【PC游戏】<<风暴奇侠>>版本补丁1.4.0 内容速递. 8月10号 16:00起将进行维护更新


3楼猫 发布时间:2022-08-10 11:30:40 作者:风暴奇侠se7en Language

又又到了每周维护环节了,这周似乎有点儿大动作,那就让我们来看一下吧:


惯例,首先贴上原文:

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TCF Patch - 1.4.0

Patch Notes

Hey hey Prospectors! 

Do you have some time on your hands right now? ‘cause we have some new patch notes hot out of the oven ready to be perused! And because we didn’t have an update last week, these ones will be a bit lengthy, as we’re striving to strike out a good game balance and iron out all of our remaining issues. 

As a quick heads-up, the maintenance for this update will be a bit longer than usual as well. Remember the infrastructure changes we mentioned in our last notes? We’re applying all those right now! 

But before moving to the main course, let’s start this show with an, er, apologetic appetizer (alliterations are cool). 

Server Issues & Compensation 

If you’ve been playing The Cycle: Frontier lately, you may have noticed that we’ve been running into several server issues lately. While those will be put to rest with this update, we’re aware of how much trouble they may have caused you. That’s why we have decided to offer a small compensation to every player out there. 

As such, every Prospector who have logged into the game since July 1st will receive the following for free after the update:

  • 150.000 K-Marks. 

  • 1 Scarab 

  • 1 Advocate 

  • 1 Malestrom 

  • 2 Shields 

  • 1 Helmet 

We apologize once more for the inconvenience and thank you all for your patience and support. 

With that out of the way, time to dive in the patch notes proper! 

Changes 

  • Improved general fluidity and responsiveness of the heavy melee strike, so delivering very hard head bonks should be a smoother experience. 

  • Changed the text box on timer skips to make clear that you can use 

    either K-Marks or Aurum, not both. 

  • Tweaked the looting tables for the different creatures of Fortuna III. 

  • Reworked the icons for some weapon attachments so they should be easier to differentiate from one another. 

  • Various improvements to our general UI. 

Balancing & Economy 

  • Tweaked some crafting requirements: 

    • Orbital Cannon Beacon 

      • Derelict Explosives needed reduced from 6 to 3. 

      • Faction Scrips needed reduced from 200 to 80. 

    • Laser Drill Beacon 

      • Faction Scrips needed reduced from 200 to 80. 

    • Oil Pump Beacon 

      • Faction Scrips needed reduced from 200 to 80. 

  • Increased the Faction XP & K-Mark rewards of hard jobs by 50%. 

  • Reduced the repair costs of most gear: 

    • Repair costs of Uncommon items reduced by 10%. 

    • Repair costs of Rare items reduced by 20%. 

    • Repair costs of Epic items reduced by 60%. 

    • Repair costs of Exotic items reduced by 75%. 

    • Repair costs of Legendary items reduced by 85%. 

  • Reduced the overall “availability” of grenades. 

    • Grenades have been removed from the shop and are now available in the Crafting Station for 300 K-Marks, 2 Copper Wires and 2 Hardened Metals each. 

    • Grenade rarity level changed from Common to Uncommon. 

    • Overall reduced the amount of Grenades found as loot on the surface. 

    • Reduced the amount of Grenades received as mission rewards. 

Bugfixes 

  • Improved general performance, especially regarding foliage and rendering distance. 

  • Fixed an issue where members of the same squad would drop on different server instances. 

  • Similarly, fixed an issue where players with a very high matchmaking rank wouldn’t be able to drop as a trio. Guess sometimes you’re just that good. 

  • Fixed an issue where shotguns fired with the Slug attachment wouldn’t deal the expected amount of damage. 

  • You will now be able to claim your cosmetic items even when your stash is full. There’s always room for more swag after all. 

  • Fixed an issue that prevented the Crusher Caverns from resetting properly. 

  • Tweaked waterfalls a bit so they can be their actual planned pretty selves. 

  • Research in your Private Quarters shouldn’t take one second longer than indicated anymore. Think of all you’ll be able to do with that whole second. 

  • Fixed some issues that would prevent players from completing the tutorial. 

  • Fixed a small graphical artifact when using 2x optics with a Basilisk. 

  • Fixed several instances of rain pouring through ceilings, windows and otherwise seemingly solid objects. Sure, the weather sucks on Fortuna III, but come on. 

  • Fixed a weird issue where weapon charms seemed to have a mind of their own on the preview screen. 

  • Tweaked the maps a bit further: floating objects, misaligned buttons, inescapable pits, etc. 

  • Corrected some pathfinding issues for the confused wildlife. 

  • Fixed some containers being invisible until approach. No more stealth field generators for boxes! 

  • Bullets will now pierce tarps from both sides. 

  • Weapon attachments will now be fully visible from the Crafting Station. 

  • Fixed an issue that prevented equipping a new spray. 

  • The Comm Wheels will stop breaking if too many people try talking at the same time. To be fair, cutting off people is rude. 

  • Equipped weapons won’t poke their head out when throwing grenades. 

  • The Thrill Seeker is now fully usable and ready to scout the surface once more. 

  • Foaming an enemy Prospector right as they foam you should now count as actual progression for related missions. Double KOs never get old! 

  • Fixed some visual issues with the Crusher’s ranged attack. 

  • Also, killing a Crusher with a heavy melee attack won’t send it into outer space anymore. 

  • Fixed more issues with Marauders teleporting around, dealing damage to Prospectors way out of their reach or attacking opponents while turning their backs on them. Super Jeff has been nerfed. 

  • Fixed a visual issue where accepting a new mission would seem to reset progress on existing ones. 

  • Fixed an audio issue where the sound of crumbling mineral nodes would play over and over and over and over and over again. 

  • Fixed more audio issues where natural traps like bird flocks would emit their sound at the wrong location. 

  • You should now properly see the outlines of your squad mates while on the surface. 

  • Fixed an issue that would trigger an infinite loading screen when purchasing items in a shop or claiming rewards from the generators. 

  • Fixed an issue where the ramps of a Laser Drill would disappear when moving too far away. 

  • Pressing the Esc button should now work in every menu. It seems there is in fact an escape. 

  • Fixed an annoying issue where an Osiris campaign mission wouldn’t grant the Orbital Laser Beacon it’s supposed to, making the next mission a bit harder to complete. 

  • Using the “Return to Station” option should now properly update mission progress when applicable. 

  • Fixed a visual issue that would show the “Average Match Time” as 0 in the player stats. No, you’re not that fast. 

  • Fixed an issue where backpacks couldn’t be moved to the stash despite the latter not being full. 

  • Prospectors on the character selection screen after the tutorial shouldn’t appear as foamed anymore. This if not “Return of the Living Foamed” after all. 

  • Fixed an issue where insured items wouldn’t appear properly in your Private Quarters after being foamed. 

  • Fixed an issue that prevented players from interacting with Dead Drops. 

  • Changed a couple of spawning points for drop pods. You shouldn’t start your exploration session right next to angry locals now. 

  • Fixed an issue that would also apply a weapon coating when trying to equip a weapon charm. 

  • That grid visible around the evac ship? It’s gone. You’ve seen nothing. 

  • Various writing changes and localization fixes. 

Misc 

  • Starting the game in Admin mode will now create an error. Please make sure you’re not launching the game in Admin mode. 

  • The Biker Queen is now called the Monarch. All hail the new paragon of badassery! 

Make sure to join our Discord server (https://discord.com/invite/thecycle) and our subreddit (https://www.reddit.com/r/TheCycleFrontier/)   

Do not forget – Fortuna favors the bold! 

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紧接着下面是个人翻译版本:(以及一些个人见解)

嘿!嘿!各位勘探者!

你现在有点闲空儿吗?恰好我们有些新鲜的,刚出炉的补丁内容,随时供你品读! 因为我们上周没有任何更新内容公布,所以这一次积攒的更新内容会比较长,正因我们都在努力进行游戏的平衡和解决那些已经发现的问题。

另外顺带说一下,这个更新的维护时间也会比平时更长一点。(哼,应该是比之前说明的维护时间更长一点还更长一点才对吧)还记得我们在上一篇文章中提到的基础架构的变化么?我们这次将会应用上所有变化!

但在上主菜之前,让我们先来点开胃菜(头韵很酷)。


服务器问题与补偿

如果你最近一直在玩《风暴奇侠》,你可能会注意到我们最近遇到了几个服务器问题。虽然这些会随着这次更新而消失,但我们知道它们可能给你带来了多大的麻烦。这就是为什么我们决定向每一位玩家提供少量的补偿

因此,每个从7月1日起登录过游戏的勘探者将在更新后免费获得以下补偿(蚊子腿肉):

150.000 K-Marks。

1圣甲虫

1拥护者

1 Malestrom旋涡喷

2 护甲(品质没提)

1 头盔(品质没提)

我们再次为给您带来的不便表示歉意,并感谢大家的耐心和支持。

接下来,是时候开始研究补丁说明了!


补丁进行的游戏变化:

改进了近战重攻击的流畅性跟打击反馈,所以以后进行头部猛K将会有一个更流畅的体验。(更加爽快的刀人体验?)

更改了计时器 跳过的文本框,以明确您可以使用K-Marks --或-- Aurum,而不是两者。

调整了星宿三上 中不同生物的掉落列表。(嘛意思?小狗掉汉堡,爆炸虫掉骨板?)

重做了一些武器附件的图标,使它们更容易区分。

对通用UI的各种改进。


平衡和经济体系

  • 调整了一些打印要求:

轨道炮信标

需要的废弃爆炸物从6个减少到3个。(老玩家被背刺,捅了半条命)

需要的派别币从200减少到80。

激光钻信标

需要的派别币从200减少到80。

油泵的信标

需要的派别币从200减少到80。

  • 增加50%难度任务的阵营经验值和k标记奖励(我前面做的800个合约怎们算?)
  • 降低大部分装备的维修成本:(有心的平衡,修半个紫甲的花费能造5件绿甲就很不合理)

绿装物品的修理费用降低10%

蓝装物品的修理费用降低20%

史诗紫色装备的修理费用降低60%

修复异国红色物品的费用降低75%。

传奇物品的修理费用降低85%

  • 降低手榴弹的整体“可用性”。(可以更愉快的不使用手榴弹了.误)
  • (无法快乐的使用手雷了,可以预见有玩家会在更新前买一被窝手雷,甚至把鞋都塞满,说的就是你☞)

手榴弹已经从商店中移除,现在可以在打印站获得:   300个k标记,2个铜线和2个硬化金属。

手榴弹稀有等级从白色变为绿色。

总体上减少了手榴弹在地面上作为战利品的数量。

减少作为任务奖励的手榴弹数量

BUG修正,(臭虫的消杀计划)

    改进了一些通用性能,特别是关于树叶和渲染距离。

      修正了同一个小队的成员会在不同的服务器上部署的问题。

      同样地,修正了一个问题,即具有非常高的匹配排名的玩家不能以三排模式部署在星球。我猜有时候你就是这么厉害。

      修正了霰弹枪在发射独弹头时不会造成预期伤害的问题。

      你现在可以认领你的皮肤,即使你的仓库已经满了。毕竟,衣柜总会有更多的空间来容纳更多的东西。

      修正了一个阻止阿尔法岩皮洞穴正常重置的问题。

      调整了一下瀑布,这样它们就可以正常的展示自己。

      在你的私人房间里研究应该不会比规定的时间多花一秒钟。想想你这一秒能做的事。

      修正了一些会妨碍玩家完成教程的问题。

      修正了一个小的图形问题,当使用2倍光学瞄准镜与蛇怪搭配时的问题。

      修正了雨水通过天花板,窗户和其他看似坚固的物体倾泻的几个情况。当然,<<星宿3>>的天气很糟糕,但不至于穿过天花板。

      修正了一个奇怪的问题,在预览界面武器有时候似乎被施加了奇怪的咒语。

      进一步优化了地图:浮动的模型,错位的按钮,不可避免的坑,等等。

      修正了野生动物的一些寻路问题。

      固定一些容器除非靠近否则看不到的问题。不再有箱子会隐形的情况了!(探着探着点 突然出现一个箱子就挺吓人的)

      子弹现在可以从两边同时穿透防水布了。(野生的单向防御A盾不复存在)

      武器附件现在可以在打印站完全看到了。

      修正了一个阻止装备新的喷漆的问题。

      如果太多的人同时说话时,通讯轮会坏掉的问题。公平地说,打断别人说话是不礼貌的。

      在投掷手榴弹时装备武器不再会露出武器枪头出来了。

      挑战极限者现在完全可以正常使用了,并且随时可以再次进行部署(不明所以的表述,看起来像是说可以立刻重新部署游戏,但挑战极限者好像在说可以立刻回到上一局)。

      当你使敌对的勘探者起泡时,你现在立即为相关任务进度提供实时进度(同归于尽也会算击杀进度了)

      修正了岩皮兽远程攻击的一些视觉问题。

      同时,用重近战攻击杀死岩皮兽也不会将其送入外太空了。

      修正了更多掠夺兽闪现的问题,它们不再能攻击到有效近战范围的勘探者们了,超级Jef 已经被削弱了.

      修复了接受新任务会重置现有任务进度的 问题。

      修正了一个音频问题:破碎的矿物节点的声音会播放一遍又一遍地,一遍又一遍地。

      修复了更多像鸟群这样的自然陷阱会在错误的位置发出声音的音频问题。

      你现在应该可以在降落后正确地看到你的队友的轮廓。

      修正了在商店购买物品或从生成器索取奖励时会触发无限加载屏幕的问题。

      修正了激光钻的坡道在移动到太远之后会消失的问题。

      按下Esc按钮现在可以在所有菜单中正常工作。

      修正了一个恼人的问题,现在Orisis 战役任务会正常给予他该给的轨道激光信标,不会忘给而使下一个任务更难完成。

      使用“返回空间站”选项现在可以正确地更新任务进度。

      修正了一个在玩家数据中将“平均比赛时间”显示为0的视觉问题。不,你没那么快。

      修正了背包无法移动到仓库的问题,尽管仓库没有被装满。

      在教程后的角色选择屏幕上的勘探者不会再出现泡沫了。如果这不是《泡沫重生》的话。

      修正了一个问题:上了保险物品可能不会正常出现在理赔界面的问题。

      修正了一个阻止玩家与Dead drop互动的问题。

      改变了几个出生降落点。你不应该在愤怒的当地人旁边开始探险。(降落在怪堆里,可能指生物保护区那几个落地被怪围殴的出生点)

      修正了在装备武器符咒时也会涂装武器的问题。

      疏散船周围可见的网格?现在一去不复返了。你有看到过么?

      各种语言版本的本地化文本修正。(中文汉化的优化)

      Misc

      在管理员模式开始游戏将会产生一个错误。请确保您不是在管理模式下启动游戏。

      机车女王现在被称为君主。欢迎新一代的坏蛋典范!

      一定要加入我们的Discord服务器(https://discord.com/invite/thecycle)和我们的subreddit (https://www.reddit.com/r/TheCycleFrontier/)

      别忘了——命运偏爱大胆的人!


      以上就是本次更新的全部内容.
      个人观点:

      除了游戏本地化跟基础代码画面的优化外,同时优化了许多玩家反馈的烦人的BUG,或者设计不合理的细节.
      修复了相当多的长期存在的恼人的BUG.
      武器平衡内容是没有的,平衡内容主要体现在经济体系上,

      提高了50%的任务奖励,

      降低了很大很大程度的装备维修费用.

      降低了游戏中后期各种高收益玩法的入门难度,(高级材料的需求降低)是对新手体验的友好,可能老玩家会感觉亏了几百甚至几千阵营比.

      但此举的更改可以使更多玩家参与到挖油挖气等活动中,起码短期之内使游戏活力得到一定的提升.

      但长期看,降低游戏后期门槛,相当一部分把本就内容匮乏,游戏寿命不长的游戏内容进一步快餐化,缩短了寿命.


      对本次更新你有什么想说的么?请在下面留言讨论.



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