《英雄立志傳三國志》武技修改方法 武技怎麼修改


3樓貓 發佈時間:2025-04-02 15:36:51 作者:344606630 Language

《英雄立志傳三國志》中玩家可以通過編輯文件來修改武技,下面是由“344606630”為大家帶來的《英雄立志傳三國志》武技修改方法,希望能夠幫助到大家。

前言

武技修改主要涉及三個Json文件和一個動畫文件

首先說Json 一般在\SteamLibrary\steamapps\common\LegendOfHeros\ThreeKingdom_Data\StreamingAssets\Json

第一個 HeroBattleCard.json 儲存了卡牌信息  以我自創的八極劍為例子:

{"userIndex":"8","isLine":"0","id":"91000200","name":"燕雲乾天·龍刑劍","nameTc":"","nameEn":"","nameJp":"","nameKr":"","remark":"劍氣群體,暴擊,無視防暴","description":"","description2":"「天罰龍嘯,萬劍戮世」燕雲劍決之一,乾元化龍敕天刑,劍裁八荒,神鬼俱寂。","description2Tc":"","description2En":"","description2Jp":"","description2Kr":"","icon":"劍追月S","sound":"10505","kind":"0","level":"3","common":"1","type":"0","aryWeapon":"3/100","animalType":"0","animalLevel":"0","ap":"6","mp":"1100","weight":"0","weightYellow":"0","weightRed":"0","rangeType":"0","rangeCondition":"0","shape":"1","dis":"0","width":"5","multiple":"6","multipleType":"0","skillState":"1003005/100;1005905/100","isOutOfRound":"0","ifNeedStay":"1","minSoulPoint":"0","color":"0","soulPoint":"3000","element":"0","rideType":"0","maxHandNum":"1","excludeFromEventRandom":"1","value":"60000","gender":"0","isReplaceAttack":"0","noShield":"0","onlyOnce":"0","specialType":"0","isUnique":"1","hasMove":"0","targetMoveType":"0","ignoreMove":"0"},

基礎信息參數

1.id: "91000200"

武技卡的唯一標識ID

修改建議:保持唯一性,不要與其他物品重複

2.name: "燕雲乾天·龍刑劍"

顯示名稱

可自由修改為其他名稱

3.level: "3"

卡牌等級

4.common: "1"

是否為普通卡牌 設置1的時候為特殊卡牌,不進入武技卡牌池,簡單說就是在自建武將時候,武技牌池裡不出現諸如一些基本牌 什麼劈砍 僚擊之類 還有比如轅門射戟 插標賣首之類

5.type: "0"

卡牌類型 攻擊卡還是什麼卡

6.value: "60000"

武技基礎價值/售價

7.特殊效果參數:

isUnique: "1"

是否唯一

aryWeapon: "3/100"

武器類型參數 3代表劍類 100代表熟練度

"weight":"0","weightYellow":"0","weightRed":"0"

這三個分別代表,卡牌在卡池的刷新率,因為我這個沒有作為普通卡因此設置為0  原版普通卡牌都是31 基礎刺擊 劈砍 熟練度解鎖的幾個技能都是15 這裡要注意

element":"0" 

1.五行屬性,0金 1木 2水 3火 4土 5無屬性

[backcolor=var(--ds-md-inline-code-color,#ececec)][size=0.875em]remark

這個就是技能摘要 標記一下 你技能做太多了 回頭一看摘要就知道自己技能是什麼效果 這裡空著也無所 只是摘要

[backcolor=var(--ds-md-inline-code-color,#ececec)][size=0.875em]

description2":"「天罰龍嘯,萬劍戮世」燕雲劍決之一,乾元化龍敕天刑,劍裁八荒,神鬼俱寂。 

這很明顯 卡牌的文本說明

color":"0"、hasMove":"0"、sound":"10505"

這些都是字面意思,上面顏色啊,有無動畫啊,觸發什麼音效的,不太重要,複製原版技能即可

戰鬥屬性參數

1.ap: "6"

使用消耗AP值

2.mp: "1100"

使用消耗MP值

3.shape: "1"

攻擊範圍形狀 是點 線 圓形還是扇形 0是點 1是圓 2是扇形 3是直線

4.dis: "0"

基礎攻擊距離 這個好理解 可以攻擊多遠的敵人  或者說你指向的能有多遠

5.width: "5"

攻擊範圍寬度  直線就是寬度 圓形就是半徑  這個是攻擊造成傷害的範圍

6.multiple: "6"

傷害倍數

7.soulPoint: "3000"

武魂點要求

8.ifNeedStay":"1"

武技是否在移動後允許使用 0為不可 1為可以

[backcolor=var(--ds-md-inline-code-color,#ececec)][size=0.875em]

9.skillState":"1003005/100;1005905/100"

這個詞條就是這個技能會觸發什麼效果,比如流血啊、燃燒啊之類的,這就涉及到第二個文件“HeroBattleCardState” 1003005就是暴擊(大) 100是觸發概率

第二個HeroBattleCardState.json 儲存了技能信息  還以我以我燕雲劍訣效果為例

{"userIndex":"8","id":"91009605","name":"燕雲劍訣","nameTc":"","nameEn":"","nameJp":"","nameKr":"","description":"回合開始時,如果裝備劍則根據熟練度幾率獲得燕雲劍招,幾率獲得【劍心通明】(下一次攻擊力和命中率提升,吸血50%,若該次暴擊,則獲得【霸體】狀態。),出攻擊牌時若消耗的Ap小於4,則獲得一層【劍心】,最高疊加3層,若消耗的AP大於等於4,則消耗所有【劍心】,且本次攻擊力提高25*層數%。","descriptionTc":"","descriptionEn":"","descriptionJp":"","descriptionKr":"","icon":"","iconName":"燕雲劍訣","remark":"武魂-","positive":"1","targetType":"0","maxRound":"999","durationTrigger":"0","effectStr2":"","triggerType":"0","stateType":"1","cumulate":"0","cumulateLimit":"1","effect":"107#0#0#0#0#91009505#0#50#1#0####0#0#0##0@107#0#1#0#0#91020605#15#100#3#0####0#0#0#CardAP<4#0@115#0#0#0#0#91000200#0#50#1#0####0#0#0##0@115#0#0#0#0#91000900#0#50#1#0####0#0#0##0@115#0#0#0#0#91000700#0#50#1#0####0#0#0##0@115#0#0#0#0#91001500#0#50#1#0####0#0#0##0@115#0#0#0#0#91002100#0#50#1#0####0#0#0##0@115#0#0#0#0#91001605#0#50#1#0####0#0#0##0@115#0#0#0#0#91003402#0#50#1#0####0#0#0##0@115#0#0#0#0#91002200#0#50#1#0####0#0#0##0@115#0#0#0#0#91000700#0#50#1#0####0#0#0##0","aryExclude":"","color":"1","unDelete":"0","invisible":"0","durativeEffectID":"","effectScale":"1"},

{"userIndex":"8","id":"91009505","name":"劍心通明","nameTc":"","nameEn":"","nameJp":"","nameKr":"","description":"下一次攻擊的攻擊力和命中率的增加比例為自身武力值的20%,吸血50%,若該攻擊暴擊,則為自身賦予【霸體】狀態。","descriptionTc":"","descriptionEn":"","descriptionJp":"","descriptionKr":"","icon":"113","iconName":"劍心通明","remark":"","positive":"1","targetType":"0","maxRound":"1","durationTrigger":"0","effectStr2":"","triggerType":"0","stateType":"1","cumulate":"0","cumulateLimit":"1","effect":"107#0#1#0#0#10042#0#100#5#0####0#0#0##0@0#3#20#0#0##0#100#0#0####0#0#0##0@17#3#20#0#0##0#100#0#0####0#0#0##0@111#0#0#0#0##0#100#2#0####0#0#0##0@7#0#50#0#0##0#100#0#0####0#0#0##0","aryExclude":"","color":"5","unDelete":"0","invisible":"0","durativeEffectID":"","effectScale":"1"},

{"userIndex":"2","id":"91020605","name":"劍心","nameTc":"","nameEn":"","nameJp":"","nameKr":"","description":"最高疊加3層,若攻擊牌消耗的AP大於等於4,則消耗所有劍氣,且本次攻擊的攻擊力提高25*層數%。","descriptionTc":"","descriptionEn":"","descriptionJp":"","descriptionKr":"","icon":"034","iconName":"劍心","remark":"","positive":"1","targetType":"0","maxRound":"999","durationTrigger":"0","effectStr2":"","triggerType":"0","stateType":"1","cumulate":"3","cumulateLimit":"3","effect":"107#0#1#0#0#91020805#15#100#3#0####0#0#0#CardAP>3#0@116#0#1#0#0#91020605#15#100#3#0####0#0#0#CardAP>3#0","aryExclude":"","color":"3","unDelete":"0","invisible":"0","durativeEffectID":"","effectScale":"1"},

{"userIndex":"8","id":"91020805","name":"劍心加攻","nameTc":"","nameEn":"","nameJp":"","nameKr":"","description":"","descriptionTc":"","descriptionEn":"","descriptionJp":"","descriptionKr":"","icon":"006","iconName":"劍心","remark":"","positive":"1","targetType":"0","maxRound":"0","durationTrigger":"1","effectStr2":"","triggerType":"0","stateType":"1","cumulate":"3","cumulateLimit":"3","effect":"0#12#0#0#0##0#100#0#0##StateNum*0.25##0#0#0##0","aryExclude":"","color":"6","unDelete":"0","invisible":"0","durativeEffectID":"","effectScale":"1"},

1."id":"91009605" 這個說過了以後不再說 都是ID 唯一標識 不能重複

2."name":"燕雲劍訣" 這個很明顯 這個效果什麼名字 注意的是後面還有一個iconName":"燕雲劍訣" 這個是戰場中效果小圖標顯示的名字 在遊戲裡系統設置-遊戲2-BUFF圖標顯示名稱勾選時顯示的東西  那顧名思義"icon":"就是圖標咯

重點

effect":"107#0#0#0#0#91009505#0#50#1#0####0#0#0##0@107#0#1#0#0#91020605#15#100#3#0####0#0#0#CardAP<4#0@115#0#0#0#0#91000200#0#50#1#0####0#0#0##0@115#0#0#0#0#91000900#0#50#1#0####0#0#0##0@115#0#0#0#0#91000700#0#50#1#0####0#0#0##0@115#0#0#0#0#91001500#0#50#1#0####0#0#0##0@115#0#0#0#0#91002100#0#50#1#0####0#0#0##0@115#0#0#0#0#91001605#0#50#1#0####0#0#0##0@115#0#0#0#0#91003402#0#50#1#0####0#0#0##0@115#0#0#0#0#91002200#0#50#1#0####0#0#0##0@115#0#0#0#0#91000700#0#50#1#0####0#0#0##0",

是不是很懵,這都是啥呀

107#0#0#0#0#91009505#0#50#1#0####0#0#0##0 // 第一部分

@  // 分隔符

107#0#1#0#0#91020605#15#100#3#0####0#0#0#CardAP<4#0 // 第二部分

@  // 分隔符

115#0#0#0#0#91000200#0#50#1#0####0#0#0##0  // 第三部分

這樣一看是不是就明白了 這是一段複合代碼

通過"@"分隔符找到對應效果段

每個"#"分隔的參數位對應不同效果屬性

可以看到 ”91009505“指向了我下面技能”劍心通明“  說明所有代碼這個位置是引用一個另外被動效果

幾率獲得【劍心通明】 我不想讓他必定獲得效果 所以在後面設定了50 意思就是百分之50幾率獲得

91000200有沒有感覺這個ID很眼熟呢,正式剛才id":"91000200","name":"燕雲乾天·龍刑劍"," 所以對比下這三條區別 你會發現107是引用某個技能 115卻是抽一張卡 代表了不同形式去引用後面ID

出攻擊牌時若消耗的Ap小於4的文字說明剛好對應了CardAP<4#0 這條,說明這個位置是限定一些條件

第三個HeroBattleSoul.json  儲存了武魂信息  還以我以我燕雲劍訣為例

{"userIndex":"8","isLine":"0","id":"91000205","name":"燕雲劍訣","nameTc":"","nameEn":"","nameJp":"","nameKr":"","remark":"新武將專屬","description":"","description2":"回合開始時,如果裝備劍則根據熟練度幾率獲得燕雲劍招,幾率獲得【劍心通明】(下一次攻擊力和命中率提升,吸血50%,若該次暴擊,則獲得【霸體】狀態。),出攻擊牌時若消耗的Ap小於4,則獲得一層【劍心】,最高疊加3層,若消耗的AP大於等於4,則消耗所有【劍心】,且本次攻擊力提高25*層數%。","description2Tc":"","description2En":"","description2Jp":"","description2Kr":"","icon":"049","kind":"0","level":"3","soulLevel":"0","soulPoint":"8000","element":"5","skillState":"91009605","excludeFromEventRandom":"0","value":"50000","gender":"0","isUnique":"1"},

1.現在看這裡面是不是好眼熟  id":" "name":" remark":" description2":""value":" soulPoint":"8000"  element":"5"等等,這些之前在武技卡牌中都出現過,代表意思是一樣的

2.skillState":"91009605"這裡ID是不是又眼熟了,正是之前技能信息的ID 說明這裡引用剛才 “燕雲劍訣”這個技能效果

第四個 BattleCardAnimation 這個文件夾內容路徑一般在\SteamLibrary\steamapps\common\LegendOfHeros\ThreeKingdom_Data\StreamingAssets你會發現裡面都是.dat文件,不需要你去解包瞭解裡面是什麼,它儲存了動畫內容,如果這裡不改動的話,你會發現自己做到技能人物只會傻站著。比如你想要“萬劍訣”的動畫效果,那就根據ID:1000200去搜索1000200.dat的同名文件,然後複製後改成你武技的ID就可以了。

另外舌戰和軍團站其實都和武技差不多,基本上回了武技修改就都會了HeroDebateCard、HeroDebateCardState、HeroDebateSoul是舌戰

HeroWarSkill、HeroWarSkillState、HeroWarSoul是軍團戰

《英雄立志傳三國志》武技修改方法 武技怎麼修改 - 第1張


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