existing ones. 

  • Fixed an audio issue where the sound of crumbling mineral nodes would play over and over and over and over and over again. 

  • Fixed more audio issues where natural traps like bird flocks would emit their sound at the wrong location. 

  • You should now properly see the outlines of your squad mates while on the surface. 

  • Fixed an issue that would trigger an infinite loading screen when purchasing items in a shop or claiming rewards from the generators. 

  • Fixed an issue where the ramps of a Laser Drill would disappear when moving too far away. 

  • Pressing the Esc button should now work in every menu. It seems there is in fact an escape. 

  • Fixed an annoying issue where an Osiris campaign mission wouldn’t grant the Orbital Laser Beacon it’s supposed to, making the next mission a bit harder to complete. 

  • Using the “Return to Station” option should now properly update mission progress when applicable. 

  • Fixed a visual issue that would show the “Average Match Time” as 0 in the player stats. No, you’re not that fast. 

  • Fixed an issue where backpacks couldn’t be moved to the stash despite the latter not being full. 

  • Prospectors on the character selection screen after the tutorial shouldn’t appear as foamed anymore. This if not “Return of the Living Foamed” after all. 

  • Fixed an issue where insured items wouldn’t appear properly in your Private Quarters after being foamed. 

  • Fixed an issue that prevented players from interacting with Dead Drops. 

  • Changed a couple of spawning points for drop pods. You shouldn’t start your exploration session right next to angry locals now. 

  • Fixed an issue that would also apply a weapon coating when trying to equip a weapon charm. 

  • That grid visible around the evac ship? It’s gone. You’ve seen nothing. 

  • Various writing changes and localization fixes. 

Misc 

  • Starting the game in Admin mode will now create an error. Please make sure you’re not launching the game in Admin mode. 

  • The Biker Queen is now called the Monarch. All hail the new paragon of badassery! 

Make sure to join our Discord server (https://discord.com/invite/thecycle) and our subreddit (https://www.reddit.com/r/TheCycleFrontier/)   

Do not forget – Fortuna favors the bold! 

-----------------------------------------

緊接著下面是個人翻譯版本:(以及一些個人見解)

嘿!嘿!各位勘探者!

你現在有點閒空兒嗎?恰好我們有些新鮮的,剛出爐的補丁內容,隨時供你品讀! 因為我們上週沒有任何更新內容公佈,所以這一次積攢的更新內容會比較長,正因我們都在努力進行遊戲的平衡和解決那些已經發現的問題。

另外順帶說一下,這個更新的維護時間也會比平時更長一點。(哼,應該是比之前說明的維護時間更長一點還更長一點才對吧)還記得我們在上一篇文章中提到的基礎架構的變化麼?我們這次將會應用上所有變化!

但在上主菜之前,讓我們先來點開胃菜(頭韻很酷)。


服務器問題與補償

如果你最近一直在玩《風暴奇俠》,你可能會注意到我們最近遇到了幾個服務器問題。雖然這些會隨著這次更新而消失,但我們知道它們可能給你帶來了多大的麻煩。這就是為什麼我們決定向每一位玩家提供少量的補償

因此,每個從7月1日起登錄過遊戲的勘探者將在更新後免費獲得以下補償(蚊子腿肉):

150.000 K-Marks。

1聖甲蟲

1擁護者

1 Malestrom旋渦噴

2 護甲(品質沒提)

1 頭盔(品質沒提)

我們再次為給您帶來的不便表示歉意,並感謝大家的耐心和支持。

接下來,是時候開始研究補丁說明了!


補丁進行的遊戲變化:

改進了近戰重攻擊的流暢性跟打擊反饋,所以以後進行頭部猛K將會有一個更流暢的體驗。(更加爽快的刀人體驗?)

更改了計時器 跳過的文本框,以明確您可以使用K-Marks --或-- Aurum,而不是兩者。

調整了星宿三上 中不同生物的掉落列表。(嘛意思?小狗掉漢堡,爆炸蟲掉骨板?)

重做了一些武器附件的圖標,使它們更容易區分。

對通用UI的各種改進。


平衡和經濟體系

  • 調整了一些打印要求:

軌道炮信標

需要的廢棄爆炸物從6個減少到3個。(老玩家被背刺,捅了半條命)

需要的派別幣從200減少到80。

激光鑽信標

需要的派別幣從200減少到80。

油泵的信標

需要的派別幣從200減少到80。

  • 增加50%難度任務的陣營經驗值和k標記獎勵(我前面做的800個合約怎們算?)
  • 降低大部分裝備的維修成本:(有心的平衡,修半個紫甲的花費能造5件綠甲就很不合理)

綠裝物品的修理費用降低10%

藍裝物品的修理費用降低20%

史詩紫色裝備的修理費用降低60%

修復異國紅色物品的費用降低75%。

傳奇物品的修理費用降低85%

  • 降低手榴彈的整體“可用性”。(可以更愉快的不使用手榴彈了.誤)
  • (無法快樂的使用手雷了,可以預見有玩家會在更新前買一被窩手雷,甚至把鞋都塞滿,說的就是你☞)

手榴彈已經從商店中移除,現在可以在打印站獲得:   300個k標記,2個銅線和2個硬化金屬。

手榴彈稀有等級從白色變為綠色。

總體上減少了手榴彈在地面上作為戰利品的數量。

減少作為任務獎勵的手榴彈數量

BUG修正,(臭蟲的消殺計劃)

    改進了一些通用性能,特別是關於樹葉和渲染距離。

      修正了同一個小隊的成員會在不同的服務器上部署的問題。

      同樣地,修正了一個問題,即具有非常高的匹配排名的玩家不能以三排模式部署在星球。我猜有時候你就是這麼厲害。

      修正了霰彈槍在發射獨彈頭時不會造成預期傷害的問題。

      你現在可以認領你的皮膚,即使你的倉庫已經滿了。畢竟,衣櫃總會有更多的空間來容納更多的東西。

      修正了一個阻止阿爾法巖皮洞穴正常重置的問題。

      調整了一下瀑布,這樣它們就可以正常的展示自己。

      在你的私人房間裡研究應該不會比規定的時間多花一秒鐘。想想你這一秒能做的事。

      修正了一些會妨礙玩家完成教程的問題。

      修正了一個小的圖形問題,當使用2倍光學瞄準鏡與蛇怪搭配時的問題。

      修正了雨水通過天花板,窗戶和其他看似堅固的物體傾瀉的幾個情況。當然,<<星宿3>>的天氣很糟糕,但不至於穿過天花板。

      修正了一個奇怪的問題,在預覽界面武器有時候似乎被施加了奇怪的咒語。

      進一步優化了地圖:浮動的模型,錯位的按鈕,不可避免的坑,等等。

      修正了野生動物的一些尋路問題。

      固定一些容器除非靠近否則看不到的問題。不再有箱子會隱形的情況了!(探著探著點 突然出現一個箱子就挺嚇人的)

      子彈現在可以從兩邊同時穿透防水布了。(野生的單向防禦A盾不復存在)

      武器附件現在可以在打印站完全看到了。

      修正了一個阻止裝備新的噴漆的問題。

      如果太多的人同時說話時,通訊輪會壞掉的問題。公平地說,打斷別人說話是不禮貌的。

      在投擲手榴彈時裝備武器不再會露出武器槍頭出來了。

      挑戰極限者現在完全可以正常使用了,並且隨時可以再次進行部署(不明所以的表述,看起來像是說可以立刻重新部署遊戲,但挑戰極限者好像在說可以立刻回到上一局)。

      當你使敵對的勘探者起泡時,你現在立即為相關任務進度提供實時進度(同歸於盡也會算擊殺進度了)

      修正了巖皮獸遠程攻擊的一些視覺問題。

      同時,用重近戰攻擊殺死巖皮獸也不會將其送入外太空了。

      修正了更多掠奪獸閃現的問題,它們不再能攻擊到有效近戰範圍的勘探者們了,超級Jef 已經被削弱了.

      修復了接受新任務會重置現有任務進度的 問題。

      修正了一個音頻問題:破碎的礦物節點的聲音會播放一遍又一遍地,一遍又一遍地。

      修復了更多像鳥群這樣的自然陷阱會在錯誤的位置發出聲音的音頻問題。

      你現在應該可以在降落後正確地看到你的隊友的輪廓。

      修正了在商店購買物品或從生成器索取獎勵時會觸發無限加載屏幕的問題。

      修正了激光鑽的坡道在移動到太遠之後會消失的問題。

      按下Esc按鈕現在可以在所有菜單中正常工作。

      修正了一個惱人的問題,現在Orisis 戰役任務會正常給予他該給的軌道激光信標,不會忘給而使下一個任務更難完成。

      使用“返回空間站”選項現在可以正確地更新任務進度。

      修正了一個在玩家數據中將“平均比賽時間”顯示為0的視覺問題。不,你沒那麼快。

      修正了揹包無法移動到倉庫的問題,儘管倉庫沒有被裝滿。

      在教程後的角色選擇屏幕上的勘探者不會再出現泡沫了。如果這不是《泡沫重生》的話。

      修正了一個問題:上了保險物品可能不會正常出現在理賠界面的問題。

      修正了一個阻止玩家與Dead drop互動的問題。

      改變了幾個出生降落點。你不應該在憤怒的當地人旁邊開始探險。(降落在怪堆裡,可能指生物保護區那幾個落地被怪圍毆的出生點)

      修正了在裝備武器符咒時也會塗裝武器的問題。

      疏散船周圍可見的網格?現在一去不復返了。你有看到過麼?

      各種語言版本的本地化文本修正。(中文漢化的優化)

      Misc

      在管理員模式開始遊戲將會產生一個錯誤。請確保您不是在管理模式下啟動遊戲。

      機車女王現在被稱為君主。歡迎新一代的壞蛋典範!

      一定要加入我們的Discord服務器(https://discord.com/invite/thecycle)和我們的subreddit (https://www.reddit.com/r/TheCycleFrontier/)

      別忘了——命運偏愛大膽的人!


      以上就是本次更新的全部內容.
      個人觀點:

      除了遊戲本地化跟基礎代碼畫面的優化外,同時優化了許多玩家反饋的煩人的BUG,或者設計不合理的細節.
      修復了相當多的長期存在的惱人的BUG.
      武器平衡內容是沒有的,平衡內容主要體現在經濟體系上,

      提高了50%的任務獎勵,

      降低了很大很大程度的裝備維修費用.

      降低了遊戲中後期各種高收益玩法的入門難度,(高級材料的需求降低)是對新手體驗的友好,可能老玩家會感覺虧了幾百甚至幾千陣營比.

      但此舉的更改可以使更多玩家參與到挖油挖氣等活動中,起碼短期之內使遊戲活力得到一定的提升.

      但長期看,降低遊戲後期門檻,相當一部分把本就內容匱乏,遊戲壽命不長的遊戲內容進一步快餐化,縮短了壽命.


      對本次更新你有什麼想說的麼?請在下面留言討論.



      © 2022 3樓貓 下載APP 站點地圖 廣告合作:asmrly666@gmail.com