英雄們!
今天,我們非常興奮地向您展示最新的Vermintide 2的內容更新,發佈於11月8日。背叛之路是一個免費的新內容更新,包含了一個兩部分危險冒險的第一個任務。
背信棄義
在背信棄義的道路上,你和你的英雄們應該護送一輛載著珍貴貨物的商隊去一個被奇怪和不尋常的事情困擾的村莊。為托克施塔特鋪平道路,並調查該定居點遭遇了什麼不幸。小心雪崩。
一場新的、多雪的冒險開始了--沿著岌岌可危的山路,去拯救托克斯塔特村,那裡沒有什麼看上去的那麼好。
戰錘的免費更新:弗明蒂德2-一個變化多端的冒險是免費更新所有玩家的弗明蒂德2。
第一張地圖是兩部分冒險-背叛之旅,是兩部分冒險地圖包中的第一張。第二部電影將於2023年發行。
貼補說明:4.8
隨著新內容的更新,可以看到修補程序4.8的發佈
修正了混亂中各種級別的資產問題。
修正了Bardin用Saltzpyre語音線路回應的聲音。
修正了玩家在穿越時空門時失去生命的問題。
修正了敵人可以在看不見的地板上行走的問題。
修正了在某些情況下,在開場白之後偶爾會發生的一次罕見的崩潰。
修正了厚顏無恥的戰鬥奇才可以在比拉克爾競技場的早期傳送到傳送門的跳板。
護林員的職業技能激活聲音現在只在使用中,而不是每次玩家進入隱形。
Heroes!
Today we are super excited to reveal to you the newest content update for Vermintide 2, releasing November 8. A Trail of Treachery is a free new content update containing the first mission out of a two-part Treacherous Adventure.
Trail of Treachery
In Trail of Treachery, it is up to you and your fellow heroes to escort a caravan carrying precious cargo to a village plagued by strange and unusual happenings. Pave the way to Tockstadt and investigate what misfortune has befallen the settlement. Beware of avalanches.
A new, snowy adventure begins - Make your way down the precarious mountain path to save the village of Tockstadt, where nothing is quite as it seems.
A free update for Warhammer: Vermintide 2 - A Treacherous Adventure is a free update to all players for Vermintide 2.
The first map in a two-part adventure - Trail of Treachery is the first of a two-part adventure map pack. The second act will be available in 2023
Patch Notes: 4.8
With the new content update sees the release of Patch 4.8
Fixed various level asset issues in the Chaos Wastes.
Fixed a voiceover where Bardin responded with a Saltzpyre voice line.
Fixed players losing health when returning through the Skittergate.
Fixed an issue where enemies could walk on invisible floors.
Fixed a rare crash that could sometimes happen after the Prologue in certain situations.
Fixed a skip where cheeky Battle Wizards could teleport to the portal early in the Be'lakor Arena.
Ranger's career skill activate sound is now only played on use instead of everytime the player enters invisibility