《古墓奇兵:暗影》成為首款支持英特爾XeSS的遊戲


3樓貓 發佈時間:2022-09-28 13:44:18 作者:遊戲資訊BOT Language

來源:WCCF Tech

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《古墓奇兵:暗影》成為首款支持英特爾XeSS的遊戲-第0張

近日,英特爾正式發佈了其人工智能驅動的XeSS升級技術。

英特爾XeSS,即英特爾Xe超級採樣,它將允許在更高的性能水平下,同時通過硬件加速和創新的AI算法提高圖像保真度。

第一個利用XeSS技術的遊戲是《古墓奇兵:暗影》。

《古墓奇兵:暗影》成為首款支持英特爾XeSS的遊戲-第1張

有興趣的玩家可以從英特爾的GitHub頁面下載XeSS 1.0補丁。

這個補丁是在Steam的遊戲發行說明中首次被公開,它為兼容DirectX 12(DX12)的系統增加了XeSS支持。

IntelXeSS是GitHub上發佈的第二個升級技術,第一個升級技術是來自AMD的FSR 2.0升頻技術。

《古墓奇兵:暗影》成為首款支持英特爾XeSS的遊戲-第2張

《古墓奇兵:暗影》還支持英偉達DLSS技術,因此我們可以比較下這兩種超級採樣技術的性能表現差異。

該作還支持光追陰影效果,所以開啟光追效果時,可以看看XeSS技術能為遊戲性能帶來多大提升。

Intel has officially released its AI-powered XeSS upscaling technology today before unleashing the company's newest Arc A770 GPU. Intel XeSS, or Intel Xe Super Sampling, will allow for higher performance levels while increasing image fidelity through hardware acceleration and an innovative AI algorithm. The first game title to take advantage of the XeSS technology will be Shadow of the Tomb Raider. Interested players and users can download Intel XeSS 1.0 from the company's GitHub page. The patch, which was first revealed on the Steam release notes for the game, fixes the deprecated online authentication method while adding the XeSS support for systems compatible with DirectX 12 (DX12). Intel XeSS is the second upscaling technology that has been published on GitHub. The first temporal upscaler was from AMD with their FSR 2.0 upscaling technology. On Intel's official XeSS page, Courtney O'Neill, Chief Operating Officer for Hashbane Interactive, introduces the technology in action on their latest game Instinction, which was developed in Unreal Engine 5. The new AI-enhanced upscaler offers an additional 20fps or higher than traditional hardware rendering. The process is explained to provide various upscaling options, such as "ultra quality" modes to higher performance modes, that gamers can take advantage of in their current games. The most significant prerequisite for Intel's XeSS algorithm is graphics drivers with assistance for Shader Model 6.4, allowing the upscaler to be compatible with a comprehensive collection of hardware. Shader Model 6.4 is a new version of the HLSL compiler technology that is demanded in several DirectX 12 features, such as DirectML, DirectX Mesh and Amplification Shaders, and DirectX Raytracing. DirectX's compiler, DXC (or DXIL compiler), is based on LLVM and develops Shader Model 6 programs. Artificial intelligence and machine learning offer the ability to "synthesize images" similar to what is seen from ultra-high resolution rendering by rebuilding subpixel data from the primary pixels and compensating motion from previous frames. The process is accomplished by the neural network specifically trained to produce higher performance levels while also delivering high levels of quality. Additionally, Intel XeSS will support AMD Radeon and NVIDIA GeForce graphics cards, which were tested by CapFrameX using the AMD Radeon RX 6800XT graphics card. The new upscaling technology will also leverage the DP4a and XMX hardware abilities in Intel Xe graphics cards to enhance performance. While the XeSS upscale technology is available, the code has not been offered as an open source option, and it is unknown if and when the company will release the official code. For now, developers will have to manage with the initial SDK and DLL libraries that are currently available. Intel does mention that XeSS upscaling performance will vary by use, configuration, and additional factors. The rendering on the company's official page notes that the demonstration was created by using the Arc A770 GPU and the company's Core i9-12900K CPU at 1440p resolution. Intel directs interested parties to Intel.com/PerformanceIndex to learn more.


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