【戰爭雷霆——拆包漢化】“浴火飛鳥”一測拆包Part10:文本


3樓貓 發佈時間:2024-11-08 19:49:00 作者:babaoon Language

【戰爭雷霆——拆包漢化】“浴火飛鳥”一測拆包Part10:文本-第0張

原作者:Discord用戶gszabi99

轉載與翻譯已獲得原作者允許。

若有錯誤,歡迎批評斧正。

——————————————

全是文本改動,不看也行

2.39.0.103 -> 2.40.0.30 Part 10 (2024-10-25)

新文本

  • 新控制文本:

    • "Haptic Feedback"

    • "Switch fuze mode"

  • 新主界面文本:

    • "Statistics"

    • "Chance of each of {amount} items to drop:{percentStr}"

    • "Season ends in {time}"

    • "Are you sure you want to delete the preset {name}?"

    • "Delete selected preset"

  • 新防護類型文本:"Ballistic protection(Aramid)"

  • 新命中分析文本:

    • "Hit analysis"

    • "Shooter"

    • "Hits"

    • "Simulate a shot"

    • "My hits"

    • "Enemy hits"

    • "There is no information about hits in the replay"

    • "Save to blk"

    • "Hit"

    • "Effective hit"

    • "No penetration"

    • "Pierced through with no damage"

    • "Unsinkability lost!"

    • "Open hit file"

    • "Replay shot"

  • 新活動文本:

    • "To unlock this mode, you must fulfil the following condition:"

    • "To unlock this mode, you must fulfill the following conditions:"

    • "Destroy at lest {reqCount} {unitName} (destroyed:{currentCount}) in       {eventName}"

  • 新設置文本:

    • "Controls the quality of water effects, such as       splashing (from bullets, bombs, etc...), boat trails and water ripples.       At lower values, these effects will be less detailed and more       pixelated."

    • "Controls the quality of the mirrors in the       cockpit and the X-ray simulation quality. At the lowest settings, no       images will appear in the cockpit mirrors. At higher settings, the       resolution and detailedness of the mirrors will be increased."

    • "Controls the strength of all motion blur."

    • "Toggles whether camera movement should have       motion blur as well. If disabled, but motion blur strength is not 0, then       moving with the vehicle will still cause motion blur, however moving the       player camera will not."

    • "Controls the global       illumination model.

      • Low:Global        Illumination is mimicked by directional lighting only.

      • Medium:Global illumination is turned on with one light        bounce and uses brightness only in transmitted light.

      • High:Global        illumination uses continuous bounces, as well as colour and brightness        in transmitted light."

    • (for Performance Metrics:)

      • "Off:No performance metrics will be displayed

      • FPS:Graphics        API and FPS will be displayed

      • Compact:A compacted version of FPS and Display Latency        will be displayed

      • Full:The        full version of Graphics API, FPS and Display Latency will be        displayed"

    • "Toggles VR mode"

    • "Controls whether the display will mirror the       left eye, right eye or both eyes."

    • "Graphics API"

    • "Select between the available graphics APIs.       Client restart is required."

    • "Auto"

    • "Direct3D 11"

    • "Direct3D 12"

    • "Vulkan"

    • "Metal"

    • "Anti-aliasing method"

    • "The method of anti-aliasing used. AMD       FidelityFX™ Super Resolution and Intel® Arc™- Xe Super Sampling can only       be used if the DX12 API is selected. When old videocard support is       selected, no anti-aliasing method can be used."

    • "Off"

    • "SSAA (Super sampling anti-aliasing)"

    • "FXAA LQ (Fast approximate anti-aliasing)"

    • "FXAA HQ (Fast approximate anti-aliasing)"

    • "TAA (Temporal anti-aliasing)"

    • "DLSS (Deep learning super sampling)"

    • "XeSS (Intel® Arc™- Xe Super Sampling)"

    • "FSR (AMD FidelityFX™ Super Resolution)"

    • "TSR (Temporal super resolution)"

    • "Upscaling mode"

    • "If the selected anti-aliasing mode supports       upscaling, you can select the quality of the upscaling. Native means no       upscaling, only anti-aliasing, while going for more performant presets       results in rendering the game at a lower resolution, improving       performance."

    • "Quality"

    • "Native"

    • "Ultra quality"

    • "Balanced"

    • "Performance"

    • "Ultra performance"

    • "Image sharpening"

    • "If the selected anti-aliasing mode supports       sharpening, you can set the amount of sharpening. It’s not about image       quality, it’s about your preference for image sharpness."

    • "Ray tracing"

    • "Enables the use of ray tracing effects. It is       recommended to use an upscaling anti-aliasing method (like DLSS, FSR,       XeSS or TSR) and choose an upscaling quality suitable for your GPU, as       this option puts a heavy load on both the CPU and the GPU. To enable it,       the use of the Direct3D 12 or Vulkan graphics API and a ray tracing       capable graphics card are required."

    • "Off"

    • "Low"

    • "Medium"

    • "High"

    • "Ultra"

    • "Custom"

    • "Ray tracing distance"

    • "Controls how large the area covered by the ray       tracing is. Affects the CPU performance and mainly affects the trees       farther away from the camera."

    • "Ray tracing"

    • "RTAO (Ray traced ambient occlusion)"

    • "Enables the use of ray       traced ambient occlusion (RTAO) instead of screen space ambient occlusion       (SSAO).

      • Low:RTAO        is rendered at half resolution and denoised using the performance        profile

      • Medium:RTAO is rendered at full resolution and denoised        using the performance profile

      • High:RTAO        is rendered at full resolution and denoised using the quality        profile"

    • "Off"

    • "Low"

    • "Medium"

    • "High"

    • "RTSM (Ray traced shadows)"

    • "Enables the use of ray       traced shadows (RTSM) instead of traditional shadow maps.

      • Sun:RTSM        is used for the sun only

      • Sun and dynamic:RTSM is used for the sun and all dynamic lights.        Note that this method is very performance intensive!"

    • "Off"

    • "Sun"

    • "Sun and dynamic"

    • "RTR (Ray traced reflections)"

    • "Enables the use of ray       traced reflections (RTR) instead of screen space reflections (SSR).

      • Low:No        RT shadows in the reflections, use a checkerboard pattern to improve        performance, denoise using the performance profile

      • Medium:Use RT shadows in the reflections, use a        checkerboard pattern to improve performance, denoise using the        performance profile

      • High:Use        RT shadows in the reflections, denoise using the performance profile

      • Ultra:Use RT shadows in the reflections, denoise using        the quality profile"

    • "Off"

    • "Low"

    • "Medium"

    • "High"

    • "Ultra"

    • "RTR resolution"

    • "Specify what resolution       the ray traced reflections should be rendered in.

      • Half:Reflections        are rendered using half resolution both horizontally and vertically

      • Full:Reflections        are rendered using the same resolution as the game"

    • "Half"

    • "Full"

    • "RTR (Water)"

    • "Enables the use of ray traced reflections on       water."

    • "RTR (Water) resolution"

    • "Specify what resolution       the ray traced water reflections should be rendered in.

      • Half:Reflections        are rendered using half resolution both horizontally and vertically

      • Full:Reflections        are rendered using the same resolution as the game"

    • "Half"

    • "Full"

    • "RTR (Translucent)"

    • "Enables ray traced       reflections on translucent glass surfaces.

      • Medium:No RT shadows in the reflections, rendered using        half resolution both horizontally and vertically

      • High:Use        RT shadows in the reflections, rendered using half resolution both        horizontally and vertically"

    • "Off"

    • "Medium"

    • "High"

    • "Graphics preset"

    • "Ray traced"

    • "Quality"

    • "Balanced"

    • "Performance"

    • "Graphics quality"

    • "Select from a range of predefined graphics       profiles. Movie mode is only recommended for creating       clips/screenshots."

    • "Display"

    • "VR"

    • "Location"

    • "Spawn point"

    • "Target rank"

  • 新任務提示文本:

    • 通用:

      • "Press to start boosters"

      • "To continue this mission, you need to assign a        button {shortcut}"

    • GPS 制導炸彈教程:

      • "Use of guided bombs with satellite targeting        These bombs use a designated marker on the surface for targeting before        being dropped Press {shortcut} to continue"

      • "To better identify the target's location, use        the camera zoom {shortcut}"

      • "If the marker is far from the target, it can        be repositioned {shortcut}"

      • "If the marker is correctly placed, use        {shortcut} to release the bomb"

      • "A satellite-guided bomb is unaffected by        weather conditions, smoke interference, or time of day However, this        type of weapon cannot be adjusted after release Press {shortcut} to        continue"

      • "This makes it ineffective against moving        targets Keep this in mind and choose the predicted enemy location in        advance, then release the bomb at the right moment"

    • 偵查無人機教程:

      • "Information on Modification Press {shortcut}        to continue"

      • "Press {shortcut} to activate the UCAV"

      • "The UCAV is very fast and agile, it requires        careful handling. Fly to the point"

      • "The UCAV has a "circle flight" mode        that allows flight control to be handed over to AI, so that you can        focus on enemy detection or target designation Press {shortcut} to        enable "circle flight""

      • "Press {shortcut} to mark the enemy"

      • "Allies received a message that the UCAV        operator (you) has spotted a target and seen a marker on the map. They        can now respond to your information"

      • "To turn off "circle flight" mode,        press {shortcut}"

      • "The UCAV also allows you to survey the area        near your vehicle to understand where the enemy is located and where        threats are coming from, enabling you to plot a safe route, call        artillery strikes, or make other decisionsPress {shortcut} to continue"

      • "Fly to your tank"

      • "An enemy is hiding behind the building from        you and is controlling the passage to the capture point. Look at where        they are aiming Press {shortcut} to continue"

      • "An enemy is hiding behind the building from        you and is controlling the passage to the capture point. Look at where        they are aiming"

      • "When you understand where the enemy is        looking, press "circle flight" again to hand over flight        control to AI, and switch back to your tank Press {shortcut} to switch        to your tank"

      • "Get behind the spotted enemy and destroy        them"

    • "Ammunition and       Vitality"

      • "Show the player that carrying a full        ammunition load reduces vitality and encourage them to find the optimal        ammunition load size for each vehicle, rather than carrying an excessive        amount."

      • "The amount of ammunition carried determines a        vehicle's combat capabilities in battle — how long it can keep firing        and how many targets it can engage. However, in real game situations,        the actual ammunition load is excessive for the majority of vehicles,        and it can also be replenished at capture points. On the other hand, the        ammo compartment is a highly vulnerable and critical component. A hit in        it can cause an explosion or fire, resulting in the destruction of the        vehicle. Thus, the smaller the ammunition load carried, the higher the        vehicle's vitality, but at the same time, its combat effectiveness        decreases. The balance between these two factors is unique for each        vehicle and player — find the optimal ratio for a comfortable gameplay        experience."

  • 新HUD文本

    • "1500ЛГ" (1500 kg KAB-1500LG)

    • "ZT3" (ZT3A2 Ingwe)

    • "ZT35" (ZT3A2 Ingwe)

  • 為新的載具、改裝件、武器和傳感器添加了文本

  • 新裝飾文本:"Three-barreled      experimental assault rifle"

  • 新塗裝文本:

    • PLZ05:

      • "Digital camouflage"

      • "Experimental digital camouflage of the Chinese        Armed Forces"

    • USA:

      • "Bicolor winter camouflage"

      • "Bicolor winter deforming camouflage        pattern"

    • DEU:

      • "Winter deforming camouflage"

      • "Winter deforming camouflage pattern"

    • FRA:

      • "Winter deforming camouflage"

      • "Winter deforming camouflage pattern"

    • NLD:

      • "Winter deforming camouflage"

      • "Winter deforming camouflage pattern"

      • "Desert deforming camouflage"

      • "Desert deforming camouflage pattern"

  • 新對局成就文本:

    • "One minute to midnight"

    • "Completed the mission with a nuclear weapon       carrier without the nuke detonating."

    • "The end is near"

    • "Shot down a nuclear weapon carrier after they       dropped the nuclear bomb."

文本改動

  • 設置文本改動:

    • "Resolution." -> "Select the       resolution of display. Match the resolution of the targeted display area       (if Window) or the display resolution (if Fullscreen)."

    • "Mode." -> "Select the display mode       (Window / Fullscreen window / Fullscreen)."

    • "Vertical Synchronization." ->       "Allows vertical synchronization. Will cap the FPS to the screen       refresh rate."

    • "Anisotropy. It is recommended disabling this       option for obsolete graphics cards." -> "Controls       anisotropic filtering on textures. Changing this to higher values will       improve texture sampling, especially in the distance. We recommend disabling       this setting for older video cards."

    • "Texture quality. It is recommended that you       decrease this setting if the game is running slowly." ->       "Changes the resolution of textures. At a lower quality, smaller       versions of the textures will be used."

    • "Terrain quality, its       volume and texture. Increasing quality requires a significant amount of       video RAM." -> "Controls the quality of the landscape.

      • 0:At        the lowest value, the ground is just a texture with surface details.

      • 1:On        1-3 settings, the ground will have a normal map, causing it to interact        with light much more accurately, thus cracks will have textures, etc…

      • 2:Terrain        will have parallax effects in GROUND VEHICLES.

      • 3:Terrain        will have parallax effects in ALL VEHICLES."

    • "Destruction quality." -> "Controls       the quality of physics during the destruction of objects. The lower the       setting the less accurate the simulation is, including destroyed parts       clipping through objects, moving and rotating too quickly, etc…"

    • "Particle density." -> "Controls       the density of particles in after effects, such as explosions and       splashes. The higher the value the more particles there are."

    • "Grass rendering distance." ->       "Controls the distance from which grass will be rendered and the       level of density. At lower settings, barley any grass will be rendered.       At higher values, grass will be rendered at a larger and larger distance,       and in proximity of the player the grass will be denser and denser."

    • "SSAO (Screen Space       Ambient Occlusion) quality significantly affects performance. The better       quality the more performance required. A minimal value means that SSAO is       switched off. It is not recommended to set this parameter at a rate       higher than step one." -> "Controls the SSAO (Screen Space       Ambient Occlusion) quality, which means how detailed the self-shadows are       on objects.

      • 0:SSAO        is off, meaning that areas of objects that should receive less light        will be brighter then they are supposed to.

      • 1:Uses        standard SSAO.

      • 2:Uses        GTAO, which is much more accurate but more demanding        performance-wise."

    • "Reflection quality. Requires enabled SSAO       parameter. It is not recommended to set this parameter above the minimum,       if your graphics card is not high performance." -> "SSAO       must be turned on if this setting is enabled. If set to the lowest value,       SSR is turned off. If turned on, it improves all reflections, with       increased quality based on the setting, against increased performance       impact."

    • "Water quality." -> "Controls the       quality of water, including water surface geometry, water reflections and       water foaming details. At lower values, the water surface will have less       details:waves will not have heights       and will be more pixelated, reflections will be less accurate (more       blocky for terrain) and will include much less details."

    • "Advanced shore. Waves at the boundary between       water and land." -> "Improves the quality of the shore       texture and adds waves with foams on the shores."

    • "Heat haze." -> "Toggles whether to       render a blurring distortion effect of hot air, for instance at the       exhaust of a tank or aircraft engine, on top of fires, etc..."

    • "Far terrain details." -> "Improves       the detailedness of terrain at far distances, extending clipmap quality       from 4096 to 8192."

    • "Lens flare" -> "Toggles the lens       flare effect. The lens flare effect mimics a real light phenomenon, when       looking at bright lights you will see dim patterns on the       "lens" of the in-game camera."

    • "Shadow Quality." -> "Controls the       quality of shadows, including shadows of the terrain, moving objects,       particle effects and self-shadowing. At lower values the shadow will be       rendered at a lower resolution and it will be less accurate and it will       have less detailed boundaries. Additionally, lesser important objects       (such as fences, for example) will not form shadows at low       settings."

    • "Cloud Quality. Significantly affects       performance." -> "Controls the quality of clouds while       flying an AIRCRAFT. This includes the light scattering and transmitting       accuracy, cloud blurriness and self-shadowing. At lower settings, the clouds       will feel less natural due to inaccurate scattering, will be blurrier and       will have much less details."

    • "Cloud Quality. Significantly affects       performance." -> "Controls the quality of clouds while       operating GROUND or NAVAL vehicles. It controls the resolution of the       panorama view from the ground."

    • "Small object shadows." ->       "Controls the shadow quality on small details and objects. The       higher the value the smaller and smaller details can cast shadows. It       requires SSAO to be on."

    • "Terrain displacement quality." ->       "Controls the quality of terrain displacement by explosions,       bullets, etc… The higher the setting the more detailed the height       differences of the craters and bullet holes will be on the terrain."

    • "Quality of terrain deformation. This setting       only affects the visual effect." -> "Controls the resolution       of the displacements on earth from bombs, tracks, etc… The main       difference between this setting and "Terrain displacement quality"       is that this settings controls the resolution of the texture, while       "Terrain displacement quality" controls the quality of the       height differences and shadows."

    • "Effects resolution" -> "Controls the resolution of effects, including all kinds of smokes, explosions, earth splashes, flares, etc… At lower values, these effects will be rendered with a lower resolution, causing them to be more pixelated and       blurred."

  • 載具名稱改動:"Pr.123K (A-11)" -> "Pr.123K (A-10bis)"

  • 改裝件文本改動:

    • "9M123" -> "9M123M"

    • "Allows the installation of 9M123 missiles." -> "Allows the installation of 9M123M       missiles."


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