【PC游戏】4人合作FPS《红霞岛》不像求生之路,更像孤岛惊魂


3楼猫 发布时间:2023-01-07 18:01:03 作者:游戏资讯BOT Language

来源:gamingbolt

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【PC游戏】4人合作FPS《红霞岛》不像求生之路,更像孤岛惊魂-第0张

B社Arkane奥斯汀工作室正在开发4人合作FPS游戏《红霞岛》,游戏中玩家操控四名幸存者,对抗大量不死族怪物。这种玩法听起来很像4人打僵尸游戏《求生之路》,不过最近,官方表示《红霞岛》并不像《求生之路》,反而更像《孤岛惊魂》。

【PC游戏】4人合作FPS《红霞岛》不像求生之路,更像孤岛惊魂-第1张

创意总监Ricardo Bare表示,他能理解大家的这种想法,不过《红霞岛》的实际游玩体验并不像《求生之路》,玩家需要不断走到下一个地点,抵御一波又一波尸潮;而《红霞岛》则更开放,主要目标没有那么多限制,玩家可以随意四处走动,可以回基地接支线任务,也可以压根不做任何任务,可以走到哪打到哪,体验单纯的快乐。

【PC游戏】4人合作FPS《红霞岛》不像求生之路,更像孤岛惊魂-第2张

Arkane工作室表示他们一直都想做这么一款开放世界游戏,但是,在未来他们可能还会回归到偏线性的游戏开发当中。

Developer Arkane’s upcoming game, Redfall, will be closer to something like Far Cry than Left 4 Dead, according to creative director Ricardo Bare and studio director Harvey Smith. Speaking in an interview with GamesRadar, Bare and Smith spoke quite a bit about the upcoming co-op shooter. “It’s totally understandable for somebody to come to that conclusion,” said Bare, speaking about how players might have come to the conclusion that Redfall resembles Left 4 Dead going by the game’s trailers. “There are four playable characters, you can play together cooperatively, and you’re going against the undead. But, in terms of the way that you play and experience Redfall, it’s not like those games at all. Redfall is more like loading into Far Cry.” Rather than featuring individual levels like in Left 4 Dead-styled games, Redfall will instead feature an open world that players can go about exploring. “You’re in a big-ass open world,” says Bare. “We have a home base where you can talk to NPCs and get side-quests. You can go to the mission table and pick up story-driven missions. Or you can not give a shit about any of that and just head outside; pick a direction, start hauling ass, and run into the living-world stuff that we have going on.” Redfall‘s world is also set to be bigger than what we’ve seen in Arkane’s other games, with a direct comparison being brought up between Redfall and Prey’s Talos I. When compared to other open world games, however, Redfall’s setting will be quite smaller. The game will feature no vehicles, for example, lending itself to boots-on-the-ground gameplay. “In terms of freedom, there’s what you would expect from other open worlds, but Redfall is an on-foot game – the scale and the pace is a little slowed down in that respect,” says Bare. “We want you creeping through a cornfield at night in the fog, hearing vampires whisper in the dark. Maybe you’ll spot a farmhouse in the distance and sneak over to it, only to find that it’s full of cultists and a few trapped survivors who you can save. That’s the kind of vibe that Redfall has.” Bringing in other games for the sake of comparison, Smith states that Redfall comes about from Arkane wanting to do something closer to classics like Far Cry 2 and the S.T.A.L.K.E.R. franchise. Redfall is currently in development, and will be coming to PC and Xbox Series X/S. While the game doesn’t yet have an official release date, rumours indicate that we might see it hit store shelves in early May.


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