《苏丹的游戏》能够通过修改存档来更改游戏内的物品与数值,想知道具体应该怎么操作的玩家请看下方由“臭打游戏的猹不想偷瓜”为大家带来的《苏丹的游戏》存档修改方法,希望能够帮助到大家。
请打开位于"C:\Users\你的用户名下的\AppData\LocalLow\DoubleCross\SultansGame\SAVEDATA\76561199234426831\,这里是你的历史存档
打开E:\Steam\steamapps\common\Sultan's Game\Sultan's Game_Data\StreamingAssets\config,这里是用得到的参考文献,steam直接浏览本地文件就可以
这里有我们需要查询和修改的信息,如果是改卡的话只需要card一个文件就可以了,event里面有游戏所有的事件,但是文件数量特别多,一个连续事件基本上每一个点击鼠标的变化都做成一个文件,over是结局,quest是游戏里的一千零一夜,sfx两个开头的文件是游戏npc和物品的对应编号,不过可以直接再card里面看
本地的存档文件我给它分段了一下,不然看的会眼睛花。
在"sudan_card_init_life":20,"这里,更改的是每张卡的时间,比如我改了二十,这里就有20天才死。
sudan_redraw_times_per_round":10,这是每回合可以重抽几次卡。
sudan_redraw_times_recovery_round":1,这个是过几天恢复抽卡次数。
这里可以看到角色的基本模板
图片里面第一个就是主角的状态,equips那里是装备,比如这里我装备的就是游戏给的魅力护符,可以知道它的uid和id
这里是可以和目录里面对的上的,但是它需要两个索引除了id还有一个uid
推荐把已经有的状态复制粘贴到其他角色的栏里
给这位小哥了
{"uid":130,"id":2000372,"count":1,"life":1,"rareup":0,"tag":{"adherent":1,"lock_11":-1},"equip_slots":["weapon","cloth","accessory"],"equips":[{"uid":205,"id":2000521,"count":1,"life":1,"rareup":0,"tag":{"own":1},"equip_slots":[],"equips":[],"bag":0,"bagpos":2,"custom_name":"","custom_text":""}],"bag":0,"bagpos":2,"custom_name":"","custom_text":""},
还是拿这位小哥的模板来操作吧,"tag":{"adherent":1,"lock_11":-1},"在tag这里,前面这一段表示入队,如果没有入队的话是空的和其他的忘了是什么了,也可以直接复制粘贴像这里我改了政敌哥的状态政敌哥就能入队了
顺带一提,这里的rareup代表的升阶,但是它不要超过4阶,白卡是1阶,绿色的是2,白银是3,最高就是4,这里给政敌哥升了1阶,他就变金色的了
"cards":[{"uid":29,"id":2000001,"count":2,"life":1,"rareup":0,"tag":{"wisdom":99,"physique":99,"charm":99,"conceal":99},"equip_slots":["weapon","cloth","accessory"],"equips":[{"uid":205,"id":2000521,"count":1,"life":1,"rareup":0,"tag":{"own":1},"equip_slots":[],"equips":[],"bag":0,"bagpos":17,"custom_name":"","custom_text":""}],"bag":0,"bagpos":2,"custom_name":"","custom_text":""},
在tag这里给对应的角色打tag就可以了,这里的数值似乎是乘以2倍的,tag可以在参考文献里面找
{
"physique": {
"id": 3000001,
"name": "体魄",
"code": "physique",
"type": "buff",
"text": "决定了角色的力量,敏捷与耐力,象征了身体的综合素质,也是形体健美的象征。",
"tips": "",
"resource": "tag_1",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 99,
"attributes": {}
},
"charm": {
"id": 3000002,
"name": "魅力",
"code": "charm",
"type": "buff",
"text": "代表着角色影响他人的能力,也是在魔法领域个人存在感的象征。",
"tips": "",
"resource": "tag_2",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 98,
"attributes": {}
},
"wisdom": {
"id": 3000003,
"name": "智慧",
"code": "wisdom",
"type": "buff",
"text": "记忆,思考,洞察的能力,也是从书籍中学习的门槛。",
"tips": "",
"resource": "tag_3",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 97,
"attributes": {}
},
"conceal": {
"id": 3000004,
"name": "隐匿",
"code": "conceal",
"type": "buff",
"text": "暗中行事,不论是偷窃,犯罪还是设计阴谋,最重要的都是不被人发现。",
"tips": "",
"resource": "tag_4",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 96,
"attributes": {}
},
"battle": {
"id": 3000005,
"name": "战斗",
"code": "battle",
"type": "buff",
"text": "使用暴力,武器的技巧,或者说意愿,有些源自训练,有些则是天赋。",
"tips": "",
"resource": "tag_5",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 95,
"attributes": {}
},
"social": {
"id": 3000006,
"name": "社交",
"code": "social",
"type": "buff",
"text": "理解他人意图的能力,亦或是操纵他人意图的能力。",
"tips": "",
"resource": "tag_6",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 94,
"attributes": {}
},
"knowledge": {
"id": 3000007,
"name": "学识",
"code": "knowledge",
"type": "buff",
"text": "知识仿佛砖瓦,只有有序的积累方能早就奇迹。",
"tips": "",
"resource": "tag_7",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 93,
"attributes": {}
},
"survival": {
"id": 3000008,
"name": "生存",
"code": "survival",
"type": "buff",
"text": "骑乘,生火,辨识方向,烹饪野味,当你离群索居之时才会出现的问题,以及解决它们的能力。",
"tips": "",
"resource": "tag_8",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 92,
"attributes": {}
},
"magic": {
"id": 3000009,
"name": "魔力",
"code": "magic",
"type": "buff",
"text": "一种祝福,抑或一种诅咒,但确实会带来不可思议的奇迹。",
"tips": "",
"resource": "tag_9",
"can_add": 1,
"can_visible": 1,
"can_inherit": 1,
"can_nagative_and_zero": 1,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 91,
"attributes": {}
},
"influence": {
"id": 3000011,
"name": "影响力",
"code": "influence",
"type": "buff",
"text": "权力是苏丹投射在人们心中的影子,你相信它存在,于是它便活动了起来,以至于可以支配人们的一举一动。",
"tips": "",
"resource": "tag_0",
"can_add": 1,
"can_visible": 0,
"can_inherit": 1,
"can_nagative_and_zero": 0,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 100,
"attributes": {}
},
"stigma": {
"id": 3000012,
"name": "污名",
"code": "stigma",
"type": "buff",
"text": "污名",
"tips": "",
"resource": "tag_0",
"can_add": 1,
"can_visible": 0,
"can_inherit": 1,
"can_nagative_and_zero": 0,
"fail_tag": [],
"tag_vanishing": 0,
"tag_sfx": "",
"tag_rank": 100,
"attributes": {}
这里复制粘贴的tag里面给角色打的属性词条,格式还是要按上面的格式来的
在存档的"sudan_pool_cards"里面,可以观察到游戏的剩余苏丹卡是直接由物品形式储存在卡池里的,比如我这里就剩9张其中2010014是两张银征服,可以去存档里面找到对应的卡的编号按上面的形式复制一遍,请注意,这样更改在进度界面是不会有显示的,相应的,在存档里面更改"sudan_pool_init_count":28,也没有意义,它的实际显示似乎只有在命运商店解锁多卡的选项后会有变化
顺便在说一下游戏的这些属性怎么改,例如这是我的存档,在"counter"里面找到7100006(对应金骰子)7100003(对应权势)7100001(对应善名)7100002(对应恶名)7100004(对应侠名)7100005(对应灵视)
这是改之后的存档,下面的改完的效果
顺便一提,如果遇到像是这样的错误说明存档里面缩进太多了,我是因为做教程使用会打很多换行符号方便观看,如有必要请不要在存档里面一次性按很多缩进
顺便教一下怎么变卡,这是一个新开的存档
card栏有一大坨,我们需要在card里面操作,推荐在最开头改,对眼睛比较友好,比如我要一张id:2001034的星光信标,这个是结局可以处置女术士的道具,{"uid":207,"id":2000521,"count":1,"life":0,"rareup":0,"tag":{"own":1},"equip_slots":[],"equips":[],"bag":0,"bagpos":2,"custom_name":"","custom_text":""}这是我现在有的装备“魅力护符”的模板
那么对应一个卡,我们需要改的东西除了它的id,还有uid,这是游戏的动态编码,是你操作游戏这点点那点点可能就会变化的,如果要新增一个 物品的话它的uid不能有重复的,所以在增加之前最好CTRL+F查找一下uid有没有重复,或者找一个两三千的大数字,只有生成后游戏再保存过一会它的uid就会按存档顺序排了,请不要随便填后面的东西,可能会出bug
第一行就多了个星光信标