【PC遊戲】小島秀夫:只有Xbox能理解我新遊戲的概念


3樓貓 發佈時間:2022-12-23 09:00:43 作者:遊戲資訊BOT Language

來源:Aroged

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小島秀夫最近接受採訪時表示除了最近公佈的《死亡擱淺2》之外,小島工作室還在開發一跨基於雲技術的項目,該項目於6月正式宣佈,並且再次表示他不會是一款傳統的遊戲,小島秀夫將其描述為“一款全新的遊戲,一款從未有人體驗過或者見過的遊戲”。

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小島秀夫最近說,這款遊戲向大量的潛在合作伙伴推銷過了,但微軟是唯一一個真正理解這個概念的,其他人都認為他瘋了。“我們和微軟正在合作的項目已經考慮了五六年,這個項目需要以前從未需要過的基礎設施,所以我和很多不同的大公司討論了它並且做了演講,但他們似乎真的認為我瘋了。最終微軟表示他們理解,現在我們正在這個項目上進行合作,包括技術層面的。”

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根據之前的種種爆料,小島尚未公佈的項目似乎是一款名為《Overdose》的恐怖遊戲。

In June of this year, Hideo Kojima and the Xbox team announced that they were working together on a project that has not yet been fully presented. As part of The Game Awards, another game was announced, on which an eminent Japanese game designer is currently working, and it turned out to be a sequel to Death Stranding. The other day, Kojima Productions, headed by Hideo Kojima, celebrated its 7th anniversary. The IGN portal published an interview with a game designer, in which he asked about the game being developed together with Microsoft. According to Kojima, this game will be something new from a technological point of view: One of the reasons I’ve been able to make games for 30 years is because new technologies are replacing old ones so quickly. The technology you use today may not be usable tomorrow, and I’m interested in figuring out how to implement a new one. Of course, the wrong choice can lead to failure. In this respect, it is a bit like a space program. The project that we are working on with Microsoft, I have been thinking about for five or six years. The project needed infrastructure that had never been needed before, so I discussed it with a lot of different big companies and gave presentations, but they really seemed to think I was crazy. Ultimately, it was Microsoft who showed that they understood, and now we are working on a project together, including on the technology front. When Hideo Kojima’s Xbox game will be released is unknown.


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