【PC遊戲】夭壽啦!鹽與避難所更新啦!


3樓貓 發佈時間:2023-04-16 14:10:19 作者:沒有z軸 Language

今天中午打開steam突然看到鹽1蹦出來這麼個玩意

【PC遊戲】夭壽啦!鹽與避難所更新啦!-第0張

又驚又喜,點開的概述是這樣的:

【PC遊戲】夭壽啦!鹽與避難所更新啦!-第1張

大致意思就是:修了一些bug,然後增添了一種新模式:增強戰鬥,開始新遊戲的選人界面即可選擇經典戰鬥/增強戰鬥模式:

【PC遊戲】夭壽啦!鹽與避難所更新啦!-第2張

細則如下:(後面有機翻版本)

Thanks to those that participated in the beta and various discussions to help make Enhanced mode a reality!

Please submit bugs in the bugs section and reserve this space for discussion of the patch itself.

I will be putting together a Data Dump that will have all raw data as well as comparisons and will link it here when it is done.

Release Notes

1.0.1.0

Game Modes

- Enhanced Mode added. Has changes to game mechanics and balance.

- Existing characters are now in Classic Mode.

- Players can select between Classic vs Enhanced on character creation.

- Enhanced characters have an (E) icon on the save list.

Bugs Fixed

- Melee weapon effects no longer transfer to offhand weapons or spells.

- Offhand weapons may now have their own specials. (Only used in enhanced mode)

- Warhorn duration now the intended 30 seconds.

- Using different versions of the same buff correctly resets values.

- Fixed armor per level bonus not applying to players. (introduced in patch 9)

- Mossy Charm/Fast Hitter now work with Scissor Attack.

- Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)

- Steel Arrows bonus damage from 3 to 5. (Other arrows already grant +3)

- Dark Swarm no longer erroneously scales from mainhand weapon damage.

- Lightning Storm no longer erroneously scales from mainhand weapon damage.

- Lightning Storm damage changed from 20 to 35.

- Murdiella Mal now drops 24k base gold.

- Crystal Sphere now updates regional NPC bonuses immediately.

- Guide's hat now correctly shows the player's hair.

- Gaoler now drops their ear.

- LakeWitch Spray attack volume reduced.

Hitboxes, AI, and Map changes

- Dragon tail attack hitbox adjusted slightly.

- Dragon is more consistent in vertical flight. (Doesn’t fly as high)

- Dragon is less likely to jump out of the arena when under 50% hp.

- Unskinned’s charge attack hitboxes shrunk slightly to match his model.

- Nameless God’s basic sword attacks shrunk slightly to match his model.

- Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.

- Bloodless Prince’s body slam adjusted slightly.

- Guardian Blade now has its own hit-timer separate from all other hits.

- Adjusted vertigo resets to prevent players from getting stuck in Hager’s Cavern.

- Adjusted vertigo reset above Devara's sanctuary.

- Adjusted vertigo reset in the Thief’s area of the Red Hall.

- Adjusted floor under Nomad to prevent clipping upwards through the map.

QoL, UI, Other

- Jester's and Guide's hats reduced to +5 Item Find.

- Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.

- In game menu updated to have Main Menu exit and Exit game options.

- Poise now shows proper values in the UI.

- UI fist damage is now more accurate, was previously too high.

- UI more accurate with ring effects, especially when comparing Armors.

- UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.

- UI now shows Goldenwine damage bonus.

- UI now shows Charm and Weapon Buff damage bonuses.

- Greatscissors can transmute into Greatswords.

- Added Hide Helmet option in Game Options.

- Added basic event logging / log files for better bug tracking.

Enhanced Mode Notes

Coop

- Coop players now get their sanctuary items when the main player is at a claimed sanctuary.

Stats

- Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)

- Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)

- Health per level now softcaps at level 50 instead of 40.

- Armor per level now softcaps at level 50, granting 50% per level afterwards.

- Carry weight now softcaps at 50 endurance, granting 50% afterwards.

- Carry weight at level 1 increased slightly, from 42.5 to 44.0.

- Carry weight per endurance increased from 1.5 to 1.75.

- Poison defense’s effect on triggering poison is reduced by half (easier on high armor).

- Stamina max from 80 to 100. Stamina per point from 10 to 8.

- Focus max from 40 to 50. Focus per point from 5 to 4.

- Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.

- Negative armor values now use the same formula as positive numbers.

- Monster defenses adjusted to match the new negative calculation.

- Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.

Elemental Weapons

- Weapons with elemental damage now split damage evenly no matter the stat investment.

- Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.

Buffs

- Buff and Charm damage is now calculated on total weapon damage.

- Buff values cut in half. (100% -> 50% and 60% -> 30%).

- Matching an elemental buff with an elemental weapon is now a 20% multiplier.

- Goldenwine now has a matching bonus for pure physical weapons.

Monsters

- Many negative defenses adjusted slightly.

- Many extremely high boss resistances or repeated boss resistances adjusted.

- Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)

- Emberskulls attack adjusted, they now wind up before attacking.

- The Architect's holy orbs can no longer overlap.

- Carsejaw recovers faster after using his Sword Summon attack.

- Witch of the Lake salt drop increased from 12k to 22k.

Consumables

- All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)

- Calling Horn’s gold cost from 100 to 500.

- Bell of Return’s gold cost from 500 to 250.

- Devara red potion protection buff duration from 10 to 15 seconds.

- Redgrass now grants 120% of max HP over its duration.

- Bluegrass now grants its focus as a buff over 5 seconds.

- Hearty Roll now uses Faster Healing. 1.0 second duration.

- Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.

- Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.

- Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used. - Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.

- Wine drunkenness is triggered on 3 drinks instead of 4.

- Blue Wine now grants its focus as a buff over 5 seconds.

- Golden Wine no longer stacks with elemental buff damage. Elemental Buff’s damage takes priority, other wine bonuses are maintained.


- Golden Wine no longer grants poison resistance.

- Goldenwine now grants a 25% poise damage bonus.

- Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.

- Cleansing Cloth now gives only 1x per turn in.

- Defiled Flask no longer causes +25% damage on top of armor removal.

– Blood magic uses the same debuff, and is therefore a little safer to use.

Charms & Rings

- HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.

- MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.

- Silversalt charm uses its full cost for great weapons and is reduced for other weapons.

- Stone Charm now grants a simple +10 poise damage.

- Mending band from 0.25hp / sec to 1% max hp / sec.

Ammo

- Elemental Ammo now converts 50% of the weapon's damage to its type.

- Ammo no longer gives tiny bonus damage, weapon damage adjusted.

- Ammo costs restandardized and reduced.

Bows

- Bow damage increased significantly.

- Bows now deal 100% slash.

- Steel arrows now give +10% total damage.

Crossbows

- Crossbow damage increased significantly.

- Crossbows now deal 75% slash.

Pistols

- UI now shows full damage. (Had a hidden +50% bonus)

- Pistol damage decreased by 20%, including gunblade blast.

Whips

- Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.

- Whip heavy attack now deals +50% damage, but costs extra stamina.

- Damage buffed approx 10% across the board.

Fists

- Damage rescaled.

- Twinmetal Ring now acts like a weapon, changing base damage and scaling.

- Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.

- Riposte move added.

- Strong attack now deals +100% damage.

- Uppercut now deals +50% damage.

Throwing Daggers

- Damage rescaled/increased.

Daggers

- Dagger ripostes now deal 4x damage instead of the default 2x damage.

- The second hit in the Light->Light attack combo now deals 1.4x multiplier.

Wands/Staves

- Wand damage increased.

- Staff damage reduced slightly.

Weapons Other

- The Poise weapon flag now grants +10 stagger damage.

- Ripostes now deal double damage of all damage types, instead of only physical.

- Lump hammer now purchasable from any blacksmith.

- Greathammer damage reduced by 15%.

- Greataxe damage reduced by 15%.

- Greatsword damage reduced by 10%.

- Axe one handed poise damage increased from 14 to 22.

- Axe one handed combo (last hit) now deals 100% slash.

- Weapon weights restandardized.

- Greataxe weights reduced.

- Various weapon specials changed.

Armor

- Heavy Armor approx 6.5% less weight.

- Palatine Coif moved to tier 1 heavy, added poise, adjusted values.

- Various armor values changed, and specials added.

Shields

- Shield types redone, are now Round, Normal, and Tower.

- Various shields shifted around in type and tier.

- Shields no longer gain poise on level up. Poise adjusted on all shields.

- Armor poise is now additive instead of multiplicative to shield poise when blocking.

- Armor defense is now added to blocks, similar to poise.

- Various specials added to shields.

Shield Slam (Tower shields)

- Hitbox now extends into the shockwave similar to enemies.

- Base speed increased by 50%.

- Damage now scales from Strength and Shield upgrades.

- Poise damage increased significantly.

- Physical combat rings, charms, and buffs more consistently work with shield slam.

Magics/Prayers

- Tier 5 magic added.

- Various cost and damage rebalances.

- Various class tier adjustments.

Map/World

- Various upgrade items added into the map for better progression.

- Various unobtainable items added to the map.

Creed Shop Adjustments

- All merchants now sell potatoes.

- Various inventory, by creed rank, adjustments.

Monster Drops

- All stone statues are now droppable from monsters.

- Gray pearls are now droppable from certain monsters.

- Various other item drops and rates adjusted.

- Gold drops increased slightly in NG+ and above.


機翻如下:


感謝那些參與測試版和各種討論的人,幫助增強模式成為現實!

請在錯誤部分提交錯誤,並保留此空間用於討論補丁本身。

我將整理一個數據轉儲,它將包含所有原始數據和比較,並在完成後將其鏈接到這裡。

發佈說明

1.0.1.0


已修復Bug

-近戰武器效果不再轉移到即時武器或法術上。

-Offhand武器現在可能有自己的特色。(僅用於增強模式)

-Warhorn持續時間現在是預期的30秒。

-使用相同buff的不同版本可以正確重置值。

-固定了不適用於玩家的每級護甲加成。(在補丁9中引入)

-苔蘚魅力/快速殺手現在可以使用剪刀攻擊。

-銀盾防雷電阻設置為0%。(防護罩不能低於0%)

-鋼箭的額外傷害從3到5。(其他箭頭已授予+3)

-黑暗蜂群不再錯誤地從主武器傷害中縮放。

-閃電風暴不再錯誤地從主武器傷害中縮放。

-閃電風暴造成的傷害從20變成了35。

-Murdiella Mal現在掉落24k基本黃金。

-水晶球現在立即更新區域NPC獎金。

-嚮導的帽子現在可以正確地顯示玩家的頭髮。

-高勒現在垂下耳朵。

-萊克女巫噴霧攻擊量減少。

點擊框、人工智能和地圖更改

-龍尾攻擊命中率略有調整。

-龍在垂直飛行中更穩定。(沒有飛得那麼高)

-當馬力低於50%時,龍不太可能跳出競技場。

-Unskinned的衝鋒攻擊命中率略有縮小,以匹配他的模型。

-無名之神的基本劍攻擊略有縮小,以匹配他的模型。

-獨眼巨人的刺擊和拖拽攻擊命中框調整為更加一致。

-血腥王子的身體猛擊稍微調整了一下。

-守護者之刃現在有了自己的命中計時器,與所有其他命中分開。

-調整眩暈重置,防止玩家被困在哈格洞穴。

-調整後的眩暈重置在德瓦拉的避難所上方。

-紅廳盜賊區域調整眩暈重置。

-調整了Nomad下方的地板,以防止在地圖上向上裁剪。

生活質量、用戶界面、其他

-Jester和Guide的帽子減少到+5物品查找。

-現在可以通過控制器A、鍵盤空間或鼠標左鍵點擊來跳過簡介屏幕。

-遊戲內菜單已更新,具有主菜單退出和退出遊戲選項。

-Poise現在在UI中顯示正確的值。

-UI拳頭傷害現在更準確了,以前太高了。

-使用環形效果的UI更準確,尤其是在比較盔甲時。

-UI現在顯示黃金酒,保護,以太/神聖盔甲加成。

-UI現在顯示黃金酒傷害加成。

-UI現在顯示法術和武器Buff的傷害加成。

-大剪刀可以變成大劍。

-在遊戲選項中增加了隱藏頭盔選項。

-添加了基本的事件日誌/日誌文件,以便更好地跟蹤錯誤。

增強模式說明

合作模式

-合作模式玩家現在在主玩家所在的避難所領取他們的避難所物品。

統計數據

-多點武器的武器傷害軟上限現在降低了。(50, 30, 24, 20)

-使用雙手裝填時,多發武器的力量加成減少。(50%, 25%, 16.7%, 10%)

-每級別的生命值現在從40變為50。

-每級護甲現在軟上限為50級,之後每級護甲增加50%。

-現在攜帶重量以50耐力軟上限,之後給予50%的耐力。

-1級的攜帶重量略有增加,從42.5增加到44.0。

-每次耐力攜帶重量從1.5增加到1.75。

-毒藥防禦觸發毒藥的效果減少一半(在高護甲時更容易)。

-耐力上限從80到100。每點耐力從10到8。

-焦點最大值從40到50。焦點從5點到4點。

-滾動耐力從40到35。滾環不再減少5點耐力消耗。

-負護甲值現在使用與正數相同的公式。

-怪物防禦系統進行了調整,以適應新的負面計算。

-等級技能需要更少的珍珠,遵循模式1、1、2、2、3。

元素武器

-具有元素傷害的武器現在可以平均分配傷害,無論屬性投入如何。

-默認元素分割為50%/50%。一對武器使用75%的元素分割。

Buff類

-Buff和法術的傷害現在是根據武器的總傷害計算的。

-buff增強數值減半。(100%->50%和60%->30%)。

-匹配一個元素buff和一個元素武器現在是20%的乘數。

-黃金酒現在擁有純物理武器的匹配獎勵。

敵人

-許多消極防禦略有調整。

-調整了許多boss的傷害抗性或重複boss的抗性。

-多Boss戰鬥減少了他們在NG+中的生命值獎勵(架構師,三人)

-火焰頭骨調整了進攻,他們現在在進攻前結束。(應該指的是進攻之前頭部不再燃燒?)

-建築師的聖珠不能再重疊了。

-Carsejaw在使用劍術召喚攻擊後恢復得更快。

-湖中女巫的鹽滴從12k增加到22k。

消耗品

-所有焦點恢復項目現在每意志力都會獲得一點獎勵。(軟帽時+50%,40->60)

-呼喚號角的黃金價格從100到500。

-迴歸之鐘的黃金價格從500到250。

-Devara紅色藥劑保護buff持續時間為10到15秒。

-紅草現在在其持續時間內給予最大生命值的120%。

-藍草現在在5秒內將其焦點設置為buff。

-紅心翻滾現在使用更快的治療。持續1.0秒。

-法力水晶(鐵者)現在在30秒內給予30點聚焦。

-戰鬥號角耐力從135恢復到100,在動作暫停期間從15恢復=>25,增加+50%的平衡加成。在UI中顯示。

-如果Buff在使用時沒有激活,Warhorns現在可以立即獲得之前和新的最大hp的差異。

-每次飲酒後,醉酒的傷害從30增加到最大生命值的20%。

-醉酒是由3杯飲料而不是4杯引發的。

-藍葡萄酒現在在5秒內將其聚焦為buff。

-金色葡萄酒不再疊加元素buff傷害。元素Buff的傷害優先,其他葡萄酒獎勵保持不變。

-金酒不再具有抗毒藥能力。

-Goldenwine現在可以獲得25%的平衡傷害加成。

-清潔布現在提供5個疲勞治療(焦點),並去除50%的當前傷口。

-清潔布現在每次只提供1次。

-除甲後,被玷汙的燒瓶不再造成+25%的傷害。

–血液魔法使用相同的debuff,因此使用起來更安全。

法術與戒指

-符咒和武器上的吸血現在是基於武器的最大生命值的1%、2%或3%。

-魔法和武器上的MP水蛭是基於武器的0.5或1.0焦點。

-銀鹽符將其全部成本用於偉大的武器,而其他武器則會降低。

-石頭符咒現在給予一個簡單的+10姿態傷害。

-修補帶從0.25馬力/秒到1%最大馬力/秒。

彈藥

-元素彈藥現在可以將武器50%的傷害轉化為其類型。

-彈藥不再造成微小的額外傷害,武器傷害會調整。

-彈藥成本重新標準化並降低。

-弓的傷害顯著增加。

-弓現在進行100%斜線。

-鋼箭現在造成+10%的總傷害。

十字弓

-十字弓的傷害顯著增加。

-十字弓現在打出75%的斜線。

手槍

-UI現在顯示完全損壞。(擁有隱藏的+50%獎金)

-手槍傷害減少了20%,包括槍刃爆炸。

鞭子

-鞭笞者的輕攻擊現在在他們的尖端有鞭笞效果,造成+50%的傷害。

-鞭笞重擊現在造成+50%的傷害,但需要額外的耐力。

-整體傷害提升約10%。

拳頭

-損壞程度重新調整。

-雙金屬環現在可以像武器一樣改變基礎傷害和縮放。

-增加了踢腿動作。造成+25%的傷害,+30%的姿態。如果按下“向下”,則覆蓋上勾拳。

-增加了反擊動作。

-強力攻擊現在造成+100%的傷害。

-上擊現在造成+50%的傷害。

飛刀

-損壞程度重新調整/增加。

匕首

-匕首反擊現在造成4倍傷害,而不是默認的2倍傷害。

-輕->輕攻擊組合中的第二次命中現在造成1.4倍的乘數。

魔杖/Staves

-魔杖傷害增加。

-人員傷亡略有減少。

其他武器

-普瓦茲武器旗現在給予+10的交錯傷害。

-反擊現在對所有傷害類型造成雙重傷害,而不是隻造成物理傷害。

-塊錘現在可以從任何鐵匠那裡買到。

-錘擊傷害降低15%。

-巨斧傷害減少15%。

-大劍傷害減少10%。

-斧頭單手平衡傷害從14點增加到22點。

-斧頭單手連擊(最後一擊)現在進行100%斜線。

-武器重量重新標準化。

-巨斧重量減輕。

-各種武器特色改變了。

裝甲

-重型裝甲重量減輕約6.5%。

-Palatine Coif移至第1層,增加了平衡,調整了數值。

-各種護甲值都發生了變化,並增加了特殊裝備。

防護罩

-盾型重做,現在是圓形、普通和塔式。

-各種防護罩在類型和層次上變換。

-護盾在水平上升時不再保持平衡。對所有防護罩進行了調整。

-防具姿態現在是加性的,而不是乘性的。

-護甲防禦現在被添加到方塊中,類似於平衡。

-添加到護盾的各種特殊功能。

盾擊(塔盾)

-命中框現在延伸到類似於敵人的衝擊波中。

-基本速度提高了50%。

-傷害現在從力量和護盾升級開始增加。

-波伊斯傷害顯著增加。

-物理戰戒指、符咒和buff與盾擊配合得更為一致。

魔法/祈禱

-增加了第5層魔法。

-各種成本和損害的重新平衡。

-各種等級調整。

地圖/世界

-在地圖中添加了各種升級項目,以獲得更好的進展。

-添加到地圖中的各種無法獲取的項目。

誓約商人調整

-現在所有的商人都賣土豆。

-各種存貨,按誓約排序,調整。

怪物掉落

-所有的石像現在都可以從怪物身上掉落。

-灰色珍珠現在可以從某些怪物身上掉落。

-其他各種商品降價並調整價格。

-NG+及以上地區的黃金跌幅略有增加。


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