今天中午打開steam突然看到鹽1蹦出來這麼個玩意
又驚又喜,點開的概述是這樣的:
大致意思就是:修了一些bug,然後增添了一種新模式:增強戰鬥,開始新遊戲的選人界面即可選擇經典戰鬥/增強戰鬥模式:
細則如下:(後面有機翻版本)
Thanks to those that participated in the beta and various discussions to help make Enhanced mode a reality!
Please submit bugs in the bugs section and reserve this space for discussion of the patch itself.
I will be putting together a Data Dump that will have all raw data as well as comparisons and will link it here when it is done.
Release Notes
1.0.1.0
Game Modes
- Enhanced Mode added. Has changes to game mechanics and balance.
- Existing characters are now in Classic Mode.
- Players can select between Classic vs Enhanced on character creation.
- Enhanced characters have an (E) icon on the save list.
Bugs Fixed
- Melee weapon effects no longer transfer to offhand weapons or spells.
- Offhand weapons may now have their own specials. (Only used in enhanced mode)
- Warhorn duration now the intended 30 seconds.
- Using different versions of the same buff correctly resets values.
- Fixed armor per level bonus not applying to players. (introduced in patch 9)
- Mossy Charm/Fast Hitter now work with Scissor Attack.
- Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)
- Steel Arrows bonus damage from 3 to 5. (Other arrows already grant +3)
- Dark Swarm no longer erroneously scales from mainhand weapon damage.
- Lightning Storm no longer erroneously scales from mainhand weapon damage.
- Lightning Storm damage changed from 20 to 35.
- Murdiella Mal now drops 24k base gold.
- Crystal Sphere now updates regional NPC bonuses immediately.
- Guide's hat now correctly shows the player's hair.
- Gaoler now drops their ear.
- LakeWitch Spray attack volume reduced.
Hitboxes, AI, and Map changes
- Dragon tail attack hitbox adjusted slightly.
- Dragon is more consistent in vertical flight. (Doesn’t fly as high)
- Dragon is less likely to jump out of the arena when under 50% hp.
- Unskinned’s charge attack hitboxes shrunk slightly to match his model.
- Nameless God’s basic sword attacks shrunk slightly to match his model.
- Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.
- Bloodless Prince’s body slam adjusted slightly.
- Guardian Blade now has its own hit-timer separate from all other hits.
- Adjusted vertigo resets to prevent players from getting stuck in Hager’s Cavern.
- Adjusted vertigo reset above Devara's sanctuary.
- Adjusted vertigo reset in the Thief’s area of the Red Hall.
- Adjusted floor under Nomad to prevent clipping upwards through the map.
QoL, UI, Other
- Jester's and Guide's hats reduced to +5 Item Find.
- Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.
- In game menu updated to have Main Menu exit and Exit game options.
- Poise now shows proper values in the UI.
- UI fist damage is now more accurate, was previously too high.
- UI more accurate with ring effects, especially when comparing Armors.
- UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.
- UI now shows Goldenwine damage bonus.
- UI now shows Charm and Weapon Buff damage bonuses.
- Greatscissors can transmute into Greatswords.
- Added Hide Helmet option in Game Options.
- Added basic event logging / log files for better bug tracking.
Enhanced Mode Notes
Coop
- Coop players now get their sanctuary items when the main player is at a claimed sanctuary.
Stats
- Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)
- Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)
- Health per level now softcaps at level 50 instead of 40.
- Armor per level now softcaps at level 50, granting 50% per level afterwards.
- Carry weight now softcaps at 50 endurance, granting 50% afterwards.
- Carry weight at level 1 increased slightly, from 42.5 to 44.0.
- Carry weight per endurance increased from 1.5 to 1.75.
- Poison defense’s effect on triggering poison is reduced by half (easier on high armor).
- Stamina max from 80 to 100. Stamina per point from 10 to 8.
- Focus max from 40 to 50. Focus per point from 5 to 4.
- Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.
- Negative armor values now use the same formula as positive numbers.
- Monster defenses adjusted to match the new negative calculation.
- Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.
Elemental Weapons
- Weapons with elemental damage now split damage evenly no matter the stat investment.
- Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.
Buffs
- Buff and Charm damage is now calculated on total weapon damage.
- Buff values cut in half. (100% -> 50% and 60% -> 30%).
- Matching an elemental buff with an elemental weapon is now a 20% multiplier.
- Goldenwine now has a matching bonus for pure physical weapons.
Monsters
- Many negative defenses adjusted slightly.
- Many extremely high boss resistances or repeated boss resistances adjusted.
- Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)
- Emberskulls attack adjusted, they now wind up before attacking.
- The Architect's holy orbs can no longer overlap.
- Carsejaw recovers faster after using his Sword Summon attack.
- Witch of the Lake salt drop increased from 12k to 22k.
Consumables
- All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)
- Calling Horn’s gold cost from 100 to 500.
- Bell of Return’s gold cost from 500 to 250.
- Devara red potion protection buff duration from 10 to 15 seconds.
- Redgrass now grants 120% of max HP over its duration.
- Bluegrass now grants its focus as a buff over 5 seconds.
- Hearty Roll now uses Faster Healing. 1.0 second duration.
- Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.
- Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.
- Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used. - Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.
- Wine drunkenness is triggered on 3 drinks instead of 4.
- Blue Wine now grants its focus as a buff over 5 seconds.
- Golden Wine no longer stacks with elemental buff damage. Elemental Buff’s damage takes priority, other wine bonuses are maintained.
- Golden Wine no longer grants poison resistance.
- Goldenwine now grants a 25% poise damage bonus.
- Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.
- Cleansing Cloth now gives only 1x per turn in.
- Defiled Flask no longer causes +25% damage on top of armor removal.
– Blood magic uses the same debuff, and is therefore a little safer to use.
Charms & Rings
- HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.
- MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.
- Silversalt charm uses its full cost for great weapons and is reduced for other weapons.
- Stone Charm now grants a simple +10 poise damage.
- Mending band from 0.25hp / sec to 1% max hp / sec.
Ammo
- Elemental Ammo now converts 50% of the weapon's damage to its type.
- Ammo no longer gives tiny bonus damage, weapon damage adjusted.
- Ammo costs restandardized and reduced.
Bows
- Bow damage increased significantly.
- Bows now deal 100% slash.
- Steel arrows now give +10% total damage.
Crossbows
- Crossbow damage increased significantly.
- Crossbows now deal 75% slash.
Pistols
- UI now shows full damage. (Had a hidden +50% bonus)
- Pistol damage decreased by 20%, including gunblade blast.
Whips
- Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.
- Whip heavy attack now deals +50% damage, but costs extra stamina.
- Damage buffed approx 10% across the board.
Fists
- Damage rescaled.
- Twinmetal Ring now acts like a weapon, changing base damage and scaling.
- Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.
- Riposte move added.
- Strong attack now deals +100% damage.
- Uppercut now deals +50% damage.
Throwing Daggers
- Damage rescaled/increased.
Daggers
- Dagger ripostes now deal 4x damage instead of the default 2x damage.
- The second hit in the Light->Light attack combo now deals 1.4x multiplier.
Wands/Staves
- Wand damage increased.
- Staff damage reduced slightly.
Weapons Other
- The Poise weapon flag now grants +10 stagger damage.
- Ripostes now deal double damage of all damage types, instead of only physical.
- Lump hammer now purchasable from any blacksmith.
- Greathammer damage reduced by 15%.
- Greataxe damage reduced by 15%.
- Greatsword damage reduced by 10%.
- Axe one handed poise damage increased from 14 to 22.
- Axe one handed combo (last hit) now deals 100% slash.
- Weapon weights restandardized.
- Greataxe weights reduced.
- Various weapon specials changed.
Armor
- Heavy Armor approx 6.5% less weight.
- Palatine Coif moved to tier 1 heavy, added poise, adjusted values.
- Various armor values changed, and specials added.
Shields
- Shield types redone, are now Round, Normal, and Tower.
- Various shields shifted around in type and tier.
- Shields no longer gain poise on level up. Poise adjusted on all shields.
- Armor poise is now additive instead of multiplicative to shield poise when blocking.
- Armor defense is now added to blocks, similar to poise.
- Various specials added to shields.
Shield Slam (Tower shields)
- Hitbox now extends into the shockwave similar to enemies.
- Base speed increased by 50%.
- Damage now scales from Strength and Shield upgrades.
- Poise damage increased significantly.
- Physical combat rings, charms, and buffs more consistently work with shield slam.
Magics/Prayers
- Tier 5 magic added.
- Various cost and damage rebalances.
- Various class tier adjustments.
Map/World
- Various upgrade items added into the map for better progression.
- Various unobtainable items added to the map.
Creed Shop Adjustments
- All merchants now sell potatoes.
- Various inventory, by creed rank, adjustments.
Monster Drops
- All stone statues are now droppable from monsters.
- Gray pearls are now droppable from certain monsters.
- Various other item drops and rates adjusted.
- Gold drops increased slightly in NG+ and above.
機翻如下:
感謝那些參與測試版和各種討論的人,幫助增強模式成為現實!
請在錯誤部分提交錯誤,並保留此空間用於討論補丁本身。
我將整理一個數據轉儲,它將包含所有原始數據和比較,並在完成後將其鏈接到這裡。
發佈說明
1.0.1.0
已修復Bug
-近戰武器效果不再轉移到即時武器或法術上。
-Offhand武器現在可能有自己的特色。(僅用於增強模式)
-Warhorn持續時間現在是預期的30秒。
-使用相同buff的不同版本可以正確重置值。
-固定了不適用於玩家的每級護甲加成。(在補丁9中引入)
-苔蘚魅力/快速殺手現在可以使用剪刀攻擊。
-銀盾防雷電阻設置為0%。(防護罩不能低於0%)
-鋼箭的額外傷害從3到5。(其他箭頭已授予+3)
-黑暗蜂群不再錯誤地從主武器傷害中縮放。
-閃電風暴不再錯誤地從主武器傷害中縮放。
-閃電風暴造成的傷害從20變成了35。
-Murdiella Mal現在掉落24k基本黃金。
-水晶球現在立即更新區域NPC獎金。
-嚮導的帽子現在可以正確地顯示玩家的頭髮。
-高勒現在垂下耳朵。
-萊克女巫噴霧攻擊量減少。
點擊框、人工智能和地圖更改
-龍尾攻擊命中率略有調整。
-龍在垂直飛行中更穩定。(沒有飛得那麼高)
-當馬力低於50%時,龍不太可能跳出競技場。
-Unskinned的衝鋒攻擊命中率略有縮小,以匹配他的模型。
-無名之神的基本劍攻擊略有縮小,以匹配他的模型。
-獨眼巨人的刺擊和拖拽攻擊命中框調整為更加一致。
-血腥王子的身體猛擊稍微調整了一下。
-守護者之刃現在有了自己的命中計時器,與所有其他命中分開。
-調整眩暈重置,防止玩家被困在哈格洞穴。
-調整後的眩暈重置在德瓦拉的避難所上方。
-紅廳盜賊區域調整眩暈重置。
-調整了Nomad下方的地板,以防止在地圖上向上裁剪。
生活質量、用戶界面、其他
-Jester和Guide的帽子減少到+5物品查找。
-現在可以通過控制器A、鍵盤空間或鼠標左鍵點擊來跳過簡介屏幕。
-遊戲內菜單已更新,具有主菜單退出和退出遊戲選項。
-Poise現在在UI中顯示正確的值。
-UI拳頭傷害現在更準確了,以前太高了。
-使用環形效果的UI更準確,尤其是在比較盔甲時。
-UI現在顯示黃金酒,保護,以太/神聖盔甲加成。
-UI現在顯示黃金酒傷害加成。
-UI現在顯示法術和武器Buff的傷害加成。
-大剪刀可以變成大劍。
-在遊戲選項中增加了隱藏頭盔選項。
-添加了基本的事件日誌/日誌文件,以便更好地跟蹤錯誤。
增強模式說明
合作模式
-合作模式玩家現在在主玩家所在的避難所領取他們的避難所物品。
統計數據
-多點武器的武器傷害軟上限現在降低了。(50, 30, 24, 20)
-使用雙手裝填時,多發武器的力量加成減少。(50%, 25%, 16.7%, 10%)
-每級別的生命值現在從40變為50。
-每級護甲現在軟上限為50級,之後每級護甲增加50%。
-現在攜帶重量以50耐力軟上限,之後給予50%的耐力。
-1級的攜帶重量略有增加,從42.5增加到44.0。
-每次耐力攜帶重量從1.5增加到1.75。
-毒藥防禦觸發毒藥的效果減少一半(在高護甲時更容易)。
-耐力上限從80到100。每點耐力從10到8。
-焦點最大值從40到50。焦點從5點到4點。
-滾動耐力從40到35。滾環不再減少5點耐力消耗。
-負護甲值現在使用與正數相同的公式。
-怪物防禦系統進行了調整,以適應新的負面計算。
-等級技能需要更少的珍珠,遵循模式1、1、2、2、3。
元素武器
-具有元素傷害的武器現在可以平均分配傷害,無論屬性投入如何。
-默認元素分割為50%/50%。一對武器使用75%的元素分割。
Buff類
-Buff和法術的傷害現在是根據武器的總傷害計算的。
-buff增強數值減半。(100%->50%和60%->30%)。
-匹配一個元素buff和一個元素武器現在是20%的乘數。
-黃金酒現在擁有純物理武器的匹配獎勵。
敵人
-許多消極防禦略有調整。
-調整了許多boss的傷害抗性或重複boss的抗性。
-多Boss戰鬥減少了他們在NG+中的生命值獎勵(架構師,三人)
-火焰頭骨調整了進攻,他們現在在進攻前結束。(應該指的是進攻之前頭部不再燃燒?)
-建築師的聖珠不能再重疊了。
-Carsejaw在使用劍術召喚攻擊後恢復得更快。
-湖中女巫的鹽滴從12k增加到22k。
消耗品
-所有焦點恢復項目現在每意志力都會獲得一點獎勵。(軟帽時+50%,40->60)
-呼喚號角的黃金價格從100到500。
-迴歸之鐘的黃金價格從500到250。
-Devara紅色藥劑保護buff持續時間為10到15秒。
-紅草現在在其持續時間內給予最大生命值的120%。
-藍草現在在5秒內將其焦點設置為buff。
-紅心翻滾現在使用更快的治療。持續1.0秒。
-法力水晶(鐵者)現在在30秒內給予30點聚焦。
-戰鬥號角耐力從135恢復到100,在動作暫停期間從15恢復=>25,增加+50%的平衡加成。在UI中顯示。
-如果Buff在使用時沒有激活,Warhorns現在可以立即獲得之前和新的最大hp的差異。
-每次飲酒後,醉酒的傷害從30增加到最大生命值的20%。
-醉酒是由3杯飲料而不是4杯引發的。
-藍葡萄酒現在在5秒內將其聚焦為buff。
-金色葡萄酒不再疊加元素buff傷害。元素Buff的傷害優先,其他葡萄酒獎勵保持不變。
-金酒不再具有抗毒藥能力。
-Goldenwine現在可以獲得25%的平衡傷害加成。
-清潔布現在提供5個疲勞治療(焦點),並去除50%的當前傷口。
-清潔布現在每次只提供1次。
-除甲後,被玷汙的燒瓶不再造成+25%的傷害。
–血液魔法使用相同的debuff,因此使用起來更安全。
法術與戒指
-符咒和武器上的吸血現在是基於武器的最大生命值的1%、2%或3%。
-魔法和武器上的MP水蛭是基於武器的0.5或1.0焦點。
-銀鹽符將其全部成本用於偉大的武器,而其他武器則會降低。
-石頭符咒現在給予一個簡單的+10姿態傷害。
-修補帶從0.25馬力/秒到1%最大馬力/秒。
彈藥
-元素彈藥現在可以將武器50%的傷害轉化為其類型。
-彈藥不再造成微小的額外傷害,武器傷害會調整。
-彈藥成本重新標準化並降低。
弓
-弓的傷害顯著增加。
-弓現在進行100%斜線。
-鋼箭現在造成+10%的總傷害。
十字弓
-十字弓的傷害顯著增加。
-十字弓現在打出75%的斜線。
手槍
-UI現在顯示完全損壞。(擁有隱藏的+50%獎金)
-手槍傷害減少了20%,包括槍刃爆炸。
鞭子
-鞭笞者的輕攻擊現在在他們的尖端有鞭笞效果,造成+50%的傷害。
-鞭笞重擊現在造成+50%的傷害,但需要額外的耐力。
-整體傷害提升約10%。
拳頭
-損壞程度重新調整。
-雙金屬環現在可以像武器一樣改變基礎傷害和縮放。
-增加了踢腿動作。造成+25%的傷害,+30%的姿態。如果按下“向下”,則覆蓋上勾拳。
-增加了反擊動作。
-強力攻擊現在造成+100%的傷害。
-上擊現在造成+50%的傷害。
飛刀
-損壞程度重新調整/增加。
匕首
-匕首反擊現在造成4倍傷害,而不是默認的2倍傷害。
-輕->輕攻擊組合中的第二次命中現在造成1.4倍的乘數。
魔杖/Staves
-魔杖傷害增加。
-人員傷亡略有減少。
其他武器
-普瓦茲武器旗現在給予+10的交錯傷害。
-反擊現在對所有傷害類型造成雙重傷害,而不是隻造成物理傷害。
-塊錘現在可以從任何鐵匠那裡買到。
-錘擊傷害降低15%。
-巨斧傷害減少15%。
-大劍傷害減少10%。
-斧頭單手平衡傷害從14點增加到22點。
-斧頭單手連擊(最後一擊)現在進行100%斜線。
-武器重量重新標準化。
-巨斧重量減輕。
-各種武器特色改變了。
裝甲
-重型裝甲重量減輕約6.5%。
-Palatine Coif移至第1層,增加了平衡,調整了數值。
-各種護甲值都發生了變化,並增加了特殊裝備。
防護罩
-盾型重做,現在是圓形、普通和塔式。
-各種防護罩在類型和層次上變換。
-護盾在水平上升時不再保持平衡。對所有防護罩進行了調整。
-防具姿態現在是加性的,而不是乘性的。
-護甲防禦現在被添加到方塊中,類似於平衡。
-添加到護盾的各種特殊功能。
盾擊(塔盾)
-命中框現在延伸到類似於敵人的衝擊波中。
-基本速度提高了50%。
-傷害現在從力量和護盾升級開始增加。
-波伊斯傷害顯著增加。
-物理戰戒指、符咒和buff與盾擊配合得更為一致。
魔法/祈禱
-增加了第5層魔法。
-各種成本和損害的重新平衡。
-各種等級調整。
地圖/世界
-在地圖中添加了各種升級項目,以獲得更好的進展。
-添加到地圖中的各種無法獲取的項目。
誓約商人調整
-現在所有的商人都賣土豆。
-各種存貨,按誓約排序,調整。
怪物掉落
-所有的石像現在都可以從怪物身上掉落。
-灰色珍珠現在可以從某些怪物身上掉落。
-其他各種商品降價並調整價格。
-NG+及以上地區的黃金跌幅略有增加。