【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!


3楼猫 发布时间:2021-12-11 00:18:00 作者:DoyoyoGames Language

【心愿单抽奖,活动已开启】好多飞往《创造!云岛工坊》的免费机票+精美积木盲盒!

众所周知,如今的独立游戏业已经不那么轻松浪漫了。每年每月每时每刻,无数为追逐梦想踏入这行业的年轻人终日愁眉不展,苦思冥想这行业是否还有未来,以及自己和成功之间究竟还有多少障碍。


 有趣的是,如果这年轻人恰好是欧洲独立游戏人Arvydas Žemaitis的朋友,那属于他的这份忧虑可能还要再浓上几分,因为这个满脸胡茬但内心温柔的壮汉恐怕再难感同生受地体会这种迷茫与不安了,多半只会用近乎荒谬的“心灵鸡汤”鼓励他说,其实独立游戏人也会一炮而红。

 不奇怪,因为Arvydas Žemaitis就是这类独立游戏人的优秀代表。

 

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第1张

 从籍籍无名的软件开发者到自己国内家喻户晓的独立游戏一哥,这位凭第一款游戏便成功发迹,甚至创建了自己公司的独立游戏人已然不负传奇之名,更别说其精心打造的“工坊宇宙”已经在全球收获了超过了三十万粉丝的高度关注,足以让不少追寻梦想的独立游戏人羡慕到两眼发红了。

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第2张

 而今天,在Arvydas Žemaitis的个人最新作品,轻松逗趣的模拟经营游戏《创造!云岛工坊》结束EA阶段即将于12月17日正式发布前,我们也有幸请来了这位快乐的工坊创造者,和他畅谈云岛之上的奇闻异事,和这款游戏的创作理念。

 

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第3张

 那让我们正式开始吧~~

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Q:首先,自我介绍一下?(Would you please introduce yourself first?)

A: 大家好鸭~我是Arvydas Žemaitis,模拟经营游戏《创造!云岛工坊》的创造者与开发者。非常期待这部作品可以在中国顺利发行!
Answer: Hi there, I'm Arvydas Žemaitis. I'm the creator and developer of Craftlands Workshoppe. I’m excited to see the game release in China!

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第4张

 


Q:那么请问作为游戏的开发者,您会如何向中国玩家介绍《创造!云岛工坊》呢?
Please introduce the game Craftlands Workshoppe to Chinese players from the developer's point of view.

 A:《创造!云岛工坊》是一个激情满满的项目。在这么多年致力于开发(风格相似的)《冒险者商店》系列作品后,我想创造些稍微有些不一样的东西,一款更注重叙事,但同样有着绝佳创造和经营体验的游戏作品。在创造这部叙事导向模拟经营游戏时,那部曾火爆一时的《守墓人》给了我很大的启发,因此我相信,这款《创造!云岛工坊》应该也会给玩家们带来与之类似的,有趣而古怪的游戏体验。
Answer: Craftlands Workshoppe is very much a passion project. After having learnt a lot working on the Shoppe Keep series of games, I wanted to do something slightly different. A game more focused on the story, but with some good crafting and management game loops. I took a lot of influence from Graveyard Keeper and created my own story-based management game. The result, I believe, is a fun and quirky experience.

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第5张


Q:是什么启发了您和您的团队将工坊开到了云端之上?在您看来Craftlands Workshoppe应该是一个怎样的世界呢?

What inspired you and your team to move the workshop to the cloud? What kind of world should Craftlands Workshoppe be in your opinion?

 A:云端世界更有神秘感嘛~而且这样的设定也让我们可以赋予游戏中那些可探索地点以鲜明的特色,也让我在设计云岛世界观——大到解释诸岛之间的交通运输体系,小到详述云岛居民获取饮用水这类的问题时可以更有创意地玩儿些花活儿。

Answer: Having the world set in the clouds gave it a sense of mystery. This also allowed us to clearly define areas of the world which you get to explore throughout the game. It also allowed me some fun creative liberties with the lore, from modes of transportation to detailing how the residents of Craftlands obtain water.

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第6张

 

Q:您认为《创造!云岛工坊》是否成功地表达出了您渴望展现的内容?在多大程度上实现了您的构想?如果十分代表“非常成功”的话,您愿意给现在的《创造!云岛工坊》打几分?
Do you think Craftlands Workshoppe has succeeded in expressing what you want to show? To what extent did you realize your idea? If 10 stands for "very successful", how would you rate the current Craftlands Workshoppe?

A:我觉得这部《创造!云岛工坊》很接近我的最初想法。但是吧,听取了玩家们和发行商的反馈意见后,我觉得还是得做一款能真正让玩家们乐在其中的游戏作品。所以几年前我们在steam上开启了游戏的抢先体验,也收集了很多之前测试版的反馈意见(来让这部作品日臻完美)。
Answer: I feel the game is quite close to my original idea. However, through feedback from players and the publishing team at Excalibur, we crafted a game that I believe players can really enjoy. That’s why we launched in Early Access and also gathered lots of feedback from players from betas even earlier.

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第7张


Q:《创造!云岛工坊》中您哪些内容细节或者游戏机制最为满意?最喜欢哪些NPC?我们能在游戏中能找到您自己或是某些朋友的原型或是小彩蛋吗?

Which details or game mechanism are you most satisfied with in "Craftlands Workshoppe"?
Which NPC do you like best?
Can we find prototypes or small eggs of yourself or some of your friends in the game?

 

A:我对这游戏的故事很满意,还有我在游戏文本和对话中展现自己幽默感的方式~~

你会发现岛上有几个代表着云岛社区核心成员的NPC,目前游戏的彩蛋也和他们息息相关。(这些NPC中)我尤其欣赏Mr Boogeyman这个角色,因为他在故事中完成了自己的开悟。
Answer: I am very satisfied with the story of the game, but also with how I was able to put my own sense of humour in dialogue and text. You can find a few NPCs around the islands who represent core members of the community, and easter eggs relating to team members. I'm especially proud of Mr Boogeyman, a character who goes through their own enlightenment throughout the story.

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第8张

 

Q:有些中国玩家表示当他们进入游戏后,很难迅速体验到游戏最好玩的部分,请问您有什么实用的建议能帮助改善这些朋友们的游戏体验吗?还是说《创造!云岛工坊》就是这样一部硬核的,必须沉下心静静体验才能感受到乐趣的作品?
Some Chinese players say that when they enter the game, it is difficult to experience the most fun part of the game quickly. Do you have any practical suggestions that can help improve the game experience of these friends?Or Craftlands Workshoppe is such a hard-core game that you must settle down and experience it quietly in order to have fun.

A:我对游戏的核心体验也很满意,我想在社区的帮助和反馈下,我们已经(为游戏)开发了一个有趣的核心体验——对一款游戏而言,这才是最重要的内容。我们强烈建议(玩家)以炼金术士的身份开始游戏,这是游戏中最简单的也最有前途的职业,(它为角色提供的种种便利)能帮助你快速而顺利地步入游戏的进阶阶段。
Answer: I’m also happy with the core game loops – I think, with help and feedback from the community, that we’ve developed a fun core game loop, which is arguably the most important aspect of a game.We highly recommend starting the game as an alchemist. This is the easiest route to advance within the game, giving you a quick head start to the later stages of the game.

 

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第9张

 

Q:未来的《创造!云岛工坊》还会有什么重大更新吗?是否会增加冒险和战斗部分的内容吗?
The creation of the future! Will there be any major updates to Craftlands Workshoppe? Will the content of adventures and battles be added?

A:我们已经在《创造!云岛工坊》的1.0版本里以一种,我们相信能让玩家们心满意足结束云岛之旅的方式把整个故事讲完了,所以恐怕是没什么升级游戏的计划了。这游戏的1.0版本已经相当完整了。

Answer: For v1.0, we have rounded off the story in a way we believe will give a satisfying end to players’ experience of Craftlands Workshoppe. So I'm afraid there are no planned major updates to the game. As we move to v1.0, the game is complete.

【PC游戏】古怪又有趣!欧洲独立游戏人带你了解《创造!云岛工坊》,抽奖活动进行中!-第10张

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