來源:gamingbolt
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《星空之海》自2020年公佈以來一直備受關注,該作原定於2022年推出,今年早些時候被推遲到了2023年。現在,這應該是遊戲的最後一次延期,在Kickstarter更新中,開發商Sabotage Studio確認《星空之海》有望在2023年推出。
開發商:“雖然還有很多工作要做,但發佈的道路比以往任何時候都更加清晰,整個團隊齊心協力,按部就班地完成《星空之海》的製作,它將於2023年發售,雖然我們還不能提供具體的發佈日期,但我們確定2023年將是《星空之海》的發佈年份。”
此外,開發商還提供了一些開發更新,他們確定所有主線故事內容現已完成,遊戲現在可以在開發階段從頭玩到尾了,接下來,開發商將會把注意力轉移到可選內容、本地化和完善體驗等方面。
Sea of Stars, an RPG inspired by the classics, has been on our radar since The Messenger developer Sabotage Studio announced it back in 2020, and though the wait for the game has been a long one, it doesn’t seem like it’ll be prolonged any further. Originally set to launch in 2022, it was announced earlier this year that Sea of Stars had been pushed back to 2023– though thankfully, that’s likely to be the final (and only) delay for the game. In a Kickstarter update, Sabotage Studio has confirmed that Sea of Stars is on track to launch in 2023. “While there is still a lot of work left, the path to launch is clearer than ever. The whole team is aligned and on pace to complete the production for Sea of Stars to release in 2023,” the developer says. “Working towards the infamous BETA milestone, technical unknowns are now behind us and all gameplay systems are locked-in. We are hard at work completing content, balancing and fine tuning the game’s moment-to-moment experience. “While we cannot provide a specific release date yet, we want to reaffirm that 2023 will be the year Sea of Stars is released.” The developer has also provided a bit of a development update, confirming that all mainline story content has now been finalized, with the game now being playable from start to finish behind the scenes. “The game’s main path is fully playable from title screen to end credits,” Sabotage says. “Game mechanics sing the way we were hoping they would, and the story has been finalized with all levels fully playable.” So what will Sabotage Studio be focusing on from here on out? Once the team is back from a year-end break, it’ll shift its attention to finishing up optional content, localization, polishing up the experience, and more. “A bit of optional content, a lot of NPCs, localization, a whole lot of bug fixing, and an impossible amount of polishing,” the developer writes. “We are currently operating on a weekly build-review schedule, covering every segment of the game with the finest brush, ensuring readability of the levels, balanced combat, and properly paced cutscenes. To reach BETA, we need every and all moments and elements of the game to be at the highest quality we can produce.” “Once the game reaches BETA (content complete), we will work towards the last milestone, GOLD (bug-free), making sure Sea of Stars offers the best experience for everyone, on all its supported platforms,” Sabotage adds. “This implies performance optimization, accessibility, compliance, localization and quality assurance.” Sea of Thieves is in development for PC, Nintendo Switch, PS5, and PS4.